I’m not just getting it, I’m MAKING it! ShantaEmblem Advance!
Jokes aside, absolutely. I was super happy to see that they are actually completing the demo. While I was hoping for a true more ambitious sequel to Seven Sirens, I will ecstatically take this meantime. Making these sprites and ROM hack is the only thing keeping me sane while waiting.
These are cool, but it looks like the magic/unarmed dodge frame is either incomplete or incorrect, because its a blurred sprite rather than a complete one, whereas the other weapons dont have that problem. Also the hand axe dodge loses white in the axe.
Can anybody help me with the magic animations? I know i have to go to the repo but is there an easier way than downloading every file individually? (downloading the pngs is killing me)
I’m glad you did! It’s not like I’m retracting its availability or anything; honestly I consider to fill a bit of a distinct niche from this new iteration.
Mostly I was referring to the fact that what personally compelled me to make those two map sprite sets was dissatisfaction with the T2 Heavy Infantry Ephraim map sprites available in the repo. I wanted one that better fit the animations’ increased bulk compared to T1 Ephraim and that had more “heavyweight T2 class” gravitas, if that makes sense.