‘The Yawning Abyss’, an experimental map into testing tall cliffs with voids and cave walls, with a special thanks to RodgeAurablader in the FEU Discord for providing for me some palette differences, special tiles, particularly the bridge over the abyss!
Cavern practice utilizing my Revamped Cave Tileset which is getting an update later today. Lots of twisting holes above water.
Lorelei, a map inspired around a section of the Rhine river called the Lorelei.
…Along with the progress Gif of this map’s creation.
A desert map I created for fun when initially testing sand beaches and the extra tiles I added in my Desert Tileset.
Nekoyama Falls, Inspired by Noel Canyon’s massive waterfall section which is honestly one of the most interesting yet hard to execute map concepts. Probably would be a nice cutscene map, while not the greatest to play.
And a progress gif of this map’s creation, including the various palette ideas I rotated with (including Nickt’s autumn palette into an edit of that and then finally into a warm evening color.
All of these maps will be included in an update to my bucket of maps that’s at the top of the first post for use by the public. All fields tileset maps and cave tileset maps here require use of my fields or cave tileset.
EDIT:
Here’s a cave tileset map that I initially made when testing things out for a friend, which is a bit unfinished but will be finished when its posted for public use.
Here’s a link to my updated Desert tileset, used in all future desert tileset maps including a WIP canyon map for someone in FEU discord.
And here’s a link to my Cave tileset, which will be getting an update tonight as I forgot to update it a few days ago due to life stuff happening.