Now, I’m really newer to these leading-hacks-thing, and I’ll give it a try, but just correct me if I’m doing something sub-optimally.
I’d imagine the process for making a chapter goes somewhat like this –
Story(Setting) -> Map and Game Design Ideas -> Events, Asmz, Full Script -> Considerations for Interweaving With Rest Of Game and Playtesting -> Revisions -> Next Chapter.
So to start, just a brief setting description for the prologue map(s), then we can get the mappers working alongside the fun ideas we have for goals and designs.
In terms of actual things you can do with events, I think you can do the same in FE7, just… more tediously. (Through various asmc’s, I mean, rather than setval and a single one). But it seems we’re all more familiar with FE7, sooo…I’ll just grab that.
… Now, writers, tell us how the prologue starts, eheh. @Siuloir, @Arch
I thought the story here was mainly Arch and Dei’s show, and that I’d only be acting in a supplementary role. To be perfectly honest I don’t really have much time to devote to a hacking project that isn’t Inheritance of Ash.