why , yes
and they are completely spliced from original gbafe mugs
the idea was seeing some hackers had stolen the mugs of faratrass and shiori from that hack
if someone has able please tell them use that as replacement
because stealing is bad
Hm hm hm, but like, we are not permited to use Midnightâs assets, but you know⌠If I may say⌠When I mean coff coff. It may be just a coincidence to have the same name and traits coff coff. Jokes aside, I get it that itâs not permited to be here but I didnât know that we creating our own assets based on something would englobe FEUâs assets laws.
think of Kannaâs Shiori as a fanart-- which happens to be F2U
Kanna didnât use any of Midnight Sunâs original asset so I think that wonât be considered as art theft
I have done a few of the RotK characters based on their dynasty warrior appearances, Although I think Iâve only posted Cao Cao in the repository as well as my sprite topic if you wanted to see. I may post/make some more down the line eventually (whether they are based on Dynasty Warriors, Total War, RotK or something else).
The guy named Bai Fan goes by the Gamertag (online name) of RotK.
If you google the abbreviation he actually shows up before the Romance or Record of the three kingdoms.
I dont know how much in depth i can go about a guy using four letters instead of his own name online and those being the same four letters as several fantasy IPs.
This is foot part of your âLong Hair generalâ.
Is this parts a armor?
Or is it skin and not armor?
I am doing a little rewrite and recolor based on your data.
Current test data
The colors are very confusing and I have made them noticeably flashy.
I had to rewrite the whole thing because I accidentally draw the face in the armor palette.
So, the above question becomes.
Which are these legs?
In the original work, the armor looks like a robot.
However, in your piece it looks like skin.
If it is armor, I think it should be changed like this or like a robot based on the data of the original work.
It should be the second one. The legs are slightly less robotic as you say compared to the original Generalâs so the shoes are smaller and there is more skin. I made it, I believe, where either one should be fine. However if you prefer bigger or slightly more robotic its is possible to just cut/paste in without much effort. I donât think most of the time it shows or could be see all that much since itâs 3 pixels and the where it is shown, moves too fast to be noticed.
I have a readme for the colors that outline every slot that is used. The skin for the face should NOT affect the skin for the other, as long as its color is not too close to those of the trimming. What happens is the FEBuilder has a tendency to make two color that is too similar as the SAME color, which I should have fixed. This can cause problems when you export and the start editing from that pallet since it would consider the two the same, making so recoloring becomes difficult.
I also think you might have accidently combined the color for the Clothing with those of the trimming (Original color brown) is why part of your coloring looks weird (Some of your color might have fused).
I had tried to make them separate but there was a slight pallet problem so I had to combine it with the trimming, so its more like a pairs of tights/pants. This means that the coloring of the leg should be kept in the order of spectrum (from the pallet it should be Lightest, Light, Medium/Dark, Darkest)
If you want to make a coloring of the skin separate from the trimming, It might be best to keep a brown coloring for the darker part of the skin as you can see from.
I want to be as compatible with vanilla palettes as possible.
This is because of the recolor.
If it is compatible with the vanilla palette, then I can use the vanilla color layout as is.
And since armor has triangle attack, the palette is more important.
Therefore, I cannot use too many palettes.
I also consider it a waste to use one palette for brown.