[FE8] [2/3 COMPLETE] Bound Destiny Trilogy

Hello, everyone! This is my series of romhacks titled Bound Destiny, inspired by the Tellius duology, Xenogears, and of course, Pokemon Mystery Dungeon.

2 / 3 of the games in the trilogy are complete (BD1 & 2), with the final game at around 50% completion. After completing BD3, I plan to go back and do a Director’s Cut of 1 and 2 to bring them closer to the quality standards set by BD3.

All games use a clean, English FE8 ROM as their base.

The credits listed here are copied from the credits.txt file packaged with each game.

Credits - Bound Destiny 1

======BATTLE ANIMATIONS======

From the FEU Sprite Repository:

  • Vanguard: “Greil - Hero” by Cipher Lee

  • Illusion Lord: “Leif Lord” by Obsidian Daddy

  • Griffon Kn.: “Griffon v2 SoA” by Ayr (Sword) and “Arbalest Repal 2” by Pushwall and Ayr (Lance/Bow)

  • Marshall: Hector (Promoted) from Fire Emblem 7

  • Freeblade: Eliwood (Unpromoted) from Fire Emblem 7

  • Firebrand: Roy (Promoted) from Fire Emblem: The Binding Blade

======MAP SPRITES======

From the FEU Sprite Repository:

  • Vanguard: “Greil Lord” by Unknown

  • Griffon Kn.: “Griffon Rider (U) Sword” by N426

  • Illusion Lord: “Lord [M] Sword Generic (Leif)” by Unknown

  • Marshall: Hector - FE7

  • Freeblade: Eliwood - FE7

  • Firebrand: Roy - FE6

======PORTRAITS=========

Pokemon X&Y models and Explorers of Sky portraits used for references

Keckleon portraits sourced from Explorers of Sky

All original portraits are free to use, but please give credit to “Cobalt2112”.

Trial Map: “Worthy Inheritance” portraits sourced from the FEU asset repository:

(Format: Artist - Portrait1, Portrait2, etc…)

Atey - Marth, Sigurd, Seliph, Leif, Arvis

Quotedotlass & Electric Serge - Lucia (Short Hair)

NickT & Stitch - Haar, Jill, Oscar (Version 2), Titania (Version 2), Shinon (Version 1), Boyd (Younger)

Melia - Finn

BuskHusket - Navarre (Version 1)

BaitamaTheBat - Roy

Re-used from other FE games:

FE8 - Duessel, L’arachel, Innes
FE7 - Lloyd, Eliwood, Hector

=======MUSIC=============

Vocal credits song is “We Are as One” from Bayonetta 3

Most songs sourced from vgmusic.com and the FEU MusicBlitz repository

Music from Fire Emblem: Shadow Dragon & New Mystery of the Emblem
was ripped using vgmtrans unless otherwise specified

Halo 3: ODST piano music sourced from now-defunct Halo MIDI pack,
it might be possible to find on Google under “Halo Piano MIDIs”

Some songs have minor / major edits to instrumentation

Songs by internal ID, anything not listed is vanilla FE8 / unused:

1B - Explorers of Sky: Boss Battle! || Composed/Submitted by: RandomWizard

1F - Shadow Dragon: Clash of Virtues || Composed/Submitted by: vgmtrans

23 - Shadow Dragon: Leaps and Bounds || Composed/Submitted by: SaXor_the_Nobody

30 - Shadow Dragon: Come, Join Us! || Composed/Submitted by: vgmtrans

34 - Shadow Dragon: Preparations || Composed/Submitted by: vgmtrans

35 - Explorers of Sky: Keckleon Shop || Composed/Submitted by: psy_commando & ToneyIndiana93

36 - Red/Blue Rescue Team: Keckleon Shop || Composed/Submitted by: psy_commando & ToneyIndiana93

3F - Shadow Dragon: A Hero Falls || Composed/Submitted by: vgmtrans

43 - Shadow Dragon: Where Stories Begin… || Composed/Submitted by: vgmtrans

45 - Radiant Dawn: Eternal Bond || Composed/Submitted by: KBY30

58 - Explorers of Sky: Craggy Coast || Composed/Submitted by: psy_commando & ToneyIndiana93

5D - Explorers of Sky: Beach Cave || Composed/Submitted by: psy_commando & ToneyIndiana93

5F - Explorers of Sky: Side Path || Composed/Submitted by: psy_commando & ToneyIndiana93

63 - Explorers of Sky: Vast Ice Mountain || Composed/Submitted by: psy_commando & ToneyIndiana93

92 - Rescue Team: Thunderwave Cave || Composed/Submitted by: psy_commando & ToneyIndiana93

94 - Need for Speed 2: Northern Europe / Hellbent for Lederhosen || Composed/Submitted by: Tommy O’Neil (Edited)

A8 - Explorers of Sky: Spring Cave || Composed/Submitted by: psy_commando & ToneyIndiana93

AD - Explorers of Sky: Steam Cave || Composed/Submitted by: psy_commando & ToneyIndiana93

AE - Explorers of Sky: Foggy Forest || Composed/Submitted by: psy_commando & ToneyIndiana93

BB - FE7: Winds Across the Plains || Composed/Submitted by: (Direct Port)

C1 - FE7: The Inn || Composed/Submitted by: (Direct Port)

C2 - FE7: Winning Road || Composed/Submitted by: (Direct Port)

C4 - FE7: Strike! || Composed/Submitted by: (Direct Port)

C5 - FE7: Safeguard || Composed/Submitted by: (Direct Port)

C6 - Explorers of Sky: Ending (Staff Credits) || Composed/Submitted by: psy_commando & ToneyIndiana93

D9 - Thracia 776: In Search of Victory ~ Base || Composed/Submitted by: RSflame

DA - Thracia 776: In Search of Victory ~ Leif || Composed/Submitted by: SurfingKyogre

E0 - Explorers of Sky: Northern Desert || Composed/Submitted by: psy_commando & ToneyIndiana93

E1 - Radiant Dawn: The Devoted || Composed/Submitted by: SaXor_the_Nobody

E4 - Shadow Dragon: Trouble! || Composed/Submitted by: vgmtrans

E8 - Path of Radiance: Clash! || Composed/Submitted by: SaXor_the_Nobody

EE - Thracia 776: Start the Justice || Composed/Submitted by: GX-Leon (no credit on VGMusic?)

F3 - Thracia 776: Defend || Composed/Submitted by: Unknown

104 - Thracia 776: Victory in Sight || Composed/Submitted by: Unknown

105 - Geneology of the Holy War: Attack || Composed/Submitted by: Sme

107 - Xenoblade Chronicles: Unfinished Battle || Composed/Submitted by: Jospicka

115 - Shadow Dragon: Onset || Composed/Submitted by: SaXor_the_Nobody

116 - Shadow Dragon: Footsteps of Fate || Composed/Submitted by: vgmtrans

118 - Thracia 776: Sorrow || Composed/Submitted by: SurfingKyogre

12F - Custom: Fate || Composed/Submitted by: Meilu

+13A - Radiant Dawn: Ascent || Composed/Submitted by: MrGreen3339

143 - Shadow Dragon: The Proud Commander || Composed/Submitted by: vgmtrans

146 - Shadow Dragon: Defend || Composed/Submitted by: Sme

148 - New Mystery: Endless Battle || Composed/Submitted by: vgmtrans

149 - Custom: Prelude to Battle || Composed/Submitted by: Sme

152 - Geneology of the Holy War: Doorway to Destiny || Composed/Submitted by: Unknown

153 - Metal Gear Rising Revengance: The Only Thing I Know For Real || Composed/Submitted by: vegapsy (https://www.youtube.com/watch?v=nqVAqiUSp4w)

15C - Metal Gear Rising Revengance: It Has to Be This Way || Composed/Submitted by: TheBlurCafe

+15D - Shadow Dragon: Victory Post-Map || Composed/Submitted by: vgmtrans

166 - FE7: Distant Travels || Composed/Submitted by: A_Reliable_Chair

167 - FE6: For Whose Sake? || Composed/Submitted by: (Direct Port)

170 - Metal Gear Rising Revengance: The Stains of Time || Composed/Submitted by: Dracula9AntiChapel & Kev Guitar (https://www.youtube.com/watch?v=8d4ibnz9Fz4)

171 - Shadow Dragon: Boss Battle || Composed/Submitted by: vgmtrans

+17A - Shadow Dragon: Nyna/Love || Composed/Submitted by: vgmtrans

+17B - Shadow Dragon: A Hero’s Destiny || Composed/Submitted by: vgmtrans

+184 - New Mystery: Katarina || Composed/Submitted by: vgmtrans

18F - Sacred Stones: Combat Preparation || Composed/Submitted by: (Vanilla)

+196 - New Mystery: Soldiers’s Daily Lives || Composed/Submitted by: vgmtrans

+197 - New Mystery: Positioned to Win (Multiplayer Menu) || Composed/Submitted by: vgmtrans

+198 - 3H: Sunlight and Respite || Composed/Submitted by: Mikey Séregon

+199 - 3H: Somewhere to Belong || Composed/Submitted by: Sme

+1A0 - Thracia: Preparations || Composed/Submitted by: hypergammaspaces

+1A1 - Thracia: Searching the Enemy [Fog] || Composed/Submitted by: vgmtrans

+1A2 - Thracia: Crisis || Composed/Submitted by: SurfingKyogre

+1A3 - Thracia: Near Defeat || Composed/Submitted by: Scraiza

+1AA - Thracia: Recruitment || Composed/Submitted by: RSflame (Reinstrumented)

+1AB - Echoes: Truth || Composed/Submitted by: MysteriousDancer

+1AD - Xenoblade: You Will Know Our Names || Composed/Submitted by: RandomWizard

+1B4 - Xenoblade: Tragic Decision || Composed/Submitted by: RandomWizard

+1B5 - Echoes: March to Deliverance || Composed/Submitted by: hypergammaspaces

1B6 - Thracia: Ending Ballad || Composed/Submitted by: SurfingKyogre

+1B7 - Radiant Dawn: March || Composed/Submitted by: SaXor_the_Nobody

+1BE - Path of Radiance: With Us! || Composed/Submitted by: Sme

+1BF - Thracia: The Thracian Army || Composed/Submitted by: SurfingKyogre

+1C0 - Berwick Saga: The Knight’s Pride || Composed/Submitted by: MrGreen3339

+1C1 - Gaiden: Enemy Attack || Composed/Submitted by: hypergammaspaces

+1C8 - Binding Blade: Attack! || Composed/Submitted by: Tristan_Hollow

+1C9 - Berwick Saga: Bring the Wind || Composed/Submitted by: RSflame

+1CB - Path of Radiance/Radiant Dawn: Unstoppable Destiny || Dethraxx

+1D2 - Etrian Oddyssey 2: Forbidden Forest || Composed/Submitted by: Alusq

+1D4 - Geneology: Eldigan the Lionheart || Composed/Submitted by: Scraiza

+1D5 - Echoes: With Mila’s Divine Protection || Composed/Submitted by: Sme

1DC - Rescue Team: Sky Tower || Composed/Submitted by: RandomWizard

1DD - Rescue Team: Swamp Friend Area || Composed/Submitted by: RandomWizard

+1DE - Explorers: Do Your Best, As Always [No Loop!] || Composed/Submitted by: vgmtrans

1DF - Explorers: Defend Globe (Ending) [No Loop!] || Composed/Submitted by: vgmtrans

1E7 - Explorers: A New World [No Loop!] || Composed/Submitted by: vgmtrans

+1E8 - Halo 3: One Final Effort || Composed/Submitted by: Sebastian Toader (Edited)

1E9 - Shadow Dragon: Secret Shop [No Loop!] || Composed/Submitted by: vgmtrans

+1F0 - New Mystery: Moment of Serenity [No Loop!] || Composed/Submitted by: vgmtrans

+1F1 - Deus Ex: UNATCO || Composed/Submitted by: Mayika (Edited)

+1F2 - New Mystery: Young Light || Composed/Submitted by: vgmtrans

+1F3 - New Mystery: Victory is Ours! || Composed/Submitted by: vgmtrans

+1FA - Geneology: End of Despair || Composed/Submitted by: Mycahel

+1FB - Geneology: When the Rush Comes || Composed/Submitted by: MrGreen3339

+1FC - Geneology: Beloved One || Composed/Submitted by: SurfingKyogre

+1FD - Shadow Dragon: Attack || Composed/Submitted by: Sme

204 - Geneology: Part 1 Map Medley || Composed/Submitted by: SurfingKyogre

+206 - Geneology: Pressing Conversation || Composed/Submitted by: SurfingKyogre

+20E - Castlevania Rondo of Blood: Bloodlines || Composed/Submitted by: Unknown

20F - Halo: A Walk in the Woods || Composed/Submitted by: Allison Olischar

210 - Command & Conquer Red Alert: Bigfoot || Composed/Submitted by: Gecko Yamori

+211 - Binding Blade: Recruitment || Composed/Submitted by: Tristan_Hollow

+218 - Shadow Dragon: The Time to Act || Composed/Submitted by: SaXor_the_Nobody

+219 - FE Echoes: Land of Sorrow || Composed/Submitted by: hypergammaspaces

+21A - Geneology: VS. Arvis || Composed/Submitted by: SaXor_the_Nobody

+21B - MGS2: Yell Dead Cell || Composed/Submitted by: Jeff[NZ]

222 - Sonic CD US: Stardust Speedway Bad Future || Composed/Submitted by: Mike Newman (No credits listed)

223 - TF2 Ambience: cp_harbor interior || Composed/Submitted by: Ripped from game files

+224 - Castlevania 2: Bloody Tears || Composed/Submitted by: Sme

+22C - Halo 2: Unforgotten || Composed/Submitted by: Unknown (Edited)

+22D - Halo Reach: There’ll Be Another Time… || Composed/Submitted by: Unknown (Full Orchestra edit)

+22E - Halo 2: Follow (1st Movement of the Odyssey) || Composed/Submitted by: Hunt “Sage” Bridges

+22F - Halo 3 ODST: Bits and Pieces (Lukas’s Theme) || Composed/Submitted by: Unknown (Edited)

+236 - Halo 3 ODST: Deference for Darkness - Rain (Lucia’s Theme) || Composed/Submitted by: Unknown (Edited)

237 - Blade Symphony Ambience: Rain || Composed/Submitted by: Ripped from SFM DLC

238 - Blade Symphony Ambience: temple_distant_surf (indoors rain) || Composed/Submitted by: Ripped from SFM DLC

+239 - Halo 2: Heretic, Hero || Composed/Submitted by: Isaac Riley

+240 - Halo 2: Earth City || Composed/Submitted by: Spencer Anunsen

+241 - Halo 2 Anniversary: Zealous Champion || Composed/Submitted by: Isaac Riley

+242 - Halo CE: The Gun Pointed at the Head of the Universe || Composed/Submitted by: Obliterador

+243 - MGS2: Twilight Sniping || Composed/Submitted by: James Flynn

+24A - Gates to Infinity: Ragged Mountain || Composed/Submitted by: VanessaWolfe2015

+24B - Halo 3: The Arbiter || Composed/Submitted by: Ihara

24C - Geneology: Opening + FE Theme || Composed/Submitted by: FE4 music rip (no direct source?)

24D - The Dragon’s Trap: Desert Zone || Composed/Submitted by: Steven Picken

+254 - Halo: Under Cover of Night || Composed/Submitted by: Obliterador

255 - MGS1: Cavern || Composed/Submitted by: Unknown

+257 - Halo Reach: Overture - Swift, Strong, Brave || Composed/Submitted by: Unknown

+25E - Halo 2: Flawed Legacy || Composed/Submitted by: William Ascenzo

+25F - Halo 2: In Amber Clad || Composed/Submitted by: Unknown (Heavily edited)

260 - Explorers: Dungeon Clear Jingle || Composed/Submitted by: psy_commando & ToneyIndiana93

261 - Explorers: Decent Sentry Duty (Battle Save Jingle) || Composed/Submitted by: psy_commando & ToneyIndiana93

+26D - Explorers: Good Night (Alternate) || Composed/Submitted by: psy_commando & ToneyIndiana93

+26E - Halo 2: Peril || Composed/Submitted by: Isaac Thomas Riley

+26F - Half-Life 2: Something Secret Steers Us || Composed/Submitted by: William Ascenzo

+270 - Half-Life 2: Lambda Core || Composed/Submitted by: William Ascenzo

+271 - Half-Life 2: You’re Not Supposed To Be Here || Composed/Submitted by: William Ascenzo

+272 - StarCraft Brood War: Terran 1 || Composed/Submitted by: M4ST3R

+274 - Halo: Covenant Dance || Composed/Submitted by: Chow

+275 - Halo: Drum Run || Composed/Submitted by: William Ascenzo

276 - SatBK: Knight of the Wind || Composed/Submitted by: Meilu

+277 - 3H: Edge of Dawn (Credits) || Composed/Submitted by: Sme

+278 - Path of Radiance: The Black Knight || Composed/Submitted by: Dethraxx

+279 - Wave Race 64: Sunset Bay || Composed/Submitted by: pandan

+27A - MGS2: Rescuing Emma || Composed/Submitted by: James Flynn

27B - Halo Reach: Ghosts || Composed/Submitted by: Unknown

+27D - Spongebob Squarepants SuperSponge: Industrial Jelly Fields || Composed/Submitted by: Lu9

+27E - Tetris (CD-i): Stage 2 || Composed/Submitted by: MJH0117

+27F - Devil May Cry: Ultra Violet || Composed/Submitted by: Ganiac the Gaming Maniac

+280 - Tetris (CD-i): Stage 0 || Composed/Submitted by: MJH0117

281 - Halo: Dust & Echoes || Composed/Submitted by: Ben “BitMaP” Ritter

+282 - MGS2: Father and Son || Composed/Submitted by: Phillip Haynes

+284 - MVC2 - River Stage || Composed/Submitted by: Sean Bee

+285 - Red Alert 2: Grinder || Composed/Submitted by: Hazvex

+286 - Tiberian Dawn: Warfare || Composed/Submitted by: Sam Palmer

+287 - Tiberian Dawn: Mechanical Man || Composed/Submitted by: Gecko Yamori

+288 - Tiberian Dawn: Rain in the Night || Composed/Submitted by: DC

+289 - Thraica: Victory! || Composed/Submitted by: Dolkar

+28A - Thracia: Victory, Minor || Composed/Submitted by: Dolkar

+28B - Thracia: Fate || Composed/Submitted by: Dolkar

+28C - Thracia: Advance || Composed/Submitted by: Dolkar

+28D - Thracia: Boss Battle || Composed/Submitted by: Dolkar

+28E - Pokemon Black/White: Route 10 || Composed/Submitted by: Sme

+28F - Thracia: Results || Composed/Submitted by: SurfingKyogre

290 - Super MD: Lively Town || Composed/Submitted by: Some Body

293 - Night in the Wooods: …Where’s Casey? || Composed/Submitted by: Ulrik Ruud Rostrup

294 - Night in the Woods: Title || Composed/Submitted by: Ulrik Ruud Rostrup

+295 - Path of Radiance: Decisive Attack || Composed/Submitted by: Andrew Shand (Edited)

297 - The Sims 1: Build Mode 4 || Composed/Submitted by: Nieb

+298 - Halo 2: Leonidas (Landing on Earth) || Composed/Submitted by: NeoRetro10K

+299 - Sonic 06: Wave Ocean ~ The Water’s Edge || Composed/Submitted by: Sc00ts

+29A - Metal Gear Rising: A Stranger I Remain || Composed/Submitted by: AirRice

+29B - Metal Gear Rising: Red Sun || Composed/Submitted by: AirRice

+29C - Halo 3 ODST: No Stone Unturned || Composed/Submitted by: Unknown (Edited)

+29D - Fates: Road Taken || Composed/Submitted by: ShinkoNetCavy

29E - MGS3: Snake Eater || Composed/Submitted by: Jihwoan Ahn

2A0 - Windows: Passport || Composed/Submitted by: Unknown (No, seriously. Related to Passport Multimedia?)

2A1 - Windows: Town || Composed/Submitted by: Nathan Grigg

2A3 - Explorers: Rank Up! (Item transfer jingle)

2A4 - Sonic 06: Kingdom Valley ~ Wind || Composed/Submitted by: euryoky

2A6 - The Sims 2: Simface || Composed/Submitted by: Fazekas Mrton (No credits listed)

2A7 - NITW: Wierd Autumn || Composed/Submitted by: Ulrik Ruud Rostrup

2A8 - NITW: Die Anywhere Else || Composed/Submitted by: Lu9

2A9 - Rescue Team: Mt. Thunder || Composed/Submitted by: RandomWizard

2AB - Rondo of Blood: Cross of Fear || Composed/Submitted by: Optimusr (No credits listed)

2AC - Halo 2: Impend || Composed/Submitted by: William Ascenzo

2AD - Halo 2: Loading || Composed/Submitted by: Siamey

2AE - Minecraft: Sweeden || Composed/Submitted by: “someone” (No credits listed)

2AF - Halo Reach: Spartans Never Die (TBAD Piano Only) || Composed/Submitted by: Unknown

2B0 - (I seriously cannot find what song this is. I just know it’s from the music repo :frowning: )

2B1 - Kingdom Hearts 365/2: Another Side || Composed/Submitted by: Mychahel

2B2 - Sonic 06: Radical Train ~ The Chase || Composed/Submitted by: euryoky

2B3 - SSBM: Fire Emblem Victory (Trial map clear jingle / Hard Mode clear jingle)

2B4 - Sonic 06: White Acropolis ~ Snowy Peak || Composed/Submitted by: euryoky

2B5 - Sonic 06: Aquatic Base ~ Level 1 || Composed/Submitted by: euryoky

2B6 - Xenoblade Chronicles: Mechanical Rhythm || Composed/Submitted by: Jody Bock

2B7 - Driver - You Are the Wheelman: New York at Night Drive || Composed/Submitted by: VxWolf

2B8 - Super Mystery Dungeon: Revelation Mountain || Composed/Submitted by: AnonymousRandomPerson (Musescore)

2BA - Driver - You Are the Wheelman: Miami at Night Chase || Composed/Submitted by: Patrick Schmidt

2BB - Bayonetta 3: We Are as One

2E3 - Silent Hill 2: True || Composed/Submitted by: ShantMan

=====CHARACTER VOICES======

All on-select SFX sourced from Fire Emblem: Heroes

SFX ID’s (incomplete):

381->383: Aggron
385->387: Feraligatr
388->38A: Kangaskhan
38B->38D: Katarina
38E->390: Lucia
391->393: Lukas
394->396: Markus
397->399: Samurott
39A->39C: Scyther
39D->39F: Swampert
3A0->3A2: Tyranitar
3A3->3A5: Zoroark
3A6->3A8: Alyx
3A9->3AB: Haxorus
3CB->3CD: Lukas (Firebrand)

Credits - Bound Destiny 2: Destiny's Requiem

If something has gone uncredited, it is likely part of the vanilla game.
If you find this isn’t the case, please contact cobalt_2112 on Discord
immediately to have the issue resolved. Thank you!

======BATTLE ANIMATIONS======

From the FEU Sprite Repository:

  • Bard: Refresh anim by Eldritch Abomination, Magic by Black Mage, Temp, Wan.
  • Vanguard: “Greil - Hero” by Cipher Lee
  • Illusion Lord: “Leif Lord” by Obsidian Daddy
  • Griffon Kn.: “Griffon v2 SoA” by Ayr (Sword) and “Arbalest Repal 2” by Pushwall and Ayr (Lance/Bow)
  • Marshall: Hector (Promoted) from Fire Emblem 7
  • Firebrand: Roy (Promoted) from Fire Emblem: The Binding Blade, Magic anim by Pikmin1211.
  • Lightbearer: Master Lord by UltraFenix, Jeorge_Reds
  • Lodestar (Aria): Heavy Infantry by Nuramon, ZoramineFae, Mysterious Dancer
  • Mirror Blade: Ephraim T1 Vanilla Rework + Weapons by DerTheVaporeon, Pikmin1211
  • Knight: Vanilla + Weapons by TheBlindArcher
  • Earthshaker: Zelgius v2 by Nuramon
  • Mage Knight: Base + Weapons by Aruka, Kenpuhu
  • Pegasus Knight: Repal v2 + Weapons by Flasuban
  • Falcoknight: v2 + Weapons by Flasuban, Knabepicer, Nuramon
  • Priest: Vanilla + Magic by Shtick
  • Royal Kn.: Ashnard by Luerock
  • Lord (Zacharias): Tactician Mark v1 & v2 by Marlon0024, Asael, Jj09, Huichelaar
  • Lord (Aria): DS-Style Pirate by DerTheVaporeon
  • Lodestar (Zacharias): Red Mage by Mycahel, Dededester, 7743
  • Whisper: Whisper Sothe by Mycahel
  • Juggernaut: Juggerrnaut by Sphealnuke
  • Queen: Seliph Tiara Edit by Obsidian Daddy, ZoramineFae, Eretein
  • Chieftan: Baron Cape + Weapons by Leo_link, Nuramon, Iscaneus, Sax Marine
  • Master Kn.: Grand Paladin (M) Generic Repal by Aruku, Kenpuhu, Nuramon, Spud
  • Champion: FE7 Hero Coat + Brown Shield by Swain, Pikmin1211, ltranc
  • Wolfguard: Bow Knight by Spud, HyperGammaSpaces
  • Gold Kn.: Gold Knight by Nuramon
  • Sky Kn.: Sky Knight by JeyTheCount
  • Gremory: Gaiden-Style Sage by Spud
  • Marksman: Marksman by Nuramon
  • Trueblade: Trueblade by Dinar87, RobertFPY
  • Shadowed: Nergal + Fixes by SHYUTERz, Orihara_Saki
  • Patriarch: Patriarch by MrNight48, DerTheVaporeon
  • Barbarossa: Tellius-Style Warrior by Leo_Link, Nuramon, Spud, Jey the Count
  • Fell Knight: Malig Knight v2 by Pikmin1211, Jj09, 7743, Jey the Count
  • Dragon King: Armored Wyvern Lord by Nuramon, RRSKAI

======MAP SPRITES======

From the FEU Sprite Repository:

  • Vanguard: “Greil Lord” by Unknown
  • Griffon Kn.: “Griffon Rider (U) Sword” by N426
  • Illusion Lord: “Lord [M] Sword Generic (Leif)” by Unknown
  • Marshall: Hector - FE7
  • Freeblade: Eliwood - FE7
  • Firebrand: Roy - FE6
  • Lightbearer: Roy T2 Redesign by Jeorge Reds (Standing), UltraFenix & Jeorge Reds (Moving)
  • Lodestar (Aria): Hero F Blue Shield Sword by Pikmin (Standing), Pikmin & Pushwall (Moving)
  • Mirror Blade: Blade Lord (F) Generic Sword by AnnoyingAnon
  • Earthshaker: Marshall (M) Zelgius Sword by Nuramon
  • Royal Kn.: Wyvern Lord (M) Helmless Lance by flasuban
  • Lord (Zacharias): Mage Lord (M) Eliwood by TyTheBub
  • Lord (Aria): Pirate (M) DS-Style No-Bandana Axe by Der
  • Lodestar (Zacharias): Sage (M) Battle Sage Sword by L95
  • Juggernaut: Berserker (M) Hawkzerker Axe by NYZgamer3
  • Queen: Master Knight (M) Lance by Unknown
  • Chieftan: General (U) Shield Lance by Nuramon
  • Master Kn.: Great Knight (M) Alt Axe by Pikmin, L95, Der
  • Champion: Hero (M) Brown Shield Sword by Pikmin
  • Wolfguard: Bow Knight (M) by Der, Pikmin
  • Gold Kn.: Gold Knight (U) Lance by HyperGammaSpaces
  • Sky Kn.: Seraph Knight (F) Lance by CamusZekeSirius, flasuban
  • Gremory: High Magus (M) by Unknown
  • Marksman: Marksman (M) Nuramon-style by ArcherBias
  • Trueblade: Swordmaster (M) FE10-Style Sword by L95
  • Patriarch: Patriarch (M) by Unknown
  • Barbarossa: Warrior (M) Tellius + helmet by Rasdel, Jey the Count
  • Fell Knight: Wicked Flier (U) by MeatOfJustice
  • Dragon King: Wyvern Lord (M) Helmless Axe by flasuban

======PORTRAITS=========

Pokemon X&Y models and Explorers of Sky portraits used for references

Keckleon portraits sourced from Explorers of Sky

All original portraits are free to use, but please give credit to “IAMW”.

=======MUSIC=============

Vocal credits song is “Future Awaits” from Xenoblade Chronicles 3: Future Redeemed

Most songs sourced from vgmusic.com and the FEU MusicBlitz repository

NOTE: vgmusic.com is undergoing database maitenence, so I’m unfortunately unable
to search for the exact author credits for files in their “New Uploads” section.
For the time being, VGMusic will be listed as the credits.

The “vgmtrans” creator indicates the song was ripped from the original game
via VGMTrans, and then converted for use in this romhack.
These songs are free-to-use for your own hacks.

Halo 3: ODST piano music sourced from now-defunct Halo MIDI pack,
it might be possible to find on Google under “Halo Piano MIDIs”

Some songs have minor / major edits to instrumentation

At Our Life’s End - XBC3:FR || By MinimTomato on Musescore

SSBM - Fire Emblem || By Rachel Feltham (VGMusic)

Metal Gear Rising - Dark Skies || Composed/Submitted by: AirRice (VGMusic)

Metal Gear Rising - Return to Ashes || Composed/Submitted by: AirRice (VGMusic)

Castlevania: Portrait of Ruin - Bloodlines Bequeathed || By Jayster (VGMusic)

Castlevania: Order of Ecclesia - Lament to the Master || By Sme

Metal Gear Rising - A Soul Can’t Be Cut || Composed/Submitted by: AirRice (VGMusic)

FF Mystic Quest: Battle 1 || By RandomWizard

Driver 2: The Wheelman is Back - Havanah at Night ~ Chase || By James Flynn (VGMusic)

Devil May Cry 5: Devil Trigger || By Professor Fartsalot (https://www.youtube.com/watch?v=Fu15a7NXmE4)

Shadow Dragon: Leaps and Bounds || Composed/Submitted by: SaXor_the_Nobody

Explorers of Sky: Planet’s Paralysis || Composed/Submitted by: psy_commando & ToneyIndiana93

Explorers of Sky: Keckleon Shop || Composed/Submitted by: psy_commando & ToneyIndiana93

Red/Blue Rescue Team: Keckleon Shop || Composed/Submitted by: psy_commando & ToneyIndiana93

Shadow Dragon: A Hero Falls || Composed/Submitted by: vgmtrans

Castlevania - Circle of the Moon: Awake || Composed/Submitted by: RSflame

METBLAST.mid || Composed/Submitted by: Windows

Metal Gear Solid: Duel || Composed/Submitted by: Jay Payne

Metal Gear Rising - Rules of Nature || Composed/Submitted by: AirRice (VGMusic)

Metal Gear Rising - The Hot Wind Blowing || Composed/Submitted by: AirRice (VGMusic)

Burnout 2 - Main Theme || By Unknown (VGMusic)

FE: Geneology - Victory is Near! || By SurfingKyogre

Shadow Dragon: Leaps and Bounds || Composed/Submitted by: SaXor_the_Nobody

Explorers of Sky: Keckleon Shop || Composed/Submitted by: psy_commando & ToneyIndiana93

Red/Blue Rescue Team: Keckleon Shop || Composed/Submitted by: psy_commando & ToneyIndiana93

Shadow Dragon: A Hero Falls || Composed/Submitted by: vgmtrans

Thracia 776: Start the Justice || Composed/Submitted by: GX-Leon (no credit on VGMusic?)

Thracia 776: Defend || Composed/Submitted by: Unknown

Shadow Dragon: Footsteps of Fate || Composed/Submitted by: vgmtrans

FE3H: Somewhere to Belong || Composed/Submitted by: Sme

Thracia: Near Defeat || Composed/Submitted by: vgmtrans

Xenoblade: You Will Know Our Names || Composed/Submitted by: RandomWizard

Geneology: Part 1 Map Medley || Composed/Submitted by: SurfingKyogre

Sonic Frontiers: Undefeatable || By VGMusic

Explorers of Sky: The Power of Darkness || Composed/Submitted by: psy_commando & ToneyIndiana93

Xenoblade Chronicles: Title Theme || By VGMusic

Marvel VS Capcom 2: Desert Stage || By Sean Bee (VGMusic)

Marvel VS Capcom 2: Swamp Stage || By Sean Bee (VGMusic)

Marvel VS Capcom 2: Cave Stage || By Sean Bee (VGMusic)

Mystery Dungeon - Gates to Infinity: Post Town || By VGMusic

Devil May Cry 5: Bury the Light || By VGMusic

Sonic CD (US): Sonic Boom ~ Ending || By Octal Livershite (VGMusic)

Sonic CD (US): Tidal Tempest ~ Present || By Xky Rauh (VGMusic)

SEGA CD (US): BIOS, Rev. 1 || By VGMusic

Sonic CD (JPN): You Can Do Anything || By King Meteor (VGMusic)

FE: New Mystery: Days of Training || By vgmtrans

Mystery Dungeon RRT/BRT: Run Away, Fugitives || By psy_commando & ToneyIndiana93

Xenosaga Episode 1: Battle || By Michael Murphy (VGMusic)

Tales of Symphonia: Full Force || By Uncredited (VGMusic)

FE Awakening: Prelude || By VGMusic

FE Three Houses: Roar of Dominion || By MrGreen3339

Super Mystery Dungeon: School Forest || By VGMusic

FE Thracia 776: Charge B || By UNK (I think this was from Code of the Burger King?)

Deus Ex: Duclare Chateu ~ Conversation || By flyingfish45 (Musescore)

Xenogears - Foreboding || By Uncredited (VGMusic)

Xenogears - Soaring || By Uncredited (VGMusic)

Xenogears - Death Dance || By Uncredited (VGMusic)

Xenogears - Fangs Bared at God || By Dermot Mac Flannchaidh (VGMusic)

Xenogears - Distant Promise || By Uncredited (VGMusic)

Xenogears - Emotion || By Uncredited (VGMusic)

Xenogears - Gather Up the Night Stars || By Uncredited (VGMusic)

Xenogears - June Mermaid || By Uncredited (VGMusic)

Xenogears - Village Pride || By SinclairC (VGMusic)

Xenogears - Knight of Fire || By Uncredited (VGMusic)

Xenogears - We the Wounded Shall Advance Towards the Light || By Uncredited (VGMusic)

Xenogears - Earthly Tears, Mortal Thoughts || By Uncredited (VGMusic)

Xenogears - Bond of Sea and Flame || By Dermot Mac Flannchaidh (VGMusic)

Xenogears - Where Dreams Hatch || By Uncredited (VGMusic)

Xenogears - Torn || By Uncredited (VGMusic)

Xenogears - Dreams of the Brave || By Uncredited (VGMusic)

Xenogears - Intangible Treasure || By Uncredited (VGMusic)

Xenogears - Windy Song || By Tomo (VGMusic)

Xenogears - Steel Giants || By Jason Zaffary (VGMusic)

Every Move a Picture: Signs of Life || Ripped from Need for Speed: Carbon (Java)

Castlevania Rondo of Blood: Bloodlines || Composed/Submitted by: Unknown

Halo 3 ODST: Bits and Pieces || Composed/Submitted by: Unknown (Edited)

Halo 3 ODST: Deference for Darkness - Rain || Composed/Submitted by: Unknown (Edited)

Blade Symphony Ambience: Rain || Composed/Submitted by: Ripped from SFM DLC

Blade Symphony Ambience: temple_distant_surf (indoors rain) || Composed/Submitted by: Ripped from SFM DLC

MGS2: Twilight Sniping || Composed/Submitted by: James Flynn

Explorers: Decent Sentry Duty (Battle Save Jingle) || Composed/Submitted by: psy_commando & ToneyIndiana93

Explorers: Good Night || Composed/Submitted by: psy_commando & ToneyIndiana93

Half-Life 2: Something Secret Steers Us || Composed/Submitted by: William Ascenzo

Half-Life 2: Lambda Core || Composed/Submitted by: William Ascenzo

Half-Life 2: You’re Not Supposed To Be Here || Composed/Submitted by: William Ascenzo

StarCraft Brood War: Terran 1 || Composed/Submitted by: M4ST3R

Devil May Cry: Ultra Violet || Composed/Submitted by: Ganiac the Gaming Maniac

MVC2 - River Stage || Composed/Submitted by: Sean Bee

Metal Gear Rising: Red Sun || Composed/Submitted by: AirRice

Halo 3 ODST: No Stone Unturned || Composed/Submitted by: Unknown (Edited)

Windows: Town || Composed/Submitted by: Nathan Grigg

Explorers: Rank Up! (Item transfer jingle)

=====CHARACTER VOICES======

Voice clips are sourced from Fire Emblem: Heroes

Credits - Bound Destiny 3: Resonance - The End of Destiny

If something has gone uncredited, it is likely part of the vanilla game.
If you find this isn’t the case, please contact cobalt_2112 on Discord
immediately to have the issue resolved. Thank you!

======BATTLE ANIMATIONS======

From the FEU Sprite Repository:

  • Bard: Refresh anim by Eldritch Abomination, Magic by Black Mage, Temp, Wan.
  • Vanguard: “Greil - Hero” by Cipher Lee
  • Illusion Lord: “Leif Lord” by Obsidian Daddy
  • Griffon Kn.: “Griffon v2 SoA” by Ayr (Sword) and “Arbalest Repal 2” by Pushwall and Ayr (Lance/Bow)
  • Marshall: Hector (Promoted) from Fire Emblem 7
  • Firebrand: Roy (Promoted) from Fire Emblem: The Binding Blade, Magic anim by Pikmin1211.
  • Lightbearer: Master Lord by UltraFenix, Jeorge_Reds
  • Lodestar (Aria): Heavy Infantry by Nuramon, ZoramineFae, Mysterious Dancer
  • Mirror Blade: Ephraim T1 Vanilla Rework + Weapons by DerTheVaporeon, Pikmin1211
  • Knight: Vanilla + Weapons by TheBlindArcher
  • Earthshaker: Zelgius v2 by Nuramon
  • Mage Knight: Base + Weapons by Aruka, Kenpuhu
  • Pegasus Knight: Repal v2 + Weapons by Flasuban
  • Falcoknight: v2 + Weapons by Flasuban, Knabepicer, Nuramon
  • Priest: Vanilla + Magic by Shtick
  • Royal Kn.: Ashnard by Luerock
  • Lord (Zacharias): Tactician Mark v1 & v2 by Marlon0024, Asael, Jj09, Huichelaar
  • Lord (Aria): DS-Style Pirate by DerTheVaporeon
  • Lodestar (Zacharias): Red Mage by Mycahel, Dededester, 7743
  • Whisper: Whisper Sothe by Mycahel
  • Juggernaut: Juggerrnaut by Sphealnuke
  • Queen: Seliph Tiara Edit by Obsidian Daddy, ZoramineFae, Eretein
  • Chieftan: Baron Cape + Weapons by Leo_link, Nuramon, Iscaneus, Sax Marine
  • Master Kn.: Grand Paladin (M) Generic Repal by Aruku, Kenpuhu, Nuramon, Spud
  • Champion: FE7 Hero Coat + Brown Shield by Swain, Pikmin1211, ltranc
  • Wolfguard: Bow Knight by Spud, HyperGammaSpaces
  • Gold Kn.: Gold Knight by Nuramon
  • Sky Kn.: Sky Knight by JeyTheCount
  • Gremory: Gaiden-Style Sage by Spud
  • Marksman: Marksman by Nuramon
  • Trueblade: Trueblade by Dinar87, RobertFPY
  • Shadowed: Nergal + Fixes by SHYUTERz, Orihara_Saki
  • Patriarch: Patriarch by MrNight48, DerTheVaporeon
  • Barbarossa: Tellius-Style Warrior by Leo_Link, Nuramon, Spud, Jey the Count
  • Fell Knight: Malig Knight v2 by Pikmin1211, Jj09, 7743, Jey the Count
  • Dragon King: Armored Wyvern Lord by Nuramon, RRSKAI
  • Knight Lord: Brave Hector by Nuramon
  • Liberator: Ike Lord by ReykRS
  • Duke: Ike Ranger by Khrene Kleaver
  • Monk: Monk Repal + Staff by Teraspark
  • Soldier: Vanilla + Weapons
  • Troubador: Vanilla FE7 + Swords by TBA
  • Freeblade (Lukas, Markus): Marth, Thrust Stab by Blaze
  • Halberdier: Soldier FE10-Style by Flasuban
  • Heaven Knight: Master Knight by St Jack
  • Holy Knight: Holy Knight by Teraspark
  • Sentinel: Sentinel by Nuramon

======MAP SPRITES======

From the FEU Sprite Repository:

  • Vanguard: “Greil Lord” by Unknown
  • Griffon Kn.: “Griffon Rider (U) Sword” by N426
  • Illusion Lord: “Lord [M] Sword Generic (Leif)” by Unknown
  • Marshall: Hector - FE7
  • Freeblade: Eliwood - FE7
  • Firebrand: Roy - FE6
  • Lightbearer: Roy T2 Redesign by Jeorge Reds (Standing), UltraFenix & Jeorge Reds (Moving)
  • Lodestar (Aria): Hero F Blue Shield Sword by Pikmin (Standing), Pikmin & Pushwall (Moving)
  • Mirror Blade: Blade Lord (F) Generic Sword by AnnoyingAnon
  • Earthshaker: Marshall (M) Zelgius Sword by Nuramon
  • Royal Kn.: Wyvern Lord (M) Helmless Lance by flasuban
  • Lord (Zacharias): Mage Lord (M) Eliwood by TyTheBub
  • Lord (Aria): Pirate (M) DS-Style No-Bandana Axe by Der
  • Lodestar (Zacharias): Sage (M) Battle Sage Sword by L95
  • Juggernaut: Berserker (M) Hawkzerker Axe by NYZgamer3
  • Queen: Master Knight (M) Lance by Unknown
  • Chieftan: General (U) Shield Lance by Nuramon
  • Master Kn.: Great Knight (M) Alt Axe by Pikmin, L95, Der
  • Champion: Hero (M) Brown Shield Sword by Pikmin
  • Wolfguard: Bow Knight (M) by Der, Pikmin
  • Gold Kn.: Gold Knight (U) Lance by HyperGammaSpaces
  • Sky Kn.: Seraph Knight (F) Lance by CamusZekeSirius, flasuban
  • Gremory: High Magus (M) by Unknown
  • Marksman: Marksman (M) Nuramon-style by ArcherBias
  • Trueblade: Swordmaster (M) FE10-Style Sword by L95
  • Patriarch: Patriarch (M) by Unknown
  • Barbarossa: Warrior (M) Tellius + helmet by Rasdel, Jey the Count
  • Fell Knight: Wicked Flier (U) by MeatOfJustice
  • Dragon King: Wyvern Lord (M) Helmless Axe by flasuban
  • Royal Knight: King (U) Bulwark Lance by Blood
  • Duke: Dread Fighter (M) by Nuramon
  • Liberator: Lord (M) Alfonse Sword by circleseverywhere
  • Freeblade (Lukas, Markus): Lord (M) Eliwood Ephraim by Duckbeard
  • Halberdier: Halberdier (U) Lance by Dei, dondon151
  • Holy Knight: Thaumaturge by Pikmin, Der
  • Sentinel: Dragoon (M) v2 Lance by Pikmin, Unknown

======PORTRAITS=========

Pokemon X&Y models and Explorers of Sky portraits used for references

Keckleon portraits sourced from Explorers of Sky

All original portraits are free to use, but please give credit to “Cobalt2112”.

=======MUSIC=============

Most songs sourced from vgmusic.com and the FEU MusicBlitz repository

NOTE: vgmusic.com is undergoing database maitenence, so I’m unfortunately unable
to search for the exact author credits for files in their “New Uploads” section.
For the time being, VGMusic will be listed as the credits.

The “vgmtrans” creator indicates the song was ripped from the original game
via VGMTrans, and then converted for use in this romhack.
These songs are free-to-use for your own hacks.

Halo 3: ODST piano music sourced from now-defunct Halo MIDI pack,
it might be possible to find on Google under “Halo Piano MIDIs”

Some songs have minor / major edits to instrumentation

=====

Explorers of Sky: Exploration Team Theme || Composed/Submitted by: psy_commando & ToneyIndiana93

Explorers of Sky: Top Menu || Composed/Submitted by: psy_commando & ToneyIndiana93

Explorers of Sky: Planet’s Paralysis || Composed/Submitted by: psy_commando & ToneyIndiana93

Bayonetta 3: Al Fine || Composed/Submitted by: Benjamin Munoz 2 (Musescore)

PMD Gates to Infinity: Our First Meeting || Composed/Submitted by: AnonymousRandomPerson (Musescore)

Pokemon Super Mystery Dungeon: School Forest || Composed/Submitted by: AnonymousRandomPerson (Musescore)

Xenoblade Chronicles 2: Battle! Torna || Composed/Submitted by: Trumpets of Onett (Musescore, “Big Band Arrangement”)

Cave Story: Geothermal || Composed/Submitted by: Sam Wolff (VGMusic)

SSBB: Shadow Dragon Medley || Composed/Submitted by: Alex Rentz (VGMusic)

FE Thracia 776: In Search of Victory || Composed/Submitted by:

Cave Story: Mischievous Robot || Composed/Submitted by: Blue Warrior (VGMusic)

FE Radiant Dawn: Proud Flight || Composed/Submitted by: slappysloop (Musescore)

FE Radiant Dawn: Hymn of the Righteous || Composed/Submitted by: CatBee (Musescore)

FE Path of Radiance: Like Father, Like Son || Composed/Submitted by: Disquietude (Musescore)

Xenoblade Chronicles 3 - Future Redeemed: New Battle!! || Composed/Submitted by: NontpNonjo893 (Musescore)

FE Engage: Trial of Emblems || Composed/Submitted by: Cirius (Musescore)

FE Thracia 776: Scout the Enemy (Shadow Dragon Remix) || Composed/Submitted by: VGMTrans

FE Shadow Dragon: Victory is Near! || Composed/Submitted by: VGMTrans

FE New Mystery: Victory is Ours! || Composed/Submitted by: VGMTrans

Led Zeppelin: Ramble On || Composed/Submitted by: LowCPM

Halo 2: Peril || Composed/Submitted by: Isaac Thomas Riley

F-Zero GX: For the Glory || Composed/Submitted by: Jay Reichard (VGMusic)

F-Zero GX: Shotgun Kiss || Composed/Submitted by: King Meteor (VGMusic)

Pokemon Super Mystery Dungeon: Defy the Legends (Rock Version!) || Composed/Submitted by: anonymousrandomperson (Musescore)

Bayonetta: Fly Me to the Moon || Composed/Submitted by: Megamaster882 (Musescore)

Bayonetta: Let’s Hit the Climax! || Composed/Submitted by: Hiiteiru (Musescore)

Star Trek - Enterprise: Episode Outro || Composed/Submitted by: Neil Strawbridge

Earthbound: Home Sweet Home || Composed/Submitted by: Chibi Vegetto

Neon Genesis Evangelion: Hedgehog’s Dilemma || Composed/Submitted by: coleharrisonm (Musescore)

Explorers of Sky: Personality Quiz || Composed/Submitted by: psy_commando & ToneyIndiana93

Mother 1: Pollyanna (Ballad) || Composed/Submitted by: Be-M (VGMusic)

Keeno: A Moment Apart (Piano) || Composed/Submitted by: luc65r (Musescore)

Resident Evil 2: Secure Place || Composed/Submitted by: Luiishu (Musescore)

FE Thracia 776: Recruitment || Composed/Submitted by: SurfingKyogre

FE Thracia 776: Advance || Composed/Submitted by: Dolkar

Team Fortress 2: Playing With Danger || Composed/Submitted by: Valve Software (Converted from PDF by Korolev on Musescore and repaired by Cobalt2112)

Explorers of Sky: Time Gear || Composed/Submitted by: psy_commando & ToneyIndiana93

The Lord of the Rings - Fellowship of the Ring: Concerning Hobbits || Composed/Submitted by: Unknown (The 90’s website I got it from is now down :frowning: )

Led Zeppelin: Nobody’s Fault but Mine || Composed/Submitted by: Ben Robinson

Pokemon Battle Revolution: Sunset Colosseum || Composed/Submitted by: anonymousrandomperson (Musescore)

Pokemon Battle Revolution: Main Street Colosseum || Composed/Submitted by: anonymousrandomperson (Musescore)

Explorers of Sky: Staff Roll || Composed/Submitted by: psy_commando & ToneyIndiana93

Pokemon Super Mystery Dungeon: Dark Matter (Phase 2) || Composed/Submitted by: anonymousrandomperson (Musescore)

Star Trek - The Next Generation: The Inner Light (Suite) || Composed/Submitted by: Neil Strawbridge

Team Fortress 2: More Gun (Version 3) || Composed/Submitted by: Valve Software (Converted from PDF by Korolev on Musescore and repaired by Cobalt2112)

Quake 2: Quad Machine || Composed/Submitted by: Forteblast (VGMusic)

Led Zeppelin: The Rain Song || Composed/Submitted by: Unknown (Sourced from here, but it’s uncredited :frowning: Led Zeppelin MIDI Music Songs Houses Of The Holy Album)

Goldeneye 007: Facility || Composed/Submitted by: Jay Reichard (VGMusic)

Goldeneye 007: Dam || Composed/Submitted by: Jay Reichard (VGMusic)

Goldeneye 007: Silo || Composed/Submitted by: Jay Reichard (VGMusic)

Cowboy Bebop: The Real Folk Blues || Composed/Submitted by: Maya Brown (Musescore)

Jay Ungar: Ashokan Farewell || Composed/Submitted by: Caveman717 (Musescore)

Xenogears: Farway Promise || Composed/Submitted by: FieryZoroark (Musescore, “Faraway Promise - Lost Technology”)

FE Path of Radiance: Memory of Mom || Composed/Submitted by: Julia Baldwin (Musescore)

The Beatles: Here Comes the Sun || Composed/Submitted by: Unknown (Sourced from here, but it’s uncredited :frowning: Beatles MIDI/MP3 Music Homepage - Abbey Road)

Xenoblade Chronicles X: Uncontrollable || Composed/Submitted by: turkeyterror15 (Musescore)

Counter-Strike - Condition Zero: Main Theme || Composed/Submitted by: Unknown

Command & Conquer Red Alert: Bigfoot || Composed/Submitted by: Gecko Yamori (VGMusic)

C&C Tiberian Dawn: Warfare || Composed/Submitted by: Sam Palmer (VGMusic)

C&C Tiberian Dawn: Mechanical Man || Composed/Submitted by: Gecko Yamori (VGMusic)

Rush - Counterparts: Nobody’s Hero || Composed/Submitted by: Jean-Frederic Vachon

Rush - Signals: Subdivisions || Composed/Submitted by: Unknown (Sourced from here, but it’s uncredited :frowning: Signals - Rush MIDI Music Homepage)

Rush - Counterpats: Double Agent || Composed/Submitted by: Dean Falcione

Telltale’s The Walking Dead: Armed With Death || Composed/Submitted by: Bibimission (Musescore)

Telltale’s The Walking Dead: Alive Inside || Composed/Submitted by: julianheuser (Musescore)

Alela Diane: Take Us Back || Composed/Submitted by: Nicuolas (Musescore)

Need for Speed - The Run: Timed Race 2 || Composed/Submitted by: Zheng896 (Musescore)

Rush - Test for Echo: Half the World || Composed/Submitted by: GianFranco Fiocco (THIS WOULD BE “Peacable Kingdom” IF PEOPLE RESPECTED VAPOR TRAILS RAAAAAAAAAGH)

Halo 3 ODST: Deference for Darkness || Composed/Submitted by: Tsundersam (Musescore)

Neon Genesis Evangelion: Rei I || Composed/Submitted by: Nat Lewis (Musescore)

FE Shadow Dragon: The Time to Act || Composed/Submitted by: VGMTrans

FE Shadow Dragon: The People’s Lament || Composed/Submitted by: VGMTrans

Cave Story: Moonsong || Composed/Submitted by: SwordBolt (VGMusic)

FE Shadow Dragon: Preparations || Composed/Submitted by: VGMTrans

Rush - A Farewell to Kings: Xanadu || Composed/Submitted by: Unknown (Uncredited, sourced from here A Farewell To Kings - Rush MIDI Music Homepage)

FE Engage: Enjoy the Evening, Divine One || Composed/Submitted by: poseidis (Musescore)

The Sims 2: Simface || Composed/Submitted by: Fazekas Mrton (No credits listed)

The Elder Scrolls V - Skyrim: Secunda || Composed/Submitted by: ca00876 (Musescore)

The Elder Scrolls V - Skyrim: The Streets of Whiterun || Composed/Submitted by: LilDOza (Musescore)

FE Shadow Dragon: For Liberty || Composed/Submitted by: VGMTrans

Rush: Fly By Night || Composed/Submitted by: Unknown (Once again, uncredited… Fly By Night - Rush MIDI Music Homepage)

Rush - A Farewell to Kings: Cinderella Man || Composed/Submitted by: GianFranco Fiocco

Rush - Presto: The Pass || Composed/Submitted by: Unknown (AGAIN! GRAAAAH Presto - Rush MIDI Music Homepage)

Rush - Signals: The Weapon || Composed/Submitted by: Marcus McHorn

FF Mystic Quest: Boss || Composed/Submitted by:

Star Trek - Legacy: Tutorial Training || Composed/Submitted by: VGMTrans

Star Trek - Legacy: Tutorial Battle || Composed/Submitted by: VGMTrans

Xenoblade Chronicles 3 - Future Reededmed: Two Worlds and Two Hearts || Composed/Submitted by: chetaremi (Musescore)

Rush - Caress of Steel: Bastille Day || Composed/Submitted by: GianFranco Fiocco

Star Trek - Legacy: Romulan Battle || Composed/Submitted by: VGMTrans

Neon Genesis Evangelion: Misato || Composed/Submitted by: plackey (Musescore)

Neon Genesis Evangelion: Ritsuko || Composed/Submitted by: Rayos (Musescore)

Rush - Fly by Night: Making Memories || Composed/Submitted by: Unknown (i’m going to lose it Fly By Night - Rush MIDI Music Homepage)

Earthbound - Your Name, Please || Composed/Submitted by: Cyber Buddha (VGMusic)

M&L - Bowser’s Inside Story: Okey Dokey! || Composed/Submitted by: MetaKnightMK (VGMusic)

M&L - Bowser’s Inside Story: Showtime! || Composed/Submitted by: MetaKnightMK (VGMusic)

Sonic 3D Blast (Saturn): Rusty Ruins Zone Act 2 || Composed/Submitted by: Monster Iestyn (VGMusic)

Castlevania - Rondo of Blood: Opus 13 || Composed/Submitted by: Jayster (VGMusic)

Sonic CD: Quartz Quadrant Bad Future (US) || Composed/Submitted by: King Meteor (VGMusic)

Led Zeppelin: That’s the Way || Composed/Submitted by: Unknown (i’m not going to scream i swear Led Zeppelin MIDI Music Songs Zeppelin III Album)

Unreal Tournament: Menu || Composed/Submitted by: Perceval IO (VGMusic)

PMD Red/Blue Rescue Team: Top Menu || Composed/Submitted by: psy_commando & ToneyIndiana93

Mother: Pollyanna (Album Ver.) || Composed/Submitted by: Alejo_DZC (Musescore)

Earthbound: The Metropolis of Fourside || Composed/Submitted by: Corlen Belspar (VGMusic)

Explorers of Sky: Keckleon Shop || Composed/Submitted by: psy_commando & ToneyIndiana93

Red/Blue Rescue Team: Keckleon Shop || Composed/Submitted by: psy_commando & ToneyIndiana93

Shadow Dragon: A Hero Falls || Composed/Submitted by: vgmtrans

Shadow Dragon: Footsteps of Fate || Composed/Submitted by: vgmtrans

FE3H: Somewhere to Belong || Composed/Submitted by: Sme

Explorers of Sky: The Power of Darkness || Composed/Submitted by: psy_commando & ToneyIndiana93

Deus Ex: Duclare Chateu ~ Conversation || By flyingfish45 (Musescore)

Xenogears - Foreboding || By Uncredited (VGMusic)

Xenogears - Soaring || By Uncredited (VGMusic)

Xenogears - Death Dance || By Uncredited (VGMusic)

Xenogears - Fangs Bared at God || By Dermot Mac Flannchaidh (VGMusic)

Xenogears - Distant Promise || By Uncredited (VGMusic)

Xenogears - Emotion || By Uncredited (VGMusic)

Xenogears - Gather Up the Night Stars || By Uncredited (VGMusic)

Xenogears - June Mermaid || By Uncredited (VGMusic)

Xenogears - Village Pride || By SinclairC (VGMusic)

Xenogears - Knight of Fire || By Uncredited (VGMusic)

Xenogears - We the Wounded Shall Advance Towards the Light || By Uncredited (VGMusic)

Xenogears - Earthly Tears, Mortal Thoughts || By Uncredited (VGMusic)

Xenogears - Bond of Sea and Flame || By Dermot Mac Flannchaidh (VGMusic)

Xenogears - Where Dreams Hatch || By Uncredited (VGMusic)

Xenogears - Torn || By Uncredited (VGMusic)

Xenogears - Dreams of the Brave || By Uncredited (VGMusic)

Xenogears - Intangible Treasure || By Uncredited (VGMusic)

Xenogears - Windy Song || By Tomo (VGMusic)

Xenogears - Steel Giants || By Jason Zaffary (VGMusic)

Castlevania Rondo of Blood: Bloodlines || Composed/Submitted by: Unknown

Halo 3 ODST: Bits and Pieces || Composed/Submitted by: Unknown (Edited)

Halo 3 ODST: Deference for Darkness - Rain || Composed/Submitted by: Unknown (Edited)

Blade Symphony Ambience: Rain || Composed/Submitted by: Ripped from SFM DLC

Blade Symphony Ambience: temple_distant_surf (indoors rain) || Composed/Submitted by: Ripped from SFM DLC

Explorers: Decent Sentry Duty (Battle Save Jingle) || Composed/Submitted by: psy_commando & ToneyIndiana93

Explorers: Good Night || Composed/Submitted by: psy_commando & ToneyIndiana93

Half-Life 2: Something Secret Steers Us || Composed/Submitted by: William Ascenzo

Half-Life 2: Lambda Core || Composed/Submitted by: William Ascenzo

Half-Life 2: You’re Not Supposed To Be Here || Composed/Submitted by: William Ascenzo

StarCraft Brood War: Terran 1 || Composed/Submitted by: M4ST3R

Halo 3 ODST: No Stone Unturned || Composed/Submitted by: Unknown (Edited)

=====CHARACTER VOICES======

Voice clips are sourced from Fire Emblem: Heroes

Installed Patches (All Games)


Download Links

Bound Destiny (50 chapters, no gaidens): Bound Destiny 1.zip - Google Drive

BD2 (28 chapters, 4 optional paralouges): BD2 - Destiny's Requiem.zip - Google Drive

BD3 - Resonance + FEE3 2024 Demo (23 chapters complete): BD3 - Resonance - The End of Destiny (ALPHA 8-20-24).zip - Google Drive

Universal Features
  • A (mostly) all-Pokemon roster of playable characters!

  • Pokemon Mystery Dungeon inspired items and weapons. Collect a variety of bands, scarves, and more that give passive stat bonuses or special abilities to their holders.

  • Reworked physical weapons loosely inspired by Binding Blade. 40 hit 70 crit focus punch axe go brrrrrr

  • Thracia-esque chapter design: Any insanity the game throws at you can always be thrown back at it twice as hard, particularly with held items and staves. Use capture to steal particularly valuable weapons and items for yourself!

  • Vestaria Saga autosave: An autosave prompt appears every three turns, allowing you to create bookmarks without being able to abuse them.

  • Three-way branching promotions for all characters (outside of story promotions)

  • Level 20 promotions: Promote your units by reaching level 20 and using the “Promote” command. No more master seals needed!

  • Universal Shove

  • Canto+ for all mounted units (access to mounts is heavily restricted, however)

  • Free trading and supply access: Because of the insane number of held items you’ll end up with, trading and using the convoy doesn’t use a unit’s turn.

  • Same-turn rescue & drop for units with Canto+

  • Huge amount of dialogue. Like, a lot a lot of dialogue. These games are actually visual novels with a Fire Emblem minigame attached.

  • Enough music to choke a GBA, tailored to fit the mood of each scene. Songs that originally had lyrics are always picked with those lyrics in mind. Give the originals a listen while you play (particularly the Rush selections in BD3)!

  • A diverse cast of characters written like people you could meet in the real world.

  • Clear Data Transfers: Starting with Bound Destiny 2, you can input transfer codes generated using clear data from the previous title for special bonuses (similar to Radiant Dawn).

Bound Destiny 1 Exclusive Features
  • Party changes with unique convoys. At the end of each part (resulting in a party change), up to 10 items can be put into long-term storage while the rest of the convoy’s contents are lost. Use your resources, or lose them!

  • Post-game trial maps and a special shop for purchasing extra characters & home base music.

  • A small party size that gradually grows into a proper army. Deploy everyone simultaneously; you’ll need the extra firepower.

  • An unwavering commitment to gameplay-story integration.

  • All playable characters are important to the story. Please enable casual mode for your own sanity.

  • A few easter eggs. Some humorous, others just for fun.

BD2: Destiny's Requiem Exclusive Features
  • Two-stage permadeath: Units that fall in battle are captured by the enemy, and those defeated allies will return under the enemy’s control! Defeat the boss keeping your fallen units captive to return them to your army. If a captured unit is defeated before they can be freed, they will die permanently.

  • Home base: Manage units, view base conversations, and more at Sanctuary once you reach Part 3.

  • Tier 3 classes: Learn powerful mastery skills and get access to a wide arsenal of weapons. Tier 2 classes also have 3-way branching promotions, giving each character a massive list of potential classes to choose from.

  • Status seeds: Violent, Sturdy, Quick and Killer seeds can be eaten for positive status effects that last 3 turns.

  • Streamlined gameplay: Units learn a smaller number of skills, and enemy units will only have their class skills. Chapter design is tighter, relying less on staves than BD1.

  • Valor Proofs: Need to catch a unit up quickly? Use a Valor Proof to immediately promote them to their next tier. If the unit is already at their maximum tier, they’ll reset their level and gain the promotion bonuses of their current class again!

  • BD1 Clear Data Transfers: Generate a transfer code in Bound Destiny and input it at the start of Destiny’s Requiem for rewards!

BD3: Resonance Exclusive Features
  • Built on BD2: Tier 3 classes, status seeds and more return from Destiny’s Requiem!

  • Paragon Mode: Gives all playable units Paragon when they join. Trainee units who already had Paragon in their skill set will be given Aptitude instead.

  • Bonus Experience: Clear chapters quickly and without deaths to earn BEX points! Redeem these points at Rest Stops to raise a unit’s level. Pricing is dynamic based on difficulty, class tier, and more.

  • Ledges: New and returning maps feature ledges to shake up gameplay. Stand on the ledge to gain bonus DEF and avoid, but be careful to not let your foes take the ledges as well!

  • Retreat: Map going poorly? Don’t reset, retreat! Use the Retreat command to retry the current chapter while retaining all the EXP and items you gained from the current attempt.

  • Emergency Save: Need to take a quick break, or make a risky play? Spend gold to create a bookmark without needing to wait for the 3-turn autosave.

  • Full anima triangle: Water and grass weapons flesh out the new anima triangle. Water gives DEF & RES bonuses at the cost of SPD penalties, while grass gives flier effectiveness and low weight at the cost of raw might.

  • Battle Arts: Learn arts and turn the tide of battle! All characters learn a unique list of arts as they gain experience, allowing them to spend health to use certain weapons. Some units learn special “Death Blow” arts, featuring powerful effects unique to that particular unit.

  • Arms Scrolls: Give a unit more weapon experience, or unlock a new weapon rank entirely!

  • Emblems: Collect 8 emblems that give a 30% boost to a specific growth rate and a +2 to the stat itself. There’s also a special emblem that gives a 15% bonus to all growth rates!

  • Weather: Adverse weather has different movement penalties on each movement type. Infantry and armor are unaffected, but cavalry and fliers have reduced movement. Cavalry can travel on road tiles to negate their movement penalty, and all classes can move freely indoors regardless of weather conditions.

  • Brand-new art for every member of the cast to match the standards established in BD2.

  • A return to BD1-style story and characters.

  • BD1 & 2 Clear Data Transfers: Input completion codes from BD1 & 2 for special rewards! Generate a transfer code in Destiny’s Requiem for even more bonuses!

Content Warning

I wrote the original Bound Destiny when I was very clearly not in a good place mentally. These games will challenge both you and its cast of characters. Two of the other inspirations for this series are Spec Ops: The Line and season 1 of Telltale’s The Walking Dead, and it shows. Aside from a general dark tone (with plenty of moments of levity, though):

  • A character’s support conversation towards the end of BD1 references an instance of sexual violence. It is regarded as the heinous act that it is in real life.

  • Characters will sometimes discuss adult topics (drinking, intimate acts, etc). These acts are not shown on-screen.

  • Particular characters have no language filter and won’t hesitate to swear if they feel the need for it.

  • One very specific chapter in Bound Destiny 1 was heavy enough that, in retrospect, I decided to add a dedicated content warning for. The notification will appear before any of the chapter’s contents are displayed. This chapter can be skipped for those without the stomach for it, but doing so may hamper the experience.

(Light Spoilers) Clear Data Transfer Mechanic

Starting with Destiny’s Requiem, you can input special codes generated from previous Bound Destiny games to receive unique rewards. Two types of codes can be generated:

  • Completion code: A universal code given simply for completing that particular game. When redeemed in another Bound Destiny game, the rewards will always be the same.

  • Transfer code: A special code unique to the save file that generated it. Units that reached the maximum level for their current class will receive +5 HP and +2 to all other stats when they rejoin in the next Bound Destiny game. Other objectives specific to each Bound Destiny game can be completed for more rewards.

BD1 → BD2 Transfers:
Characters eligible for transfer bonuses by capping their current class:

  • Aggron
  • Swampert
  • Zoroark
  • Feraligatr
  • Lukas
  • Markus
  • Katarina
  • Alyx
  • Haxorus
  • Scyther
  • Samurott
  • Lyca
  • Corviknight
  • Seedie
  • Tyranitar
  • Sandslash

Characters eligible for transfer bonuses if they’re purchased for trial maps:

  • Grovyle
  • Staraptor
  • Mightyena

Misc transfers:

  • Clear trial map “Worthy Inheritance”
  • Generate transfer code while having over 10,000 Gold
  • Generate transfer code from a Hard mode save file

BD2 → BD3 Transfers:
Characters eligible for transfers by capping their current class:

  • Aria
  • Zacharias
  • Kim
  • Decidueye
  • Inteleon
  • Lucia
  • Scyther
  • Haxorus
  • Aggron
  • Zoroark
  • Katarina
  • Lukas
  • Alyx
  • Staraptor
  • Sandslash
  • Swellow
  • Druddigon
  • Kommo-o
  • Corviknight
  • Spinda
  • Markus
  • Tarkha
  • Lyca
  • Mightyena
  • Swampert
  • Samson

Misc transfers:

  • Generate transfer code while having over 10,000 Gold
  • Generate transfer code from a Hard mode save file
Screenshots (All Games)





BD2 - Destiny's Requiem (DX)-3
BD2 - Destiny's Requiem (DX)-6
BD2 - Destiny's Requiem (DX)-2

Fire Emblem - Swan's Song_Main.emulator-1
Fire Emblem - Swan's Song_Main-1
Fire Emblem - Swan's Song_Main-2
Fire Emblem - Swan's Song_Main-3

Discord Link & Contact Info

I respond very quickly to messages in both my Discord server and DMs. If you encounter a bug that breaks your save game or generally impedes your progress, please report it as soon as possible! I’ll do everything I can to fix your save file if you contact me. I also just enjoy talking about things, so feel free to pop in and say hello.

Discord Server: Cobalt's Corner
Discord Tag: cobalt_2112

25 Likes

I remember seeing this before on my recommended page! Glad to see it posted here as well!

2 Likes

Congratulations!
I think you’re gonna find a lot of people being fans of your work very quickly!

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This looks amazing! Think I’ll give this a spin after current hack I’m playing.

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Holy cow man. Will definitely be checking these out at some point.

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Bound Destiny 1-13
Bound Destiny 1-14
Bound Destiny 1-12
Hey Chief, I don’t think I can beat the first chapter, there is no object for the door set, I cannot open it.

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Use the door key from the items option (it says in the guide too)

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unfortunately whatever builder version of skillsys BD1 is using broke the menu commands for keys so you have to do it directly from the items menu

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Posting some inital impression earl(in-run) feedback. I don’t plan on updating mid-run so if fixes get released, oh well:

Normal difficulty. Ironman-ish. I’m not using the ingame-states for small things only really big screwups. Blind (Looking at spoilers at end of a map, and then not changing what I do at that point). Classic, random growths.

Probably won’t repeat points below for hopefully eventually full feedback. Well maybe 3 posts, 1 per part.
Played tutorial, 1-1 and 1-2 for this:

General feedback:

Pros:

  • I like the characterbox chosen for on-map thingy
  • Steal+ Nice
    *Shove/Capture on everyone nice
  • Canto+ Buff nice
  • Backup-sack in 1-2 for those who didn’t play and/or buy it in tutorial nice.
  • 7 mov lord nice

Cons:

  • Not sure of a solution but it gets a little annoying for shorter turns to be almost-constantly asked “do you want to save?”
  • Mauthe doog weapons in 1-1 lack descrption
  • 1-1 [s] Mentions Celice’s inventory won’t save. A) mine did, unsure if intended. B) warning would be nice if no for blind players. By no means was this a “FINAL” mentioned in guide.
Probably bugs
  • Celice’s Forerunner doesn’t show added growths.
  • A lot of visual bugs in the guide upon scrolling down. Still works though! First section also has repeated entry like 30 times
  • Missing space in pre-1-1 story; “See for yourself when wetry to leave.”
    A few bugs with the house in 1-1. Not evben sure if its meant to still be there;
    ** When promoted yes or no, hitting “ok” on the no is still treated as yes. Player has to hit the B key (or equivalent) to cancel out.
    ** Due to split, part 3 blackscreens if you skip text with ENTER
    ** Voyage has placeholder paladins
  • 1-1 lacks battle save, tutorial and 1-2 worked fine.
  • Samurott visited SW village in 1-2, showed Sycther although items went correctly to former.
Oddities, might be bugs
  • Regardless of who visits the house on 1-2, Sycther gets the xp and skill. Also, shows him in the cutscene thing.
  • Citizens has no menu message
  • Lord can just cross river normally in tutorial, so the RescueStaff-as-item is kind of moot?
  • Upon clearing tutorial… you can play it again! Keeping xp/items/gold.
  • 1-1 mentions wild pokemon in guide if taking too long but none show up past inital. Unless maybe a hard mode thing?
  • Starting 1-1 gave me 1,000 gold, unclear from where.
  • The not-great-knight in 1-2 had capped 4 def
  • capture mentioned cutting offensive skills in half but seems to cut def as well.
  • If I have a captive Captured when killing their Trainer, they turn green but disappear on drop instead of showing up like a normal unit. Although unlike normal greens I can still trade with. So, kind of red internally?
2 Likes

Got some feedback!

Part 3 Spoilers

Bound Destiny 1.emulator-64
Bound Destiny 1.emulator-65

Kangaskhan’s name is too long. There’s a simple fix to this, if you change her name to be narrowfont then it will circumvent text issues such as the skill text bugging out, or the battle panel freaking out too.

2 Likes

About 2 weeks of playing on and off to finish part one! Thanks a ton for making this, had a lot of fun mechanically and with the story. I apologize in advance for messy feedback, notes got a bit much to organize nicely.

Overall the difficulty (played on normal) was mostly a sweep in player’s favor. I did have a few mistakes that caused gameover but at worst was set back a few turns. Balance was questionable I’d say. Still, not brain-dead to the point of no fun. May well be on Hard it’s better balanced.

Played part 3 in order.

Some general stuff:

Turn counts! Although it stopped showing chapters at some point, clearly. I know the last 5~ maps were all about 1-2 turn routes.

Pros:

  • Itemsless promotion
  • Lv 30 cap, and higher stats caps.
  • 1-5 is cool with the randomness.
  • Guide
  • Pretty much all of part 2 is very nice mechanically.
  • Universal shove. Don’t ask how an infantry mage pushes flying dragon.
  • Option to replay vs skip second round of 3lm-f
  • 3-way promo
  • Build in “Savestate”
  • Some supports giving skills is nice
  • Nice background art!

Neutral:

  • Curious if Samurott stops spawning eventually or if Heart of Darkness is endless until death
  • Sycther/Seedie (Dancer) were my MVPs for last bit of the game. Re-Move is just overpowered.
    Alyx saw the most combat at 319 battles, followed by Feraligator with 305.
  • I didn’t “properly” (if even possible?) recruit Lyca/Corvoknight in end of game.
  • Curious where one is meant to get Blitz Blast before epilogue. I found all the other S ranks.

Cons:

  • Convoy sorting order weird
  • Some cases of units leaving unexpectedly. For example after 1-3 unless looking at [s] Guide.
  • Units vanishing after 1-4. At least items went to convoy instead of void
  • Wasn’t clear how many rounds 1-5 would be.
  • Losing inventory is overall just unfun blind. Spoiler guide mentions some cases but even then the mechanic of transferring isn’t entirely clear at first.
  • Some hint for special code of 2-3 for blind player would be nice.
  • 2-8 (2-final) has a conversion that auto-scrolls instead of needing input to advance. Easy to miss a line of text.
  • 4-2 seems softlockable.
  • Overall first bit of 4 are just not fun without supply bag.
  • I hate to say it after abusing so much, but Re-move is overpowered. In the first place just a 40 luk cap + Luk band is strong. But then one can get Blitz scarf. And eventually conqueror cape. With that, any random unit (yay for star band, rip only carrying over 1) can get a weapon + 85% roll. Twice. Since canto re-rolls if it didn’t proc after action. Without weapon its possible to reach 90 on generic units on an absurd 95% on sycther. Yay for 1-2 turn routes of endgame maps.
Bugs and/or oddities
  • Visual bug when promoting shows skill drops to 1
  • Trying to view description of Tammuz in convoy freeze the rom. In-inventory works.
  • Throughout the hack, foes will randomly get stats debuffs as was common in old version of skill sys. Even including losing max hp. While funny, does ruin difficulty. For example 1-4 boss had… -17 str. So 0 effective str.
  • Capturing ballista near boss of 1-3 seems to remove the weapon from its inventory. One further away worked normally for trading with enemy.
  • 1-3 NE-most chest sprite doesn’t change to “opened” after being looted
  • Pilfer effect doesn’t work during EP in 1-5 despite still popping up to say “Pilfered-X”
  • Secret code for 2-3 seems to not work.
  • Typo in 3k-1 “And do whatever;s needed to win”
    Enemy Master knight and swordmaster have def/res stats respectively set to a singlie-digit cap. Presumably oversight instead of meaning for a level 30 knight having… 4 def.
  • After starting first section of m3-1 text, screen goes black and needs input for peg kn (at least A and B work) to show up and advance.
  • 3m-2, 3m-3, 3lm-f and 4-2 objective says “fight or flee” but doesn’t end on route.
  • 3m-7 Arriving with a canto+ unit doesn’t end the map right away rather I have to “use” the extra move. As it counts as an action.
  • Visual display issue with player Master Knight
  • Zoroak can use both Pick and Door/Chest in menu even without a key. The latter do nothing unless he has a key.
  • Despite already talking in 3l-2, Lukas still maintains “Talk: Zoroak” in status page.
  • Swampert has unlisted talk with Zoroak in 3l-3
  • Lukas has visiual bug with sword in combat.
  • 3l-4 Zoroak has unlisted talk with Lukas
  • 3L7 if I have starraptor rescued when they are meant to trigger talk, I remain with a green “rescued” unit with halved stats as usual after they leave the map. Dropping doesn’t spawn anything though.
  • 3l-7 Warrior by door objective has move but doesn’t move. Wrong ai setting?
  • Like with 1-1, both yes and no give same result when given option to select skipping a replay of 3lm-f. I have to instead hit the no command instead of option in pick to play the map. hitting “yes” on yes or no options skips. Also, hitting enter once 3lm-f starts talking will skip player’s option to pick or not.
  • Markus using a range 2 sword will lock game at range 1 or 2 if anims are on. 1-1 swords work fine.
  • Northmost house in 4-2 restart chapter while “keeping” current state.
  • Post 4-2 talk mentions Geneious" I presume not intended and should be genius
  • 4-2 has Troopers with Spur Strength twice
    Sandlash’s Amaterasu doesn’t seem to work. (Can’t recall if it did at first, pretty sure yes but broke for return later)
  • pre 4-7 talk again says “Geneious” I presume not intended and should be genius
  • Via boots + mobile band one can get >15 move. Wiggling arrow at long distance bugs out, even lead to a “crash to start screen”.
  • scrolling down to Drain Swipes in convoy with description already open freezes the rom. Going up works, as does scrolling to it an thne toggling descprtion
  • Somehow found myself with a 175 use anew staff in postgame
  • Brave brace + 1 durability = still doubles even if first hit lands.
  • Swampert joined as level 30 with 0 instead of – xp postgame. Can level to 31 but then must promote.
Things I'm less certain are bugs but still may be
  • 1-3 assassin flees right after spawn.
  • Blast Seed doesn’t seem to halve stats for capture
  • Not-yet-moved-unit doesn’t get turn-ended if they are Rescued and Dropped.
  • 1-4 has a Fighter spawn on Fence terrian.
  • 1-5 and 2-1 seem to lack battle saves
  • (vanilla fe) Monster weapons mostly don’t have stat displays
  • Can’t Capture with a gun
  • 2-4 ends a turn after route
  • Spoiler code seems to do nothing in 2-8
  • Guide only exists up until end of 2-
  • Venom/poison weapons seem to be not effective vs Knight or Journeyman, but yes Warrior
  • Fleet can walk on land. (iirc leftover vanilla thing, pirate movement but still)
  • shadow ball desc mentions “targets res” but isnt that default for dark?
  • Dile Scarf works on any units.
  • “Give-all” command in preps only gives 1 item at a time if convoy > 100
  • In prep, some missing pixels from katarina full body
  • There’s mention of “No transfer in part 2”, but respective part 3s carry over inventory into convoy.
  • Armor in 3m-3 doesn’t move to attack units in range. (listed move, doesn’t move)
  • Sandslash vanishes, with inventory, after 3m-7. No talk or anything that I recall.
  • 3L-2 thief with Quick Attack lacks rank to use it. Brigand at door can’t use Wood Thorn in inventory
  • Seedie can’t promote in-map for t0 > 1t
  • Dancer level cap is 20. Also unsure if caps are same as vanilla or not
  • 4-1 armory and vendor have no event. House can’t be reached.
  • Noticed forts in 4-3 are only healing 10% and not vanilla 20% - forgot to check rest of forts in hack after making this note.
  • 4-8 has some map tiles that looks like wall but are water
  • I can’t proc canto+ right away after using an action to learn it
  • Canto + doens’t proc in arena.
  • 4-8 has generals with listed move that don’t
  • 4-9 had some listed talks that don’t seem to trigger. such as haxorous with markus.

Overall enjoyed, going to play part 2 next!

2 Likes

Good gravy, 50 chapters!? What kinda sorcery is this? Time to see what’s going on in Pokeland, I suppose.

2 Likes

Ohh wow this is really good! I should’ve mentioned in the thread that Hard mode is what the game is designed around, but at least Normal wasn’t completely mindless. If you felt 1 was too easy, definitely give 2’s Hard mode a try.

Thanks for the list of bugs you ran into. I’ll take this and the rest of the feedback into the thread and see how much of it I can fix before the ROM runs out of space. The general feedback I’ll implement in the Director’s Cut after I finish 3.

Thanks for playing!

2 Likes

Def following this, this is made impressive

2 Likes

i came here from the FEU discord because a user named Nsyion kept posting about this series

4 Likes

Played part 1 very good, gameplay was a little meh but i mainly kept playing for the story if lukas and zoroark dont make out in part 2 or 3 imma lost my shit/jk

1 Like

Currently at 3-4 chained beast however I worry I may have broken the game, I was able to play side quests before they were available thus zoroark and lukas arent playable or its story reason but that bug def confused me as the playable lukas in the sidequest used the old sprite

1 Like

I do not say this lightly. This is one of the most engrossing and interesting hacks I have ever played. I’ve been playing it (genuinely) for 5 days and I haven’t even finished the first game yet, and it’s so, so hard to put down. I don’t think I’ve enjoyed a game (not fangame, not Fire Emblem game, GAME) this much since I first played Red Rescue Team.

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I concur

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Middle of part 3

Summary

This is a very cool hack. I enjoy the interesting mechanics. Great story and characters. Feraligatr is best boy.

1 Like