So, it’s pretty well known that the smallest possible map in GBA is 1 screen, or 15x10 (HxW) Tiles. When thinking about the smallest maps, I started to wonder about just how much is possible with maps of this smol size. So I thought it would be fun to put together a blitz or challenge of sorts, where those interested can try their hand at making quality, tiny maps.
A few guidelines:
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Maps must be 15x10.
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Maps may be submitted as either not F2U, F2U, or F2E. F2U and F2E maps will still require credit to the original mapper if used similar to any other assets. Maps that are not labeled will be assumed to be not F2U.
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Any tileset, custom or otherwise, may be used. If the map is made F2U or F2E and has a custom tileset, please leave a link to said custom tileset (with credit!) as a form of consideration.
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(Optional) Give a brief description of the map, things like possible objective types, any notable map gimmicks, or whatever else you feel like sharing!
With the guidelines out of the way, let me give some examples!
(FE 8 Village, F2E)
As the lord speaks with a potential ally in the public commons/park of a major city, assassins encroach from all sides suddenly and with little warning.
Objective: Timed Survive or Rout, with 1 or more green unit allies that can be protected for rewards. Thieves or assassins with door keys or lockpicks appear from the bottom, possibly forcing the player to react to attacks from more sides. Brigands will threaten the northern houses, encouraging the player to split and move forward.
(FE 8 Village, F2E)
A more classic early game inspired map, less symmetrical while still loosely based on the previous design.
Objective: Defeat Boss or Rout, although personally I think this map would be best with some kind of incentive that encourages interaction with the southern stairs, either a thief escaping with a droppable or perhaps a green unit that needs to be recruited or defended.
(Link to the .tmx files:) https://drive.google.com/drive/folders/1Ye87_h5OuBLELtxKP5iKTmBCVxT5pUSt?usp=sharing