Get it here!: https://github.com/lenhtilGreens/PyxelToFEB
Brief: Given a tileset image, you will be able to generate the chipset and map_chipconfig files necessary to import into FEBuilder (and optionally populate it with terrain and palette data if you include a properly formatted TMX/Tiled file).
What you will need:
- The script : convertXMLtoMapChipConfig.py
- Python3 : You may need to install Python if you don’t already have it on your OS
- PyxelEdit : Image editor that specializes as a tile-based environment. (I’ve had some issues using it as a drawing program, but it generates chipsets well and the tile/map functions are intuitive/useful.) Free version is fine.
- GraphicsGale : Usenti might work, but I am more familiar with palette manipulation via GraphicsGale so used it for these examples. If you’re only importing 16 color tilesets, you don’t need to worry about it.
- FEBuilder : Naturally, since this generates a .mapchip_config file.
Read the readme in the repo for the process. If you have any issues/crashing, let me know and I can try to help.
The scripts work but they aren’t necessarily robust (I’m more graphics than programming experienced), so having the right input is important.
If a more experienced hand wants to improve the code, feel free to use it however you want!