Just a thread overall to discuss potential mechanics or concepts. I’ll try to keep these within the potential realm of FE GBA hacking, but if you have ideas that use concepts from newer games or just entirely unique concepts, feel free to stick them here as long as they’re generally based in SRPG territory. I’ll start with a few of my own.
Raid-style bosses. In this case, a giant Golem surrounded by many spirits. The Golem has huge HP and Defense stats, 3 movement, attacks at 1-3 range, and uses the skill Barricade to limit the damage it takes from being doubled. It’s surrounded by many Spirit enemies. The Spirits don’t have any offensive abilities, and instead act as supports for the Golem. They all have Kishuna’s anti-magic field effect, but to a much more limited extent (3 tile radius), and have AoE healing skills that keep the Golem alive if they aren’t taken down. There are effectively multiple ways to fight this kind of boss, either by hunting down the spirits and then bursting the boss with Magic or by just ignoring them and brute forcing into the boss. This kind of boss can exist as a stand-alone challenge early on, while later encounters can force players to deal with waves of melee enemies alongside this, have enemy summoners summon more Spirits to protect the boss, and give the Golems different kinds of weapons with various effects.
A game with a weapon that defines the lord. Instead of a single character claiming the status, a weapon usable by all characters and classes gives them the ability to seize. To counteract the potential for snowballing, that weapon acts as a curse, inflicting stat debuffs on whoever carries it and leaving them incredibly vulnerable, possibly not even being able to attack at all. Writing for this could humanize the weapon I guess? Or just focus on telling a plot driven story over the characters, maybe something about a group sharing a heavy burden.
A Lord Weapon that has unlimited use in combat but has a limited amount of uses as a savestate. I’m not sure which slot it would technically take, whether it be the ferro-electric one or one of the three default ones, but either way savestates exist so whatever. Or it could just spend a use and pull up a prompt telling the player to savestate? But that doesn’t seem very classy.
If a Unit dies while they have an A-rank support with another character, that character gains the ability to Summon them from the beyond as a spirit. This Spirit can’t attack, be attacked, or move, but it retains the support rank it had with that ally. It can also act as a Light Rune with support bonuses, as enemies can’t stand on the tile they occupy. Ideally they could be only used once per map and vanish after a few turns.