That wouldn’t surprise me, I was super lazy when making it lmao
thanks for fixing it!
That wouldn’t surprise me, I was super lazy when making it lmao
thanks for fixing it!
Holy shit finally Oni Savages. This looks amazing.
I’m posting this here since they are not yet F2U/F2E. But soon they will be, after I finish all of them.
This is a compilation of what I have been working of battle animation so far since I started.
Be sure to check them and visit my thread if you liked it. My work will be most compost of modern or futurist sprites.
Have a look at them and follow my thread for future updates and if you feel there is something missing I work with battle animations, tileset, and I’m entering the portrait style.
Leave a suggestion, or we can go by the suggestive commission I would like to introduce as a unique way of helping you, while you don’t have to pay anything at all in order to receive it.
—Infantry—
—Mech—
—Artillery/SPG—
—Missile Launcher—
—Anti Air Missile Launcher—
—Pipe Runner—
—Tank—
—Md. Tank—
—Mobile Anti Air—
—Neo Tank—
—Recon—
Yeah, this topic is totally fine to post WIP stuff in.
YOOOOOOOOOOOOO phantasy star 1 Tilesets. Master System getting some deserved Love.
@Plant_Academy this is not an insertable animation, it’s a gif and a sheet
only post fully completed animations ready to be inserted in the normal thread
Oh ok my bad :b
… you didn’t need to delete it, you just shouldn’t post it in the normal thread, it was fine here
I’m hella behind on the Repo. Haven’t added anything from the main thread since Merpin’s post on december 16th. That’s the problem with being the only repo maintainer, if I fall behind for even a few days, the backlog gets crazy.
I’ll probably start adding stuff again soon!
I know GitHub, if you would be willing to explain what to do, I could help.
A post was merged into an existing topic: Fire Emblem Resource Repository (Battle Animations, Portraits, Music, etc)
Hey! Is there a F2U interior-based map palette (tables, stools, barrels, …)? I’ve been looking through the resource repository for hours know
Thanks in advance
Hi Hello @Jaygore, first I love your interpretation of Lyn’s repalette but I just have a tiny nitpick, having red pixels on her legs just aint looking right to me so I fixed it! here’s the fully repaletted spritesheet
Hey there Plant! I love it! Definitely agree with you but i didnt know how to fix it! Thanks very much!
BIG thanks to JeyTheCHAD who helped me get the repo fully updated to Psyche’s post!
While I added the portraits posted, Jey added ALL the other stuff! I have also gone through and made a new folder in the Animation Index.
That’s right, there is now a dedicated Advance Wars section for people like Dark to contribute. It currently does not have any Class Cards, but does have tons of map sprites and the like.
Take note, too, of how I’ve chosen to format its internal folders.
I eschewed the [Gender] tag and other stuff. Now, when you include an animation, just add the [Faction] and Unit Type, followed by {Credits}. Easy!
The Map Sprites folder for the AW stuff also has the Famicom Wars SNES sprites segregated at the top from the GBA/etc sprites. This is so people know not to mix the two clashing art styles together.
Aaaand that’s all! Many thanks to Jey! I’ll try to keep on with stuff moving forward
It was really not a big deal
So, when I was looking through the repository, I found that RedBean’s Amelia General’s Lance animation cannot be inserted using the provided text file because it is missing the Lance_56 and Lance_57 png files. Pretty sure these are the dodge animation frames. It can be inserted with the .bin file though
Recently, I’ve been getting reports about a few animations that are not inserting properly due to missing png files. I’m not sure why these keep popping up, unfortunately…
Edit: 80% sure I’ve fixed it. Will re-upload.
Glad I’m not the only one who’s had this issue. I was trying to use that anim a couple days ago and assumed I’d screwed smth up. Slipped my mind to report it, going to try again now.
Has the re-upload happened yet? No pressure if it hasn’t, but 56 and 57 are still missing on my end.
I just updated, sorry for the delay! Sometimes while running the readme updater I forget it exists and forget to push the update. Durr!