Dumb ramblings from a non-wizard guy (Concept FE7+FE6 hackrom in FE8 engine)

(Warning, non-native english speaker here, if i make grammar errors just bear with me, ok? Ok cool)

Hello FEU. It’s ya boy, local furry enjoyer and amelia defender.
So i was thinking about something, recently, @ZeN2002 released a 1:1 vanilla FE6 port to FE8 ROM, and i thought that it’s amazing that now FE6 can be more easily modded using FE8 (slight errors aside), but then, a realization hit me.

So, there is this guy who also made a port of vanilla FE7 to FE8 some time ago, it’s not greatly polished but the entire game is playable anyways, this also allowed that FE7 hacks could be more easily moddeable, thought it was always possible (at least more effectively than vanilla FE6), but now you can make FE7 hackroms in FE8 engine. But where am i getting at?

Alright, let me cook here. A wet dream of mine is that we would be getting an eventual remake of the elibe games, and something i always fantasized about of is that IS would make it FE4 style, meaning that the pairings and decisions in FE7 could carry on the next campaign (FE6), this could also help cleaning some of the inconsistency problems that FE7 story has (half the cast from 7 being nowhere in 6, the involvement of some plot relevant characters like Uther, Pent, etc., the entire bern arc thing, and lyn being irrelevant), but specially as someone who likes the jugdral games, one of the biggest chances of making the games interesting is substitute units. I was always a sucker for people replacing your usual crew if things didn’t go as planed. But i’m getting off topic, so let’s go back to my original point.

Look, i’m no wizard, i know how to edit some characters, weapon stats, maybe throw a custom sprite or spell out there, but anything outside that, I SUCK. I know next to nothing about event programing and stuff. But there was this FE8 rewritte hackrom that had 2 different ROMs (can’t remember the name). One for the main story, and a second one for the “postgame” story (lagdou ruins and such) and you could play the entire main story ROM, patch the postgame ROM, and play it using the main story save. It was such an INGENIOUS idea that i was a bit weirded out nobody else tried taking a shot at that. I don’t know about the technicallities of that, or how complicated would it be to pull something like that. Again i’m rambling, so back to the entire point of this post.

Hypotetically, how possible would it be to use these ports of FE6 and FE7 in the FE8 engine to make a 2-part game so you could play the entirety of FE7, patch the ROM, and jump to FE6 with the FE7 save, so everything you did there had an impact on the “new generation” so to say. Again, i’m far from an expert about this stuff, but could it be possible?

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Im not sure about carrying your entire saves from one hack to another, but I know that some games allow a NG+ event where you can input a code to get different things. One game that comes to mind is Bound Destiny. I forgot which one (or if it was both), that allowed a code to be given at the end of the game to have NG+ items

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It seems pretty straightforward if the two hacks are using the same save format (I note that that the FE6 port appears to be using Skillsys which modifies the save set-up, and I’m unsure about the FE7 port).
For example, at the end of the FE7 game you could set a global flag if Eliwood and Ninian were at A support, and then in the opening for the FE6 file you could check for that same flag and give Roy a Dragonstone.
If they’re not using the same save set-up, then things become a little more complicated.

Theoretically, wouldn’t it be possible to remodel the Creature Campaign option in the first place to be a sort of “switch to FE6?” option? I’m no modding messiah either, I’ve only recently taught myself how to program new events in FEBuilderGBA, so I’m a long way from making my own hack; but from what I’ve been able to dip into, the theory seems plausible.

Here is the other guy who also does “remakes”, yeah, I made an “unpolished” port of FE7 and another try of FE6 in FE8; talking about it I’m trying to do a New version of FE7, one thing I do in my projects is I don’t add the skill system in a first moment; so the connection between the project of ZeN and my probably is hard: but a plausible solution is RE7 adds the chapters of FE6 but that have some problems (I’m not sure how bad are them):

  • space for all characters of FE6 including bosses
  • space for the extra chapters
  • space for extra classes and animations
  • and how to connect the or active the different “modes”, I’m talking about how to separate Lyn and Eliwood/Hector, and “Roy Mode”

Ok first of all, sorry if i came out as aggresive, i didn’t mean it in a bad way, just in a logical standpoint, you did godwork porting the entirety of FE7 in FE8 and that is apreciated. Second, the idea i had was inspired by the Sacred War hackrom, there was 2 patches, the main one and the expansion intended to use for post-game/creature campaign that adds a whole new post-game story and a remade valni tower with new events, so i thought something like that could be replicated in my crazy idea.

Don’t worry. I took it as a joke. Also, I know that’s an unpolished version, so I decided to create a new version. And thanks for checking that old project.

I didn’t know that some patches do that kind of stuff.

this could be possible with buildfiles