Goop Zombies
Requires C48 hack
EDIT: fixed early C06
Here’s the female FE10 soldier. Includes map sprite and class card.
Also a bunch of other things.
Armored brigand
Since one of the armored brigand’s map sprites was messed up, I fixed it and made a set of moving map sprites for it.
Improved mercenary map sprites.
FE10 Armor Knight
Female SALVAGED cavalier class cards (credit to RobertFPY for the original ones)
FE10 armor map sprites in the style of the vanilla armor knight. (Credit to Nuramon for the original armor map sprites)
That’s all. I’ll be making the female dragon lord soon.
Really good stuff, Flasuban.
I dig the FE10 Knight class card xD
I made the animations and the map sprites.
Well I also have something to share today.
It was exactly 1 year and 1 day ago when I posted my first animations here in the topic and on FEU as a whole!
The first three anims I ever posted where my first horrific attempt on recreating Zelgius, the FE10 Knight, an edited sniper and the General with a shield. Most of these three already received an overhaul some time ago. So I figured it’s time to revisit the General animations.
So here is he:
Now available with and without a cape as well!
Credit: Nuramon, The Blind Archer (for the alternativ Axe animation) and DerTheVaporeon (for the magic animation)
All of this in one package!
That’s all for the moment. Have fun!
Small edit of Pikmin, Maiser, Ukelele, and SD9k’s Repalette of Temp, Black Mage, and Wan’s F!Rogue, help from Pikmin on the ears
EDIT: Moved tail in dodge frames for consistency
Just an edit of the existing animation, which itself is an edit of the ranged sword animations, /shrug
Also because I felt it necessary, F!Thief Repalette but same edits
(No separate unarmed animation because sword dodge and idle frames and unarmed dodge and idle frames are identical and unarmed consists only of dodge and idle frames so there’s no point to it)
I noticed a slight error in the Dart animation.
I am still quite new to this, but I think I managed to fix it.
Perhaps this is useful to you @Klokinator ?
Pirate (F)
Credit: oracle_of_fire and Sploder for the animations, Mikey seregon for the map sprites.
Female pirate handaxe animations cause freeze everytime she double an enemy that can’t counter her (like the pierce glitch iirc) because of lacking c01 code.
I fix it by import the c01 code.
https://drive.google.com/open?id=1ItPRZ_8M3IxmeTvO_2E_YsyOrHa8JyOD
Using my unsophisticated Microsoft Pain(t) skills, I have cobbled together a shemale bow assassin by surgically pasting the female assassin head onto the male bow assassin body. Let me know if there are any issues since I haven’t performed this manner of debauchery before.
https://drive.google.com/drive/folders/1w-OlzWJcZJykNukYgPtj6Wt-kxaPHRze?usp=sharing
I’m still alive! Thaumaturge now has a sister, so here’s a super-complete package with map sprites and class cards for M and F tommys.
Design by Pikmin1211 with special thanks to GabrielKnight
Magic animation by DerTheVaporeon and Maiser6
Palettes by Pikmin1211 and DerTheVaporeon
Map Sprite by Pikmin1211 and DerTheVaporeon
Class Card by DerTheVaporeon
Now with less shirt! See the sub-directory in my previous link.
Made an unarmed dodge animation for @beccarte 's Female Bow assassin with shirt, as I didn’t find one in the repo. (this animation is pretty sweet by the way, I’m using it for my project). It was literally changing like 4 pixels, but it may save someone else some time down the line
EDIT: Old link was bad, here’s the new one
(https://www.dropbox.com/s/vftafojewfhe4li/8.%20Unarmed.zip?dl=0)
Finished up a bunch of spell animations,
Do you like myrmidon ?
I don’t really like the GBA myrmidon, it looks weird, so I made this :
It’s a myrmidon from Fe Awakening
The original sprite was made by Iscaneus, I just recolored and animated it (based on lyn lord), so if you use it, credit Iscaneus please.
Okay, maybe one day…
or now :
Hope you like it
Fixed Marlon’s FE7 Draco Zombie’s port, now it is posed accurate in frames, position and own crits.
Just without the roar landing part.
Remember that crusty old Dragoon with the wacky palette? Well now you don’t need to!
Now with a workable palette, less weird map sprites and an actual class card.
Original Dragoon by Mercenary Lord and NYZGamer
Repalette and touchups by Pikmin1211
Lance animation by Maiser6
Unarmed animation by Maiser6
Map Sprites by Pikmin1211 (Original Uncredited)
Class Card by Pikmin1211 (Original Uncredited)
By the by if you know who had made the original map sprite and class card please contact me so I can update that information. Thanks!
Today I’m happy to bring you The War cleric from Fe Awakening
I create things that I need for my fun projects! Nobody else worked on them, although Wan was great at helping me make sure that it looks good (but I’d like my name credited if you use them, feel free to do so).
Here’s a winged Thief animation that I made a while ago. Wan really helped me make it a bit better. Her wings fold up at standing and fold out when attacking.
I attribute the inspiration for this one to the Ephraim project DerTheVaporeon and Pikmin1211 worked on where they gave them animations for all of the physical damage types. The palette was also taken from DerTheVaporeon and Pikmin1211’s repack of Ephraim.
And here’s a makeshift Kitsune/Ninetails type transformation, with a dodge as a Thief. While it really isn’t a ‘kitsune’ or ‘ninetails’ animation, it’s as close as someone like me was going to get with the limited amount of effort I wanted to put into one joke.
Not sure how to format this, but I will leave the links to each of them here.
Flying Thief
Ninetails and Kitsune animation
Staff/Magicphraim Animation
So, today I decided to goof around, until I found out that the War Monk was using attack frames as dodge frames for the Staff/Magic animation. Oof! These are the frames intended to be in:
Luckily, I fixed that today. Make sure you download the updated files here!
Also, shoutouts to @Author_Pendragon for the Staff Map Sprites!