Here are my submissions for the latest CCC Contest
FE12 Marisha (2 hair colour variants)
FE11/12 Athena
FE7 “Brave” Erik
And now for some other things (2 Older mugs and an update to Xander)
Guan Yu (mainly based on the Warring Kingdoms Tryndamere skin from League of Legends) 2 variants on his beard shading. This one is an older one that I just touched up the beard on.
Keith an OC that I’m fine with people using for F2E. I touched up his face so its more in line with the standard mug face sizes (he previously had a bad case of really pointed chin and a wide face)
Also updated my Xander’s closest shoulder pad to us so its a bit bigger to better match the size of his other one.
A quicky. Noticed in the repo for the Female Helmetless Wyvern Lords that there was missing the sword and Axe animation so I decided to make it (unless someone else already has but whatever) since I was doing something related to it anyway. I also fixed some weird parts (i.e stray pixels and such). Enjoy!
*Edit: Stray pixels again. Good grief.
Also, a quick fix for Jey the Count’s Long haired Lyndis (Reskin). There was some strangeness in the original one, like the starting and some parts that didn’t look right, plus stray pixels.
*Edit 2:
Here’s an Axe/Hand axe animation for Leo_Link’s Leo Style Female Ranger Variant
Also, an alternate Handaxe animation for Repal’s Nomad Trooper (both male and female). A little bit more arm movement basically.
A little something I did… SALVAGED knight Amelia!
She’s smaller (80% of the original animation) and not very repalleteable (since it’s supposed to be this one unit).
Still a cool addition if you need Amelia in you hack… for some reason.
This is a collection of all of my personal resources. If you want do download and sift through this, please do so. I’m going to delete it soon.
Everything here is F2E so go nuts.
The palette next to the skin palette is not used.
This could be used to create a better gradient.
This palette is used in vanilla as a palette for the weapons you have.
Only one of the four sword motions was ported.
Only vanilla motions are used, and motions for throwing swords in chains and such have not been ported.
The reason is that it is troublesome.
If you want to have it, please port it by yourself and publish it.
Welp while working on a sophia fullbody, I decided to edit her mug with some retouch here and there and some recoloring that’s consistent with her official Artwork, used the FE 7 blinking frames