template_event_TalkEventAndFADI_FE8.txt At the end of the conversation, fade in with the text box displayed to make the screen black
template_event_RedFlushWarningEffect.txt Red alarm like a warning. Flashes the entire screen red.
template_event_StairsSoundEffect.txt Makes a sound like going down the stairs. MapEffect
Iām back here again!
So Iām simply having an issue that whenever a unit dies in Chapter 1 (Breath of Destiny), they ārespawnā in the following chapter. Obviously, I donāt want this to happen. Whatās even more odd is that this never occurs again which surprises me.
Hereās the 7z link.
So Iāve just randomly found out that any killed unit on chapter 1 is revived for chapter 2. I donāt want this to happen obviously. Along with that, this is the only chapter this occurrs in (doesnāt occur in the chapters after_.
In the meantime, I recommend that you display the preparation screen on ch2, as that will solve the problem.
Your ROM is strange.
The normally does not remove the hidden flag when you LOAD1 a dead unit.
However, in your ROM, LOAD1 will remove the dead unitās hide flag.
When you display the preparation screen, the dead are again set to the hidden flag and disappear.
I am not sure why it behaves in such a strange way.
However, if you write preparation at the very end of StartEvent of ch2, it will be solved, so it is recommended to use it.
I actually managed to figure out a solution, heck.
Turns out swapping it to LOAD2 will no longer allow the dead unit to spawn in.
I tested this by killing Allen in Chapter 1 and in the following cutscene in Chapter 2, he no longer appears.
Hi. Iām still learning about using this great program while I advance my hack. Is there a way to edit the kingdom names in Fire Emblem 8 in the very first opening sequence where they are shown briefly on the map? The names glow.
Just lookin through the questions thread as you do and saw this, figured I could answer it and give 7743 a break! (hopefully thatās allowed, not sure why it wouldnāt though)
first you go to image editor (donāt mind me using an edited rom as an example, itās the same method)
So the names are actually on the map itself? Ok, thanks for replying. This is gonna be helpful. I can just insert my own map with the names already written on it.
if you need any more information on specifically world map stuff I highly recommend PentVās amazing tutorial on the traversable world map, as a general rule of thumb when looking at general questions like how to do something, thereās probably a great guide on it or itās been asked in a question thread before, checking those can save both you and 7743 time.
Hello, I have an issue with class 01. When battling, it softlocks the game for some time, then it proceeds to battle normally with animations turned off. Iāve never encountered this error before, why does it happen? Can this problem be fixed?
Didnāt you rebuild before?
The data structure in your ROM appeared to be the rebuilt data.
I think the data with the invalid pointers may have interfered with the rebuild.
I think the data in the list has been torn off.
As a result, invalid data was written, and that data was accidentally registered as the Custom Animation setting for class 0x01.
However, this data does not work because it has an invalid pointer.
Therefore, the game will freeze.
Whatā¦? No, I donāt remember rebuilding this specific ROM. I have rebuilt another ROM, but I scrapped that project due to badly managed memory space, this is not a rebuilt rom, I swear!
Now Iām going to check if I can replicate what you just did.
Also, this unit was the second one I created, this problem literally came out of nowhere.
Hello - I have a quick question that I am hoping has a simple answer. I want to press Select to show Growth Rates like in the SkillSystems patch, but I donāt want to install this patch as I donāt want to use skills in my FE Hack and this patch is quite extensive on that. Is there a simpler patch/method to get this done? I donāt need fancy colors or anything (though thatād be nice also), I just am looking for the most basic method to display Growth Rates when pressing Select. Thank you for your time.
Iām having an issue where Morva cannot equip his āWretched Airā
Iāve changed very little about Morva or this item, so I expect a patch (or my incompetence) is to blame
Thank you for any assistance
Having not looked at your report, I would guess that you installed skillsys. In vanilla, Wretched Air requires A rank in monster, and the monster weapon lock has hardcoding to ignore this restriction. Installing skillsys removes this, so the weapon becomes unequippable. Simply reduce the weaponās rank.