If I do that, won’t the portrait then appear shifted to the right a bit when I use it in the hack? That’s fine if I have to do that, but I’d rather not have its position shift in-game.
I’m going to be going to bed now. I can test it easily in the morning. (Though if you’re curious for your own sake and test it yourself, I’d like to know the results!)
To build on what LordGlenn said, here’s a visual representation of the problem. (I’m using Usenti, in case you’re wondering)
Your portrait goes into the top 3 tiles of the left and right columns, which I have represented with these blue squares. Anything within these blue squares will not be shown when imported to your rom. To fix it, simply shift the portrait, eye frames, and mouth frames 4 pixels to the right.
However, there is also another problem with your portrait. It uses 17 colors+1 background color, but the GBA can only handle 15 colors+1 background color. You’ll have to change it.
One last thing. There is a patch that lets you put your portrait within those blue tiles, though you won’t need it. In FEBuilder, it’s called “Exceed The Portrait Hackbox By 4 Tiles”
After applying the patch, go to the portrait editor in FEBuilder. Then, set mug_exceed to 1. Now, you’ll be able to add 2 extra tiles to your portrait!