This is an interesting idea. However, I cannot fully agree with your statement about stats. The magnitude of stats in an FE game do have effects on other factors of the game. I won’t go too long into this (because I do like the concept of this hack), so I’ll be brief and name two examples.
Hit rate. You did not halve every aspect of a weapon. The hit rates of the weapons are still in full force. The only stats that boosted Hit % were Skill and Luck, while Speed and Luck were the only stats to reduce Hit % when defending. Guess who benefits more by this change?
Attack speed. You did not halve what it takes to double an opponent. This means that it is now harder to double or get doubled. Guess who benefits more from that change?
The pictures show Eirika on Normal Mode in the beginning of the game (the second one is from the original FE8). Now, the game is harder for Eirika and easier for her enemy.
Personally, I agree that stat caps don’t need to be as high as 60, but the games who do follow those caps also design their games’ mechanics around them (though not always effectively). I thank you for making this hack and giving me this stuff to think about. This topic, I’m sure, will make for an interesting discussion. For now, I’m going to enjoy this hack.
P.S. Please change the movement picture. I see that you did change the movement back to normal. I don’t think people should get upset over something that’s no longer a part of the game.