should probably ask people to condense submissions into single posts and zip 'em up with filenames formatted/organized into directories as much as possible to save time in the future; small drops are what personal threads are for imo
Yeahā¦ some people are bigger offenders than others. Itās important to keep stuff condensed and not have 20 posts with two portraits a post, for example.
Iāll be getting in touch with Raulster and Jey to take over a big portion of this updating process. If anyone else wants to pitch in, lmk.
Given there is about to be much discussion about the repoās future, Iād like to get a idea of mine out there.
I feel like what would really improve the repo are tags, especially for portraits and music. Having the majority of portraits in the OC folder organized by artist, itās terribly hard to find anything specific. Music, if there is no preview, you have no idea what it sounds like if youāre unfamiliar with the song without downloading and inserting it.
I am suggesting there to be tags for portraits such as ālong_hair, armor, maleā maybe a suggested specific class for the character āpeg_knight, cavalierā or what the character does ābandit, magic, healer.ā No color-specific tags, though, as palettes can be changed. Music would only need one tag such as āboss, player, enemy, attack, victoryā but others could be added to describe the tone, etc.
How to implement? Simply add them to the fileās name, maybe in [square brackets] before the author(s) name (if grouped by author, at the end). I donāt think we need to worry about the file path getting too long, as the portraits/music likely to be tagged are only 2 or 3 nested folders deep. The biggest issue would be tagging the vast amount of existing content, but new submitters could easily tag their own stuff. For example: āCharacter [tags] (author)ā or put tags at the end if in the author OC section.
That would kind of be like we are already doing for battle animations and so on. I really like that idea for music, but there is one problem with that, especially for portraits, and that is how to quantify those in a good way. It can easily turn into a situation where one thinks āoh, there is no portraits with bald headsā, but in reality there is no such tag. Or even worse when there is but itās not tagged as such.
Donāt get me wrong, I like the idea. Iām just trying to think about problems that would need to be solved.
My schedule is a bit too unpredictable for me to take on bigger responsibilities, but Iām happy to help out from time to time.
Could there be an idea that certain people try to be responsible for certain type of assets? For example one thing that is not that common is map animations and that could be handled by someone with less time.
Just throwing out some ideas
This sounds really wacky and fun until you try asking yourselfā¦ how exactly do you plan to implement said tags? What are you going to do, put them in the name of files?
https://i.imgur.com/15YfwwJ.png
Flavia [Blonde, Bun, Dark_Skin, Female, etc] {Cathreen}.png
Something like that? Because son, a lot of the work Iāve put into the Repo recently has been to reduce filename lengths. We have a hard limit of 255 before people canāt even extract the bloody repo to their PCs, and realistically you want the longest folder name to be 180 characters or even shorter wherever possible.
And none of this even mentions all the work that would require. Are you going to go through and tag (checks) 7,600 portraits with a dozen tags each?
So, itās not happening, ever. If we had the website we could add a tag system and in fact I was going to include such a thing. Unfortunately I havenāt heard anything about the website in months, so itās probably not happening. Iām actually a little worried about @copywright since I havenāt seen him at all. Itās like he fell off the face of the planetā¦ hope heās okay.
Youāre already listed as a Repo Updater on Repocord, so I can definitely add you to the task managers. Putting people in charge of specific assets is a great idea.
@Alice @JeyTheCount and @milom, what sorts of resources would you prefer to be in charge of? Thereās plenty to go around. I imagine Raulster would like to manage the music repo, for example? Jey for portraits? Etc? Up to you guys.
Just my 2 cents on the tag idea, I think if the github code for previewing mugs works in the next update your planning out, I think the tags are a little less required because people can just browse the mugs rather than clicking on names and hoping for the best.
EDIT: to clarify this is in regards to the discussion of things like bald character or female blonde or something. Artist, franchise etc I think is still valid.
Why the original author reordered it differently from Titis is a mystery.
However, the reason I reordered them again in creating the subsequent lance motion is to accommodate the Triangle Attack.
If the palette is different from the order of the Falcon or Pegasus, they cannot participate in the Triangle Attack.
Ever wonder why Tethysā palette never matched her official artwork? Well itās a good thing that i made a one to match her official colours. Also made one for her Harrier sprite.
This was moved because there is nothing to take from this image outside of colors.
Nice animation.
BTW, I think you should add C01 to Modes 9, 10, and 11.
at least in vanilla, since they all have C01 written on them.
~~~
/// - Mode 9 #Equiped with Melee Weapon
4 p- Sword_000.png
C01 #<- ADD
~~~
/// - Mode 10 #Standing motions
4 p- Sword_000.png
C01 #<- ADD
~~~
/// - Mode 11 #Equiped with Ranged weapon
4 p- Sword_000.png
C01 #<- ADD
~~~
After Seeing these, I thought I could make some extra palettes.
So here are some Idunn themed palettes:
Regular Idunn
Ascended Idunn (From FEH)
deja vu
I think recolor with data attached can be in the graphics repository.
Because they are trying to share data.
I donāt think there is any reason why reskin and others are ok and recolor is not.
I think we could post the pattern data for the recolor palette in the same directory of the github repository.
If there is a problem, I think it would be nice to have a link to the zip file as well as the image, if possible, since FEU destroys the palette of images, though.
Thatās not whatās going on; these are just recolors being posted. You canāt do anything with the image.
If these were packages or something I wouldnāt be moving anything.
I can probably put them inside the folders for the specific animations but they donāt feel necessary at all. Like itās about a minute of work, tops.
Hey guys. I have added Portrait Previews to the Repo. Big thanks to @igrotsbol for all his hard work coding it! Now almost every major folder has previews!
Hereās a repeat of that earlier post I made.
- Install a āMarkdown File Reader.ā This one is for Chrome, itās what I use. Thereās likely something appropriate for Firefox, Edge, or whatever you might use.
- View the RAW Markdown Readme.md files inside the Repo. You can then CTRL+F to find whatever you want! (It will open the spoilers if you search for a character name and their name appears inside the spoiler)
Thanks to the efforts of @igrotsbol on Discord, the Repo now has previews for all of the following files:
Tilesets donāt have a folderā¦ and neither do spells. Both of them would look like shit, though. Those folders need a total overhaul.
Anyway, Iām working with the boys now to get updates to the repo once again cycling! Maybe soon weāll be all caught up for the first time in 6 months!
PS: I added those links to the OP of the main thread so you guys wonāt lose them. I recommend browsing the repo through those files specifically as it will be a pretty user-friendly experience.
Iām pretty sure these are FEBuilder palette outputs which maintain proper palette order such that they can be imported as palettes
Whatās the general consensus on adding frames to portraits in the repo that arenāt labeled F2E and that donāt have any/formatting portraits that arenāt currently insertable? For a lot of these portraits, itās a shame that theyāre not insertable so many hack/fangame creators will skip over using them.
You can add frames for any portrait in the repo and resubmit them. F2U means free to useā¦ like in a hack. Defeats the purpose if they donāt have frames.
F2E is for ripping apart sprites and editing them. I think basic recolors are OK with F2U, but thatās a slightly more iffy grey area. Most artists would eye-twitch at someone recoloring their sprite to be obnoxious pink and green and blue colors for a mediocre hack, but if the recolors look good they probably wonāt care.
It just depends. Always ask the original spriter when in doubt.