FE Asset Repository Discussion Thread

I don’t. This is for FE8 Amelia, she uses only lances in the game.

Yes!!! I was waiting for something like this. Freakin’ sweet. Now if you have the sword and Axe animation I can finally have my (F) Sentinel class that I wanted so much.

Well, still be cool. Guess i’ll do it when I have the time, adding in the sword and axe since the original is already there in the repo.

I might work on axe animations for that, since I’m using axe knights in my hack.

Then I eagerly await your masterpiece. I’m actually looking for something of a axe using knight myself.

very cool!!!

1 Like

I’m currently concepting a Hero variant, with the goal of an hybrid Hero/General.
It’s supposed to be a take of an medieval knight, combined with a bit of mythical.

Here’s the current Concept.

If you have any criticism or idea’s for improvement, let me know.

11 Likes

the head i think, shape’s good but you probably want it a pixel or 2 wider, and the front piece, maybe make the middle gap 2 pixels instead of 1 i kinda saw it as mandibles instead of a front piece (although I’m not a spriter so take those with a grain of salt hehe)

1 Like

I have completed a modified version and posted it.

The palette next to the skin palette is not used.
This could be used to create a better gradient.
This palette is used in vanilla as a palette for the weapons you have.

Only one of the four sword motions was ported.
Only vanilla motions are used, and motions for throwing swords in chains and such have not been ported.
The reason is that it is troublesome.
If you want to have it, please port it by yourself and publish it.

3 Likes

Cool! This looks amazing. Thank you.

I noticed the 16x16 journeyman map sprite I made is only credited to IS. Why is that?

image

2 Likes

I love it l hope it can be used as soon as possible :smiley:

2 Likes

I don’t think it’s a string, but rather that the line is for shorts.

So, I’m really far behind on updating the Repo. If I were 100 posts behind that would be bad enough but I’m at least 150 and it’s only going to get worse moving forward.

I basically need someone to assist me or fully take over. I just don’t have time to keep maintaining the Repo. It doesn’t pay my bills and it’s quite time-consuming. I have a minimum of three major projects on my plate and as awesome as it is seeing the community flood the Repo with posts, which means more resources for everyone, I can’t keep up with a forum of hundreds of submitters alone.

Anyone feel like helping me out on a regular basis? I have an update coming for the Portrait Repo that will finally add previews on Github, credit to @igrotsbol as usual.

https://raw.githubusercontent.com/jcassity/FE-Repo/nextFixes/Portrait%20Repository/README.md

(Note this is on his version of the github so it’ll be outdated once the main repo gets some updates, and he’s still working on a few minor improvements before I push it to the main branch.)

I just don’t have the ability to keep up with the Repo given my current, modern workload. I turned 30 this month and I’m too busy to keep up. Any assistance would be awesome.

Edit: And just so we’re clear, I’ll help whoever steps up every step of the way to getting set up on their end and understanding what exactly needs to be done to take over the Repo. I won’t just say ‘okay cool here you go’ and throw it in your lap.

8 Likes

I can help out. I have at least a few hours free almost every day. So once I learn how upload stuff to GitHub, I can help as much as you need

5 Likes

should probably ask people to condense submissions into single posts and zip 'em up with filenames formatted/organized into directories as much as possible to save time in the future; small drops are what personal threads are for imo

2 Likes

Yeah… some people are bigger offenders than others. It’s important to keep stuff condensed and not have 20 posts with two portraits a post, for example.

I’ll be getting in touch with Raulster and Jey to take over a big portion of this updating process. If anyone else wants to pitch in, lmk.

2 Likes

Given there is about to be much discussion about the repo’s future, I’d like to get a idea of mine out there.

I feel like what would really improve the repo are tags, especially for portraits and music. Having the majority of portraits in the OC folder organized by artist, it’s terribly hard to find anything specific. Music, if there is no preview, you have no idea what it sounds like if you’re unfamiliar with the song without downloading and inserting it.

I am suggesting there to be tags for portraits such as “long_hair, armor, male” maybe a suggested specific class for the character “peg_knight, cavalier” or what the character does “bandit, magic, healer.” No color-specific tags, though, as palettes can be changed. Music would only need one tag such as “boss, player, enemy, attack, victory” but others could be added to describe the tone, etc.

How to implement? Simply add them to the file’s name, maybe in [square brackets] before the author(s) name (if grouped by author, at the end). I don’t think we need to worry about the file path getting too long, as the portraits/music likely to be tagged are only 2 or 3 nested folders deep. The biggest issue would be tagging the vast amount of existing content, but new submitters could easily tag their own stuff. For example: “Character [tags] (author)” or put tags at the end if in the author OC section.

That would kind of be like we are already doing for battle animations and so on. I really like that idea for music, but there is one problem with that, especially for portraits, and that is how to quantify those in a good way. It can easily turn into a situation where one thinks “oh, there is no portraits with bald heads”, but in reality there is no such tag. Or even worse when there is but it’s not tagged as such.

Don’t get me wrong, I like the idea. I’m just trying to think about problems that would need to be solved.

1 Like

My schedule is a bit too unpredictable for me to take on bigger responsibilities, but I’m happy to help out from time to time.
Could there be an idea that certain people try to be responsible for certain type of assets? For example one thing that is not that common is map animations and that could be handled by someone with less time.

Just throwing out some ideas :slightly_smiling_face:

1 Like