Wall of text
Yes, finally!
A swing and a miss. We will come back to this though. I’ll start by responding to you, explaining why you’re wrong, and then clarifying and recontextualizing my original thought AGAIN.
See you seem to be conflating difficulty settings with gameplay settings, which is fair. It happens all the time. Lets think about how difficulty in fire emblem is selected in your favorite game Fire Emblem: Fates
Now casual may seem like a “Different difficulty” but its actually a completely separate mode because you can’t play on two difficulties at the same time. IT EVEN SAYS MODE. I called casual a cheat code because it undermines the challenge of fire emblem by changing how the game functions. Merriam Webster defines a “Cheat Code” as such:
Obviously its not a “Code” but games have togglable cheats all the time.
Why is casual mode a cheat code? Because it removes a set of lose conditions and an entire facet of the game difficulty. Fire emblem difficulty come from map design primarily but its also got resource management in the form of units and items. Lets do a direct comparison because the most people don’t grasp what the differences are. In vanilla when you lose a unit you lose, them, all their exp, their entire inventory, in some cases access to an entire class/prf/chapter/other unit, a deployment slot, and whatever supports they had with other party members. What do you lose on Casual? Nothing. Maybe a turn or 2 at most. So I we were to play the exact same, THE EXACT SAME mistakes and all. I’d get punished and you wouldn’t you no longer need to manage your resources, AT ALL. And if you do, you don’t have to do it carefully. THAT’S CHEATING. Infinite/Near Infinite resources is the most common cheat code there is, and its RIGHT THERE.
Now normally when you make an argument, you support it. I made a statement, you made and argument against it. BUT YOU’RE WRONG ANYWAYS. WHY because we already established that casual mode undermines the resource management aspect but it also completely removes the Risk/Reward dynamic of fire emblem with NO EXCEPTION. You may say, “well what about restarting every time, that pretty much casual” and you’d still be wrong. You lose progress, the penalty for restarting the map is restarting the map. There’s no penalty to casual because there is no risk. A strategy game with no risk reward is hardly a challenge, we know this. Its why permadeath exists. Without it the fire emblem becomes a series of Mini, self contained challenges where you always have access to all your resources. Each map only really matters on its turn, the difficulty is no longer dynamic because the game no longer gets easier/harder depending on your performance.
Lesk says it best here:
Fire emblem as it was “intended” would allow for a FINITE amount of mistakes before you could no longer complete the game. Your run DIES. If I’m designing a strategy game to have a challenge why would I account for your actions NOT having consequences. Why would I NOT punish bad strategies.
I wasn’t making fun of you or being antagonistic. I was serious. Lets read them both together shall we. I EVEN BROKE IT UP FOR YOU
This sentence means the same thing as the one below. I admit that “preferred way of playing the game” is “valid”
Lets analyze it piece by piece and break it down as we go!
Column 1 |
Column 2 |
Not to say that |
[I am not saying] |
Casual players are not valid |
[Casual players are invalid] |
in their preferred way of playing the game |
[by playing how they want] |
they are |
[they are fully valid] |
Resynthesize!
[I am not saying][Casual players are invalid][by playing how they want][they are fully valid]
I say this again, four times.
You’re free to play the game however you like.
I respect your decision to play in a way different to how I play.
The way you enjoy the game is just as valid as how I enjoy the game and you are free to make any future decisions with regards to how you find that enjoyment.
I respect your autonomy to make your own decisions, those decisions are fully valid.
LETS DO THE SECOND HALF!
Column 1 |
Column 2 |
they’re just not entitled |
[Others are not required to provide] |
to any respect beyond the fact |
[anything further than] |
that it is a decision they are allowed to make |
[basic recognition and acceptance of their choice] |
Resynthesize again!
Others are not required to provide][anything further than][basic recognition and acceptance of their choice]
What do you know I said that again twice
But that’s it all you get and from what I can tell that’s what you want.
Casual mode is an alternative way to play fire emblem and I fully respect your choice to play that way.
So when you read this
And “Translate” it into this
I can only assume you either can’t read or didnt understand it. also this
Proves my point. You didn’t understand it. It went your head as defined by the Merriam Webster thesaurus
You’re punching above your weight. Don’t.
Sometimes I think you just talk to talk. The comparison is that gutter guards in bowling serve the same purpose as casual mode. It removes the biggest aspect of difficulty from the challenge. In bowling that’s the gutter; in Fire Emblem that’s unit death. Bowling with gutter guards it completely fine, its a single lane and other people don’t have to use them. Just like casual mode. But neither are designed around its use because it undermines the the challenge in such an invasive way. The gutter exists to pose a problem for the player. Players performances cannot be influenced by other players, just like in fire emblem. So the only thing stopping you from getting a perfect score is yourself. With gutter guards you will hit at least 2 pins every frame, you can’t lose. Just like in casual mode. “But wait” , you might think, “I can lose if my lord dies!” Yeah and you can still gutter ball with the guards up. That analogy was not an accident. My point with the analogy was it would serve no real purpose to create a challenge with no real lose condition if the goal of the challenge is to test a skill of some sort.
I don’t want “people” to engage with me I want you to engage with me. Answer this question within the context of the discussion:
Another thing.
You seem to think I care if people think I don’t like them. Let me clarify I have no issue with casual players, I never have. With regards to specific people I also don’t care if the think I don’t like them. I’ll clarify it even more
You argue dirty, you’re passive aggressive, you’re needlessly condescending and you’re a hypocrite. You don’t get to tone police, at all. Don’t do it.
We will come back to this though
Remember that?
Your "Tone"
To those who haven’t been paying attention here’s a recap:
RECAP
I make a statement, ghost cherry picks a part of that statement to misconstrue and mock. I clarify that part of the statement in so much detail that it cannot, in good faith be misconstrued and then pose a question toward ghost. Ghost then ignores that question, goes back to the original statement and then beings to address the tone of that statement rather than the content within it.
TL;DR Bro is running
Now either argue the point or don’t respond.