Have you tried bit.ly?
<img src="https://bit.ly/33tM6Aw" />
Have you tried bit.ly?
<img src="https://bit.ly/33tM6Aw" />
I⌠have not! Iâll see what I can do with that.
lsnât bit.ly that site that shoves ads in your face as you try to click the button to the original link and doesnât even send you to the right link half the time when you do get to click it? or am l thinking of something else?
Thatâs adfly
@Tarantino500
Those are blatently obvious rip offs from @BwdYeti 's Phalanx.
Your link has been removed for the time being, do not repost it.
You may repost the map sprites separately on their own though.
So, Tarantino, you said you have to get permission from the main creators of future designs, yet you did not credit BwdYeti for your edit of his Phalanx.
BwdYetiâs sprites are not in the repo. They are not free to use except in the Tactile engine, and they are also (probably) not free to edit.
I will say I think your edit looked pretty alright, but I must warn you that the community does not take kindly to sprite theft, which is explicitly about editing peopleâs sprites without asking permission, but especially without giving credit.
For battle animations, you are free to edit any sprite inside the Battle Animation Repo, but you must include credits for the original creators.
For animations not inside the repo, you must ask permission before editing them. BwdYeti is one of only a few people who donât have their work in the repo (and he does in fact have a few sprites in there) so you would have to ask him before I included your work.
Thanks for posting cool sprites, but itâs not cool to not give credit to the hard working spriters of the community.
Do you know where BwdYetiâs Phalanx can be found, and his others too really? I tried searching and didnât find it. Iâm intrigued about what it might look like. Unless they just arenât really too public.
Theyâre in Tactile. They arenât made in GBA format. To port them to GBA format would have to be done manually, and it would be sprite theft as Yeti has explicitly stated his sprites are for Tactile projects only.
While I do wish heâd release them for the whole community, thatâs his choice to make.
Oh, gotcha. Maybe some day heâll change his mind.
Given the amount of theft he deals/has dealt with, it doesnât surprise me.
Most likely when FE7x is released, most of this will open up.
I would like to know your opinion about this:
Iâm working on some animations and I would like to know which looks better in your opinion.
Which style would you like to be used during the creation of more of these animations?
0 voters
When it comes to a dodging animation, it should be quick and snappy so it looks like a proper dodge. But, an attack animation should be smooth so long as it isnât slow. If this question only applies to a dodge, then l would skip frames to keep it close to the 4-frame standard.
I might even suggest doing a hybrid of both. Skip frames for the initial dodge, but return smoothly with frame-by-frame.
I downloaded and inserted Vilkalizerâs smooth knight lance animation(found in the knight base folder) and Iâm getting successful hit markers and sounds on knight lance attacks even when an attack misses. Anyone else having this issue?
It probably has the hit code in the miss animation. Go into the editor and see if it has Code 1A in the miss animation and delete it as well as any commands for hit sound effects.
I had the same issue with the generic Lyn style Myrmidon.
It worked perfectly, thank you!
Intro animations!?
Intro anims are the future of humanity
Has anyone been having problems downloading the entire Repo?
I have two people on my Discord now who are having that issue. They canât get the repo downloaded through github desktop, through the âdownload zipâ option on githubâs main site, or any other option.
I downloaded and extracted the zip myself. The zip worked fine and extracted properly.
But if more people are having issues, I need to know. Maybe thereâs a common factor?
Note: Slow internet seems to be a commonality, but Iâd like to know if thatâs the case for anyone/everyone having issues.
Edit: An example issue, when extracting the zip from the âdownload zipâ option:
I had that issue when downloading via gitzip aswell, it would just stop loading any further when reaching a certain part. I was only downloading the portraits folder. Way i âfixedâ it was by downloading the individual folders from the portraits folder, less to download at once means less that can go wrong.