[FE8][Completed!]Fire Emblem: Destined Travels (35+ Chapters)

Bug

I’ve been enjoying this game and have gotten to 6-3 I chose the ruse army route and I saw usagi has a talk with the boss so I got him to talk and every enemie respawned as if I had just started the chapter even the boss. This still happens if only the boss is left

I have a question about one of the chapters map design.

3-2

Is the Intention here that the player scouts ahead the chest, and brings a leftover chest key/lockpick (especially in the case of lockpicks, you’d only have an extra one after choosing to steal from an enemy thief, which is not something everyone’s gonna do) to get it? None of the enemies have a chest key or even a stealable lockpick.

Yes, the intention is to reward the player for stealing the lockpick from the thief in the previous chapter while they’re going to the red house. Since Curtis gets steal and Donna doesn’t come with a lockpick, it’s a small sign that players should steal it.

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Uhhhh

Stealing (3-1)

14 speed…

12 speed… I don’t think this is a underleveled or a low speed Curtis.

And 12 speed. I think you need to increase Donna’s base speed, then. 12 speed is honestly very slow, after we had Thife with base 20.

There is the speedwing reward from the Red house, but that would be a really stupid and wasteful solution, taking away the actual choice aspect of the Statbooster.

Honestly, even as a concept (IF we could steal from the thief) this is a really unorthodox and arbitrary idea. Players wouldn’t feel “rewarded” by getting a chest with no in-chapter way of being opened, they would think “this is weird, is this an oversight?” And come here ask about it. Like me.

Chapter 3-1 is already a really weird chapter compared to most romhacks. It feels kinda aimless (funnily enough, considering we don’t have Thife lol) the reinforcements feel ever so slightly unnecessary and Usagi is an incredibly weak unit.

On Normal difficulty the Thief has 12 speed, so normally you could steal their lockpick. I can lower the thief’s speed to make it possible to steal it.

The thing is, not having enough chest keys has been done in 2-4 and 2-5. If you don’t have a lockpick, you miss out on one chest in those chapters. Part 3 is an example of this: If you don’t spend gold on the characters in Intermission 3, the difficulty of the Part 3 increases.

Part 3 is essentially the “Munster Arc” of the game, so it’s going to be a bit unfair without prior knowledge. Neight has been inflicted with Thracia Fog and no one can see far, so the characters and the player will feel those effects in game. A majority of the challenges the Neight Arc has can be mitigated if you play your cards right.

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Okay, that’s great to hear!

I suppose it was different then because the player actually has a thief with a lockpick, and previous opportunities to steal lockpicks/save up on chest keys.

Yeah, I kinda figured with the Super fog and the introductory “prison map” (honestly thought I’d get an actual prison escape arc lol). Tbf, I did choose to get Pear of all recruits, instead of the other two, so that certainly made things harder. I still wish Usagi at least got extra base hp, cause 19 on a mercenary is pitiful. Even at level 1.

Edit: knowing to expect thracia-like design (for this Arc, at least) already helps, so thanks for clarifying that!

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Gotta be honest, not digging this one. Even on hard its really simplistic so far and the story seems boring

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Yeah, I understand. The hack has a few FE1 elements and that’s not going to be appealing to a lot of people, and the story was made that way due to some other factors. It picks up later on but I’m fine if people drop it.

I appreciate you giving it a chance!

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Personally, I like the hack for both those reasons. Heck, it specifically presents itself as being a simpler hack. Though, I hard disagree on the story being “boring” necessarily. The character interactions mid-map are specially endearing to me (Darius and Curtis relationship is really well done) and the story does humor and emotional moments well enough.

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I did it. Not what I expected, to be honest. I was thinking he would either have the only bad promotion in the game, or get a unique Jugdral!Mageknight/Spellblade promotion so that he’d use his strength growth, but this is also good.

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Version 1.1 Patch is now available.

Fixes/Tweaks
  • Gold that was stolen would give the # amount of gold and give the Gold Pouch, has been fixed so that stolen Gold won’t give any # of gold unless the Gold Pouch is sold.

  • Thife’s Awareness skill was Alert Stance with a different name and icon, but the skill is bugged. The skill has been changed to the effects of Defiant Avoid.

  • Changed the bonus effect for the Perplen Bow to be the effects of the Outrider skill.

  • Fixed the description of the Far-Outing stating it gave +6 Str when initiating when it was +10 Str.

  • Fixed an effectiveness issue where Deathgoyle’s were not weak to Excalibur.

  • Lewfran’s Str increased from 10% → 15%

  • Dorfk’s Luck Growth increased from 10% → 20%

  • Slightly changed Mort and Victorent’s descriptions to better describe them.

  • In 3-1 reduced the Thief’s speed to 11 (12 on Hard mode) to make it easier to steal from them.

  • In 6-2, enemies that spawned in Turns 18 and 20 now spawn in Turns 16 and 17 to spawn the boss faster (you can still complete the map without needing to spawn him).

  • In 6-3, talking to Kuma with Usagi resets all the enemies, has been fixed.

  • Fixed a bug in 6-4 where you could open the chests before an event that changed tiles that would make the chests available to open again.

  • Fixed a bug in 6-5 where Druened wouldn’t warp away from the map.

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I’ve played the first couple chapters of this so far. I really appreciate the simplicity. It all molds together really well.

Also, I am playing on mGBA (but have VBA ready to go if needed) so I’ll keep an eye out for bugs that pop up and call them out as I find them.

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yesssss yesssssss

In chapter 6-3, if Usagi talks to Kuma while Kuma is the last enemy, the chapter is unable to finish.

Edit: Actually killing him does work. If their conversation is skipped using the “Start” button, Kuma stays alive somehow. Killing him after this doesn’t trigger a death quote, but does finish the chapter properly.

Edit2:Where does this Brave Lance in the chapter’s outro come from? I imagine it’s from a Fortune Enemy, but there was no Donna dialogue this time.

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can thieves promote in this? thife doesnt really need it theyre cracked as fuck i just think they deserve good things

You eventually get one promotion item for thieves. Not sure if there’s a second one.

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Finally finished the romhack. Played all the way though Difficult mode. That sure was a lot of Destined Travels. I’m gonna say a bunch of stuff now.

Stuff i liked

The same unit rescue-dropping; The enemies getting a red tint when a unit enters their range; The unit design, mostly at least; The progression of the avaiable weaponry

Stuff i disliked

the game seems to lose it’s identity alogn the way. It stops being simple, it stops being about money management and making important decisions. Instead, it becomes about using the big hitter units and only them to deal with enemies, since every enemy becomes so tanky on both sides of the spectrum.

Feelings about the Earlygame

It was a nice part of the game, with simple and tight gameplay, every decision being important. The importance given on gathering money, and readying levels while holding the scrolls for maximum gain. It was the most fun part of the game, in my opinion.

Summary
Feelings about the midgame

(I consider the Midgame to be after the start of the Neight Arc, and before the 5th intermission)

Map design gets a little more confusing here, especially in A New Start (Where the player doesn’t really get much information or reason to go anywhere beyond rushing to the red house), and the transition to promoted units and enemies is rough, but it’s still fine enough gameplay. I liked the map where we fight against Helios especially, though the objective was a bit silly in practice. There’s one horrible chapter in the midgame…

Chapter 5-5 “Mother”

This awful experience of a chapter starts a terrible trend for the Endgame which is huge Rout maps with tons of enemies. It’s just such a slog to get though! Thife says himself, the only reasonable choice is keeping everyone together, but that also means Routing everyone takes even longer!

And specially in the case of this chapter, why the fuck is it even a Rout? It would make much more sense for it to be a Kill boss. You wouldn’t even need to change the outro cutscene too much, since the heroes would get surprised about the mooks insistence without a leader anyway! It’s just, so, exhausting of a chapter, man. (And reinforcements up until turn 32?! 32?! Why?)

Endgame (oh boy)

Read my rant of chapter 5-5, and repeat it for every Rout map onwards. Some are slightly worse, some are slightly better, the awful core of the experience stays the same sigh. The maps that aren’t Rout are actually decent though. I was pleasantly surprised to learn I could finish the boat map quickly. The final stretch of the game isn’t that bad, but Curtis embodies my feelings entirely with his words when talking to Genie Ben.

Pre-promotes and growth units

Yeah, just wanted to note that there’s no way someone’s bringing pre- promos to Endgame. The base stats of later Pre-Promos don’t properly scale along the way, and even the initial ones, like Darius and Georgia, simply cannot compete with promo bonuses.

Final Team

Curtis, me boy. He starts out as a good, reliable lord, and finishes the game a reliable lord, with supply access. He did less damage than I wish, but he made up for it by just being good.

Weirdly enough, she kinda seemed to fall off after getting her promotion. She was a great user of the Excalibur and Fortune Shield, sure, but in practice she was often less tanky than necessary due to her lower speed and non capped HP.

Not much to say, she didn’t contribute too much besides being a high rank staff bot. Her promotion only granting her D rank light really hampers any combat use she could have. Shame. She’s better than Aleffin in basically everything.

Amazing Unit. Satisfying to watch grow, and beautifully reliable against multiple enemies. Her promotion was a very welcome addition.

I was expecting her to be a traditional Est, then expected her to have some insane promotion into an Uber halberdier, and then I was finally hit with a promotion into a Dancer lol. Would recruit her again.

Thief. his combat ability got worse and worse, relatively speaking. But his advices were invaluable (sorta). Also the only thief I’d trust to steal anything

His intimidate was great throughout the game, and his promotion into Warrior was insane. His absurd Con did more harm than good though, since he’s still a 6 mov infantry, and nobody could rescue him. And Pear was already split in her duties with Foh and Y.

Honestly, i shouldn’t have bothered trainig and promoting him. At least he made a Loss reference, and recruited Y, which is more than enough to justify paying for him.

The Goat. Absolute Est timing. She had to go though a really scuffed training Arc, but the results more than made up for it. Lots of the Endgame was just me throwing her all the way towards enemies, and watching her either one-shot them, or severely weaken then. Couldn’t have done it without her!

At the time, he seemed like the best royal to get, magic user and all. I’m not 100% sure of that. He was good at dealing with enemy mages, until they got too strong for him. And then he fell off.

Bob. Was a valuable flier thoughtout the game, especially since I didn’t get the first pegasus. Fell off by the end.

Potential woman, with her Luna. I thought after her promotion she’d be crazy, but nah. And say it with me: She fell off by the end. Was a good staffbot tho.

As soon as i got a Flamberge in Neight, i wished i had this guy to use it. He later become the dedicated user of the first Aura Brand I got, and he made good use of it. Fell off less than the others.

My Magnificent and Cherished King, Renard. Training him was a bit, until I did some boss abuse and promoted him. His near capped Magic allowed him to be a great staffbot, and his high Res made him a great weakened of magic enemies (for a time). I mainly brought him to the Endgame as a staffbot, but in the final chapter especifically, I wanted to just incinerate the boss

And incinerate he did lol.

Despite some of my harshness on the Endgame, I truly did enjoy my time with this hack. I won’t forget this romhack for a good while, and I wish you good luck on any future projects and endeavors. Thank you for this game, HunterAurzo.

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Thank you for playing Destined Travels!
I appreciate you giving Destined Travels a chance and playing through to the end!

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