Blazing Renaissance ~ Planning

I can provide mugs When I feel like it

(I can technically battle-sprite, but I’d take far, far too long to actually finish it, so don’t ask unless it’s something I can cheat on with simple animation ex magic user who does fancy hand motions)

I guess this is going to force me to put some semblance of order to my setting notes, re: Inheritance of Ash.

But I’ll happily do some writing and music.

there;s aboslutely nothing i can do to help this hack sorry find another person

1 Like

My strong points are maps and events. I also have an interest in writing though I suspect there’s plenty of other more talented folks out there. Maybe proof reading/editing?

That might actually work out well. Basically, I want the writers to have as much freedom to tell what they want, so I want the setting(general layout maps) and goals(win conditions) basically determined by them. That said, they should keep an eye on making the goals interesting/fun, as @Arch wants to event. So we can use someone who can rewrite and work with the writers to either accomplish the same thing with a different goal or rewrite if necessary.

Speaking of, @Arch, when you think creative win conditions, think way outside the box. Like, outside the realm of events. I can make as many asm conditions as you want. The possibilities are endless.

After a brainstorming session with @Siuloir, we got some details hammered out for a potential plot concept that I’d been discussing with my friend The Blind Archer.

  • The tl;dr version of the background is that a recently deceased conqueror - who united most of the continent of Valsadia - left behind no heir, and willed his kingdom “to the strongest,” triggering a stiff competition between territories and alliances vying for the throne. Thus far, it’s mostly been skirmishes and self-promotion while viable candidates have worked to forge alliances and prepare for the coming war.
  • This plot takes place in the southern province of Grevana, where the Marquess (?) was recently assassinated, triggering an inheritance feud between his two children: the elder Prince Theseus and his sister, Lady Aderyn.
  • Well-settled coastal province with a strong military presence, to the north lay a deep forest which is home to native tribes of Centaurs, who have resisted human society and religion as the original settlers of this territory.
  • Also features a remarkably high nonreligious population, of which Prince Theseus is a member. It is still, of course, a majority religious population which fuels resistance to the prince’s superior claim.
  • I was thinking of either splitting the chapters between the two characters, or doing an Eliwood/Hector mode type of thing that changes the perspective completely.
  • Theseus primarily draws support from that solid block of nonbelievers who want to see one of their own in charge of the territory, the Centaur tribes who find his approach (freedom of religious practice/non-practice) the best bet for peace between the two races, and soldiers loyal to his claim as the eldest heir. A personal rift between the two camps leaves Aderyn to be seen only a usurper, rather than a sibling.
  • Aderyn gets her support from the motivated members of the religious majority who feel threatened by the idea of being ruled by an atheist. Like her father, highly spiritual and noblehearted. Popular sentiment is on her side, as Theseus often in the past has appeared as shrewd yet inept. Several other factions vying for the imperial throne see her as a continuation of the isolationist political views of the father, which would keep Grevana out of direct contention in the coming war. They see an opportunity to win an ally in supporting Aderyn, whereas Theseus is more of a wildcard.

And I’ve been thinking of some chapter goals to use:

  • FE4-style multi-seize chapter (already doable in-engine).
  • Escape mission (it’s gotta finally be done).
  • Defend villages (AFEV game overs if village is destroyed).

Those are the three I’ve got, and honestly it’d be great to communally brainstorm this. If we did a Eli/Hector mode situation (we’d have to get it to load on New Game the Eli/Hector mode select that appears after Lyn’s tale) it’d probably be about 5 chapters each, with a final chapter that harks back to the Sacred Contention hack (if y’all remember/have seen that).

4 Likes

If I can figure out how the crap the game stores the xyposition->unit map(seems to be adding ghost columns and rows that aren’t there O.o?) an escape mission should be easy. … hopefully.

Also, arrive conditions can be done through events only, but may still be worth trying.
Or how about this – arrive all/escape all condition – you get units off the map by having them arrive at a castle and you “win”/proceed to the next chapter when all your units are off the map(and at least your main character arrived/escaped, obviously)

Edit: How about there are like, 3 enemy tribes(though they’re working together), like an archer tribe, mage tribe, etc etc. And you win when you defeat all of any two of them(and recruit someone based on the one you didn’t defeat)

Sounds like a reasonably solid foundation. Yes, I’ll be happy to musick. I’ll stay away from writing because I know I’ll end up trying to rewrite the entire thing and then probably add on another 20 chapters to it.

1 Like

Theseus Mode:

  • Prologue: Surround enemy
  • Chapter 1: Arrive
  • Chapter 2: Seize all
  • Chapter 3:
  • Chapter 4:
  • Chapter 5: Rout

Aderyn Mode:

  • Prologue: Defend villages
  • Chapter 1: Escape
  • Chapter 2: Defeat ballistae
  • Chapter 3:
  • Chapter 4:
  • Chapter 5: Rout

That’s sort of the sketch outline that I have right now. Since Prime has also volunteered to event, we could possibly take one mode each (with only six chapters it won’t be too much of a time-consuming commitment).

I guess we’ll put this into motion when BLAZING shell’s final/first release version is released(I assume you’re still making edits to the thing?). I’m not sure how to make it start on the mode start thing, but I mean, there’ll be time to figure it out.

Are they meant to be played in order, with the conclusion to the entire story in Aderyn’s?

I don’t think so, but you just birthed an idea. What if certain actions in Theseus mode were to later affect your playthrough of Aderyn mode, and vice versa? Kind of like a Resident Evil 2 with its Leon A/Claire B scenarios.

That sounds like a really fun idea, plus it would make replaying the game a lot more interesting!

It could affect deployed units, and add more development to the storyline.

@Arch - The title I’ve been using for provincial heads is ‘Archon’. (Yay, more Greek!). Also, it’s just a fun word to say.

I like this idea. It’d even run well with the theme I’m trying to establish in IoA with both perspective and branching paths.

Not to be a downer, but I don’t think that would be possible with the way FE saves saves. Unless we like, jacked the “best playthroughs” data and somehow accessed that as permanent storage… (It’d be pretty bugged up if you tried to access that though). May be possible, but I know of no documentation on that.

It’d be easily possible if it automatically went to Aderyn mode after completing Theseus mode though, no?

Oh, some Oracle of Seasons/Ages shit.

Would the two modes share characters? If so, you could do a thing where whoever’s route you do second gets upgraded/different enemies, map layouts, and so forth.

You might be able to slot me under animating, as I’m doing a number of sprites for base IoA anyway.

Totally did not get directed here from a certain link in a certain topic of mine

I can help with mapping…!
And uh, that’s about it =3