Vanilla FE6 ported to the FE8 engine.
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Ver 1.6 - 11/18/2024 - You can Download the UPS patch here (Make sure to use a clean FE8[U] ROM) → Fire Emblem - Binding Blade (FE8) 11.18.2024
Ver 1.6 Patch Notes
- Updated Character Titles to their latest localizations
Bors: Iron Knight → Ostia’s Bastion
Ogier: Little Hero → Ostia’s New Blade
Elffin: Truth Seeker → Truth Beholden
Zeiss: Ebony Rider → Ebon Bolt
Previous Patch Notes
Ver 1.5 Patch Notes
- Merlinus shows up in the next chapter if he dies in Classic Mode.
- Merlinus Death Quote added
Ver 1.4 Patch Notes
- Fixed various Defeat Boss Flag conditional statements.
- Fixed missing Chapter 13 event.
- Fixed Chapter 6 reinforcements.
- Changed Chapter 14x trap arrangements.
- Fixed Thea maxed out Mag stat.
Ver 1.3 Patch Notes
- Orion’s Bolt Promotion Item now works as intended. Thank you to Shuusuke for resolving this bug. As a result, all instances where a Master Seal was placed will be reverted back to the Orion’s Bolt.
- Fixed Casual Mode issue where a unit would not exist on the map despite the Unit Menu telling you they are deployed. A minor visual bug will occur before the start of turn 1 when playing on Casual Mode if a unit is not recruited from Chapters 2 - 5, though it will not affect any gameplay elements.
- Fixed Swordmaster and Berserker class not receiving +30 Crit upon promotion.
- Fixed missing Paladin Axe animations.
- Fixed Rutger and Cath maxed out Mag stat.
Ver 1.2 Patch Notes
- For some unknown reason, the Orion’s Bolt Promotion Item does not work as intended. As a temporary hotfix, all instances where you can receive an Orion’s Bolt is replaced with a Master Seal. Master Seal can be used on any class. However, it should really be used only for archers / nomads as it is currently their only form of being able to promote.
- Changed Title Screen
- Fixed Brunnya’s Str Stat visual bug if played on Hard Mode.
Ver 1.1 Patch Notes
- Fixed Chapter 12 Infinite Preperations Loop.
- Adjusted Roy’s World Map Movement on the overworld for Chapter 12 if taken the B Route in the Western Isles Arc.
This ROM hack was made with the intention of saving ROM space by utilizing vanilla FE8 resources like animations and music when possible. Also, this 1:1 will allow anyone to build off the base of this engine to make their own FE6 reskins and edits with FEBuilder, but using modern FE8 hacks and other updates. Of course, this can be played just like any other Vanilla FE6 playthrough.
When I mean “FE6 1:1 Port to FE8”, I mean it in the most literal way possible, minus a few exceptions. Those inlcuding, but not limited to, FE6 portraits, Class Sprites, Map Tilesets, Item Icons, Battle Animations, Light Brand not having a flat 10 damage at range, Rapiers dealing effective damage against Nomads and Troubadours, Str / Mag split, and an optional Prologue that aims to replicate the Tutorial map from FE6. In visual cases, I tried to update it so it looks more pleasing compared to the vanilla counterpart, like the addition of Blinking Portraits and Nicer Looking Map Palettes.
When it comes to the actual code of FE6, I did my absolute best staring at FE6’s Event Editor, translating it into FE8’s Event Editor, and playtesting every single chapter side by side to make sure they’re identical. The same goes for Stats / Enemy Placements / Units / Scripts / World Map Events / and more…
Highlights and Features
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Optional Prologue that showcases what occured before the events of FE6.
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Casual Mode and Fixed Growths Mode
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World Map with Armories / Shops that can be visited which include items from their respective chapters.
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Ilia / Sacae Route Split can now be chosen from a menu after Chapter 16 / 16x instead of which of the two (Shanna / Thea) or (Sue / Sin) have the most EXP.
This ROM uses the latest Fan Translation for FE6 and includes various translation fixes due to official localizations. Examples include:
- Jutes → Juteaux
- The Blizzard Spear → The Freezing Lance
- The Tempest Bow → The Bow of Swift Wind
- Aquleia → Aquileia
- Dragon Sanctuary → Dragon Temple
- The Neverending Dream → The Unattained Dream
- I Campaign → Act I: Advance
- II Recapturing the Royal Capital → Act II: Reclaim the Capital
- Captivating Dance → Enticing Dance
- Distant Utopia → Far from Arcadia
Cuts / Limitations
- There are no World Map Nodes for any of the gaiden chapters or Chapters 23, 24, and 25.
- There is no Tower of Valni or Lagdou Ruins.
- There are no World Map Skirmishes
- Due to the nature of the Str / Mag split, for units that utilize the MAG stat, the Spirit Dust has been included as an item. The only way to obtain Spirit Dusts are through the Secret Shop.
- Some of the traps in the gaiden chapters like 16x will always be the same.
- Weapon animations like Aureola and Apocalypse all use Vanilla FE8 animations like Ivaldi, and Naglfar respectively. Themes like the Unit Death theme, Arena theme, Promotion theme, and Main Menu theme remain unchanged from FE8. This is all to save as much ROM space as possible. Speaking of…
- After all the edits made, the ROM’s size is 20.6 MB, which means users have approx. 10 MB of free space to work with.
If there’s any way to work around these limitations or if there are any bugs that you may come across, please leave a reply and let me know so I can update the ROM.
Flags and their Uses
- Global Flag 78 → Checks to see if Prologue was completed
- Global Flag 79 → Checks to see if Lilina is Dead
- Global Flag 7A → Checks to see if Route B was taken in the Western Isles
- Global Flag 7B → Checks to see if Sacae Route was taken
- Global Flag 7C → Checks to see if Sue is Dead
- Global Flag 7D → Checks to see if Sin is Dead
- Global Flag 7E → Checks to see if Dayan is dead
- Global Flag 83 → Checks to see if Galle is Dead
- Global Flag 86 → Checks to see if Fae is Dead
- Global Flag 8B → Checks to see if Cath was talked to once.
- Global Flag 8C → Checks to see if Cath was talked to twice.
- Global Flag 8D → Checks to see if Cath was talked to three times.
- Global Flag 8E → Checks to see if Cath is Dead
- Global Flag 8F → Checks to see if Elffin is Dead
- Global Flag 90 → Checks to see if Perceval is Recruited / Dead
- Global Flag 95 → Checks to see if Idunn was hit by the Binding Blade
- Global Flag 99 → Checks to see if Good Ending Epilogue is achieved
- Global Flag A0 → Checks to see if Zelot is Dead
- Global Flag A1 → Checks to see if Juno is Dead
- Global Flag A2 → Checks to see if Melady is Dead
- Global Flag A3 → Checks to see if Zeiss is Dead
- Global Flag AC → Checks to see if Perceval received the Knight Crest in Chapter 13 if Recruited there.
- Global Flag B2 → Checks to see if Douglas is Dead
Disclaimer
Because this was made for other ROM hackers to use, when it came to the custom build, I had to think about the general consensus and what people would “most likely” use since once a build is made, it unfortunately cannot be changed. The only thing to do would be to start from scratch. That being said, things like the Str / Mag split are in this ROM due to the nature of how other ROM hacks are developed.
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Credits:
FE6 [T2] Roy Master Lord by UltraFenix
FE6 Roy-Reskin [M] Echoes-Style by Jeorge_Reds
FE6 Roy-Reskin [M] Echoes-Style Sword Tip Glow by UltraFenix
Elffin-Reskin by UltraFenix
[Dancer-Base] [F] Larum by Redbean
[Nomad-Reskin] [F] Sue by RedBean
King (M) Zephiel Eckesachs by Elibian Nights
Roy Portrait by UltraFenix
Legance Portrait by UltraFenix
Henning Portrait by UltraFenix
Guerrero Portrait by UltraFenix
Oates Portrait by UltraFenix
Tick Portrait by UltraFenix
Morgan Portrait by UltraFenix
Sophia Portrait by Plant_Academy
Murdock Portrait by UltraFenix & Plant_Academy
Zephiel Portrait by UltraFenix
Spirit Dust Icon by Zelix
Legendary Weapon Icons by SacredStones
FE12 - Days of Training by RoyLili500
Battle Frames & Backgrounds/ Battle Screen by Sokaballa’s