Just as the title says, name the worst weapon! But first:
Before you start naming any broken weapons from the SNES games, here’s a few rules:
- No Legendary Weapons:
- No Broken Weapons:
- No Unused Weapons:
- No Monster Weapons:
With that outta the way, I’d like to share my opinions on how I’d go about fixing them.
(Note I haven’t played all of the FE games though!)
FE5
Berserk Sword
It just feels rather redundant. It’s weapon rank is very high for a niche status effect, it’s might is that of a Short Sword, it’s STRANGLY heavy, it’s hit rate leaves much to be desired, its uses are around the lowest in the series (not including Siege Tomes), and you can only obtain it in TWO, count 'em TWO chapters in the game. And one of them is the final chapter!
How I’d fix it
Decrease the weight. Seriously. That alone would improve it by a wide margin. Increase the hit just a bit, make it like 65% or 60%. Lastly, make it a B rank weapon level weapon (not that it matters much since it’s so late in the game). I wouldn’t go that much further then that really.
FE6 (My Fav FE)
Hammer
Well, you kinda had this coming. We all know of the horrendous hit rates FE6 gives us. And that kinda sums up it’s problems really. I guess I’d point out the weight I guess too. Effective weapons were never FE6-8’s strongest points, but the Hammers downright useless.
How I’d fix it
Increase the hit rate. 'Nuff said. Maybe decrease the weight by 1, but thats kinda me spitballing here.
FE7
Silver Blade
I have plenty of experience with this one. To me, it just feels pointless. Enemy quality isn’t really that high to begin with, it’s hit rate is below-average, you only get one during the entire game (unless you count the Secret Shop, but there’s better item’s to get there in my opinion), and it’s uses are very low for a gba item. Not that outstanding.
How I’d fix it
I’d add 5 more uses to it personally, and maybe increase the hit rate to 65%, and maybe get it a chapter or two earlier? I find it a bit hard to salvage this one.
FE8
Elfire
Now hear me out, I know it’s the same in FE7 as it is in FE8, but what makes it worse in FE8 is that Sages get Light Tomes in this game! Adding a ton more better tomes to there roster. Why would you use Elfire over, say, a Thunder Tome? Or a Fimbulvetr Tome? It just feels to heavy to use in my opinion.
How I’d fix it
I’d increase the might and decrease the weight by 1. Thats it. Sure that would make it a bit powerful, but I feel like it just needs it so I can actually have a reason to use it over a Thunder Tome. But thats just me.
FE9
Bolt Axe
Maybe my opinion on this is a bit skewed because of the bad first impression I got from the boss that drops it (In my experience at least), but I just think it’s kinda useless. Most, if not ALL of the players axe users have TERRIBLE magic when you get the Bolt Axe. It’s might’s a bit low too, and you get it pretty late in the game. I just don’t see the novelty in this kind of weapon.
How I’d fix it
I can’t really think of a fix for this one. It’s almost useless without a good magic stat from any axe using unit. If you’ve got any ideas, drop 'em below!
FE10
Silver Greatlance
Now, as of writing this, I’m currently playing through FE10 for the first time right now, so I don’t exactly have the best opinion on it, but I feel like I’ve used it enough to get a good feeling about this weapon. In short, I don’t think it’s good at all. It’s extremely heavy, it’s hit rate is pretty awful in my opinion, and there’s also such a thing as a Steel Greatlance, which in my opinion is much better. So, pretty awful in my opinion.
How I’d fix it
Hm, if I could, I’d increase the hit rate to maybe 60% or 55%. Decrease the weight just a bit, and maybe add one point to it’s might perhaps. It doesn’t need too much to be truly great.
FE11
Wyrmslayer
It was pretty hard to find a truly BAD weapon in FE11 (Maybe because there’s not much weapons in there anyway), but I think my crosshairs land on the Wyrmslayer. It just feels like it had to be there for the sake of having the Sword-Lance-Axe effective weapon trio. But to me, I never really saw a reason to use it. Sword users in FE11’s might are generally on the lower side, so having the Wyrmslayer also have might on the lower side doesn’t really do much for our sword locked units. Plus there kinda rare to even get one, so there’s that.
How I’d fix it
Increase the might by maybe 2 points of damage. MAAAABYE decrease the weight by 1? Or give all it a 5% crit chance? Not much I can say really. It’s design is cool though.
So, thats pretty much my opinion.
Now, I’m doing this for research purposes. And for general interest! So lemme know what y’all think yourselves! And if I have good point on my takes! I’m really trying to understand weapon balancing for myself. I’d really like to know!
I’ll be sure to make a “Every FE Games Best Weapon” thread sometime!
Edit: I’m editing the title so that way yo don’t have to mention EVERY FE game. If you think I should switch it back, let me know!
Cheers!