This is a message from Lord Nergal. I await you on the dread isle. (TiaMfLNiAyotDI)

When you press “load all bosses”, it looks through all characters with the “boss” bitflag and loads them. For players, it loads characters from unit ID 1 ascending until you have 50 players.

Okie Dokie :ok_hand:

imagine being this petty just because of someone’s naming convention for a tech
i know this is obviously a jab towards Zane and this just devolves into something so annoying

Vesly, just stop. Grow the fuck up.

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Since we got a flag about this thread:

  • While I think that the snip is petty (no, you will not convince me that the literal gorgon egg in the post explaining the name is benign), Vesly is entitled to name his projects whatever he wants.
  • Due to this, I am going to ask that people respect the name that Vesly has chosen, and refer to it by it’s full name or abbreviation. I, for one, am excited to make use of the This is a Message from Lord Nergal, I Await you on the Dread Isle debugger in my own projects, and think people should do the same.
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TiaM actually sounds like a cool abbreviation tbh
Or just Tia if you’re BORING

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Yeah the name is cool and funny. Gives it tons of personality and what is cooler than a hammer? A hammer with personality!

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Hey, I’d like to apologize for mentioning gorgon egg as another resource with an amusing name. I thought I was being funny, but clearly it didn’t come off that way, so: I’m sorry.

I can be petty or obstinate at times, but I try not to get carried away. I think that tone can be difficult to convey over the internet, and that sometimes I come across differently than how I intend to. I just want to clear the air and say that I genuinely want to get along with everyone and have a good time. I hope there are no hard feelings :+1:

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I have the same problem irl, man. It’s all good.

WExp menu


I made this one look nice based on the stat screen which took some time but for some reason units are hanging out inside this menu. Perhaps because I had to draw the menu on BG2 instead of BG1 like everything else.

Supports menu


This one is barebones because I was lazy.

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@Popular and @GeorgeCalibur69420 reported this bug with extended weapon description box that I accidentally caused with TiaMfLNIAyotDI:

Shackled_Rando_v2__GBA_patched

To fix it,

  1. FEBuilder → Hex editor → Ctrl + G → 8A118
10 B5 0E 4C 20 1C 79 F7 0B FE 20 1C 18 30 C0 46
  1. Paste this at the address 8A118. This restores part of the vanilla function ClearHelpBoxText to how it should be for the extended wep desc box.

Installing TiaMfLNIAyotDI will no longer break the aforementioned hack. Sorry!

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Holy shit is that Larry Haban from Shackled Power?

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Hi there! First off I wanted to just say thanks a ton for creating this, very useful tool. However I’ve noticed a bug when setting boot to restart or restart 2, all enemy units load as blue units, however they seem to become red again if setting it to resume after the fact or just manually restarting.
Additionally I noticed it affects player unit stats in strange ways, and these do persist on the resume.

I can reproduce it pretty easily but I have no idea if it’s something specific to my buildfile or not because I’d be surprised such a thing would go unnoticed.
Though the fact its impacting unit stats makes me think maybe it’s buildfile related so, if you cant reproduce it feel free to ignore me.

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no no, you were right, it was totally broken

I think I’ve fixed it now so please update

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Oh huh that is a surprise I was so sure it was on my end! Thanks for taking the time to fix it, I’ll be sure to update as soon as I get a chance!

Sorry to ask, because I’m very new to this. When I try to install via this method, it gives me an error that says this:
——
3 errors encountered:
File Installer.event, Line 52, Column 1: No code named FILL found.
File Installer.event, Line 186, Column 1: No code named String found.
File Installer.event, Line 187, Column 1: No code named String found.

No data written to output.
——
I wonder if there’s something wrong on my end. Could anybody give me a hand on this?

@soloteapls you need colorzcore.exe

image

put the path to it in settings in febuilder

https://github.com/StanHash/ColorzCore/releases

I didn’t expect the response to be so fast.
Thank you so much! It works now.
Thanks♪(・ω・)ノ

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Pressing L/R while using tiamflniayotdi cycles through units, but it would break if you cycled to units that were off-screen, so I’ve fixed that now.

I’ve also recently added Supply and List commands.

I found in my own playthroughs, I was lazy during preps and would forget to distribute items properly. As a result, I would cheat and spawn in items I needed, but only if I had the vague recollection of having that item somewhere. I’m hoping that this will keep me a little more honest…

mGBA_hZ2jsjEZ1J

Please enjoy responsibly.

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Autoplay causes all units that haven’t acted yet on the current phase to be ai controlled. The ai for this is simply the vanilla one. If you’ve made it so berserked units cannot attack their own army, this update would undo that, so you’d need to edit a line of code in this.

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After many hours of work, I’ve ported over some of tiamflniayotdi debugger to fe6 and fe7:

It takes a lot of work to make it work for fe6/fe7 as well, so I don’t expect to get every feature working for them. But here’s a few core features working, at least!

13 Likes