I did a lot of work today. As I mentioned in one of my previous posts, I plan to eventually make a FE7 and FE8 Enhanced Edition. To that end, I’ve already started getting to work on the planning phases for the FE7 version. I made some palettes for the alternate Lord promotions I’ll be using, which are quite neat to look at. Sax-Marine’s cool new Brave Hector repalette put some wind in my sails, so I felt a little inspired, but Dedester actually made these palette choices.
The classes you don’t see are the lords’ three vanilla classes, and Lyn’s ‘Brave Lyn’ class. None of them needed repaletting, but the ones above did.
Also, deets on the promotions:
More importantly, I sat down and put a bunch of work into the repo today, specifically the Lord folders. As I said in this post, I had a lot of thoughts about the Lord folders.
It may not be immediately obvious what changed. Let me elaborate.
Previously, we had two tags eating up 80% of that folder. [Lord] and [Great Lord]. This was dumb. The Lords folder was the second repo folder I ever made, and when I made it, this was two years ago before a LOT of cool new animations had been made. Now that I’ve seen how the Repo has progressed, I was able to make some changes.
-Lord/Great Lord are now split up into Roy-Base, Eliwood-Base, Lyn-Base, Hector-Base, and so on. These ‘bases’ are about the movements the units move. If an animation directly or heavily references, say, Ephraim’s T1 animation, it gets an [Ephraim-Base] tag.
-Custom Lord is used much more heavily. Nuramon’s fantastic animations stick out a bit more and are easier to find, now. I had one big deliberation for the Ephraim Repack folders, which technically use Ephraim’s standing frame as the base, but all their movements are fully custom. Since this directly promotes to Master Knight, and all those anims are custom, I made it a T1 custom.
-I changed ALL the Crossover, Miscellaneous, and Refresh animations to T0. This is to keep them together. I kept a few Crossover animations with some other Lord-Bases, but only if their movements used that lord’s base.
One downside of this change is that some animations, like Brave Hector, now aren’t with the Hector-Bases… because they don’t use those lord’s base animations. I seriously debated this choice, but in the end, custom animations are custom, and I want the repo to be consistent and practical. Custom Animations also tend to come before all of the lords, so in a way, they stand out a bit more, too! Perhaps in the future, I’ll look into dual-tagging certain animations that might go in two spots. We will see.
Anyway, no progress on the gigantic still sheets, and I may even need to totally redo the Lord sheet (or simply realign my current sheet to match the new Lord folder’s organization) but either way, the repo is much improved today! That’s what counts!
…Also, the site won’t mirror these repo changes I’ve made, not for a while. I plan to look into certain other folders to see how much more consistent I can make them. We will see!