ngl I miss hacks without skills and any quirky mechanics or gimmicks (am i the only one here)
I want romhack with evolvable skills. Something like level 1 lord with astra but only gets 2attacks then at level 10 it becomes 3attacks.
Just limit the skills to 1 or 2. I just want the skill as the uniqueness of the character if you have two of the same class. Itâs fine if there are no branch promotions. Just evolvable skills.
Also maybe even something similar to FE4 weapons gaining stars.
Basically something that will grow throughout the story. Not just lvls and stats.
I would like to see Engage get the praise it deserves for SAVING fire emblem as a franchise
Thatâs awakening
Ngl you got me with SMT DS xD
I havenât thought about that but now i want it
Actually i did thought about SMT P3
But not DS xD
And yeah thatâs what I look at
Iâm looking for hacks that bring us other franchises using FE as engine.
Like Vesly did with Pokemon
My favorite hack for sure.
Thatâs why I started the YGO and Digimon projects.
I also love Fenriel work adding FF stuff into FE and also Castlevania
Zeiss also did some Digimon sprites
And yeah I would totally love to see more non FE content in this FE forum xD
But itâs a lot of work too so itâs hard to see and most of people here prefers traditional FE hacks
But i donât lose my hopes ! <3
Unpopular take: I want more canon relationships between characters, I like shipping and all but it feels like FE. And other types of media are scared to make canon relationships out of fear of fan retaliation. It started with GBA and kept going until Engage. Like I want more Caeda x Marth & Alm x Celica. Like Chrom x Sumia (minus Robin existing) could have been a nice lil callback to Marth and Caeda. This goes for both hacks and mainline FE.
I kinda want it to take more than three conversations to happen tbh (and/or non-plot convos with more than two characters on hem)
I didnt know talking three times could make people have kids, I gotta watch out when replying
I wanna see more fire emblem characters in the next smash game. For too long weâve been left with not enough representation in one of Nintendoâs biggest game series.
I wonât rest until every single mainline FE game has a playable character in smash bros.
TRS did it great imo. It had units which already had a relationship going on start with a support (which could also be one sided) but also had on map events which could increase or add new supports. So the âsupportâ dialogue felt much more organic and fitting to the current situation.
C support reached what affinity are you
I would like to see the community actually respect casual mode as an alternative means of playing Fire Emblem instead of some magically awful decision to make
Who am I kidding thatâs not gonna happen
Has the hacking community been able to implement characters whose name and gender presentation you can choose, but are otherwise their own perfectly cromulent characters yet?
Honestly something that I want to personally cook with is less standard convos on a more frequent base segment in a fe game - with it being able to react to both the story bits and events as well as providing somewhere not being the battlefield for eating food as a hobby.
And also tied into multi-character talks
For a game set in a medieval-ish era, there are negative cutscenes where people cook marshmallows around a campfire
fe7 commands me to the Dark affinity (I am forever cursed to give tactician bonus to Merlinus)
isnt OCAâs avatar that, kind
isnt the whole issue with âavatar-ishâ characters facing the disconnect of them being their own character
Iâd rather shame Easy diff. players than Casual mode players
and the latter is easier to balance anyways
Imagine actively shaming players for choosing something you put in the game
thatâs mainly why I wouldnât, tbh
if I ever had to cook something Iâd rather put a Casual trigger instead so the main difficulty point of FE (losing investments due to mistakes) is heavily reduced by not making those mistakes as unforgiving as they usually are (since a large chunk of players would savestate back to not lose a unit)
and also doesnât require to rebalance the whole game 2 times or more, with the game becoming cbt if originally built around lower difficulties, or the easy mode being an end turn simulator (or generally needing to work on maps multiple times instead of just one) or having to make multiple tweaks on different specific parts of the game constantly for each trigger
As far games go, I want to see something that will surprise me in a positive, pleasant way. Hot take, I know. I could dump a laundry list of personal opinions and preferences here, but upon giving this a modicum of though I reached the conclusion that most, if not all, of my favorite games or new features - not just FE, but in general - didnât start out as such. Some of the best things are the ones you didnât know you needed until it became a reality.
Oh, this 100% like please give me more development between the characters and their bonds, how or why they come to like each other. I want Slowburn, I want angst, I want will they wonât they.
Mega Man X9 announced. Enough said.
I would like to see a randomizer that includes character portraits and data from multiple games in the series as part of their pools. Much of this data can be stored and referenced from a master sheet and then inserted into the game data as needed. Itâs possible to include F2U portraits as well and pull them directly from the repository for increased variety.
Iâve always thought this would be a really cool addition to stand alone randomizers. Not only does it give even more variety to a playthrough, but it would be interesting if a âgame-lockedâ feature were included where characters from multiple games retain as much of their original features as possible.
For example, a session might pull Marty from FE5, using his growths, starting equipment, stats and class. The playable cast would be a remix of all the FE characters available, without directly randomizing their inherent characteristics.
There may need to be some approximation based on source asserts and the game being randomized, but I think itâs feasible.
I would play and enjoy casual mode if the games were designed in a way where itâs enjoyable. (for me, duh)
Unless youâre playing one of the newer entries the rest of the fire games & engines are built around permadeath and itâs what gives the game nuance and stakes for the player. (again my personal experience)
Tactics games donât have permadeath cause each character has so many spells/abilities that each turn is very wild and the goal is really just to beat the chapter/battle not to keep everyone alive. (obviously story is a big deal, but even I canât stomach visual novels more than once a year)
Imagine playing a 2d mario game with no pits, it wouldnât be very fun unless you can design it differently and create other things to provide interest instead (Yoshiâs island on snes/gba does this really well.) (lol obviously games like lego starwars exist where you kinda just walk around and punch bushes, but FEâs target demographic is the 11-35 crowd, not the 3-7 crowd.)
PS. added a bunch of qualifiers before I get the classic âtHaTâs YoUr OpInIoN!â response.
EDIT: My genuine opinion is that if someone made a hack where casual mode is the only mode & designed around that it could be really fun. (obviously you could include permadeath as a toggleable option or something, but it would pitched as âhardcore modeâ or something instead of being the default.)
Doesnât matter what your take on how it plays with the design of FE.
These kinds of responses are exactly what I hate to see, taking such a combative role against simply a bit wish for a mode to be respected by the wider community and it really does suck that that much canât even be afforded.
I will say a lot of discussion about casual mode leads to people being so up their own ass about some notion of purity or challenge, it doesnât fucking matter no argument can be made for justifying disrespect towards those who play on casual mode whether its in the base game or not, and whether itâs designed around or not.