I made a repalette for Milia Highlander because I’m planning to use that for my lord’s T0. This repalette matches the axe color to the top instead of the jacket trims, that’s it.
Because it’s an edit of a free to use animation I see no reason not to make it free to use.
I also created an unarmed animation because that didn’t exist. This is compatible with the default Milia palette.
Not included in the package are the animations for the axe Yggdrasil and the scythe Dreadnought. There’s no reason for me to repalette them as I have no use for either of them and they’re still compatible anyways.
Hey there! I made animations for the Reaver (T3 Warrior) class. (That I finished about a week ago XD) Based on Boyd this time. Hope you enjoy.
This is the axe animation. The crit is meant to be Colossus.
Also, the (Cross)bow animation. Although it ended up looking more like an assault rifle… Not that I’m complaining XD.
Download link:
(I’m also including an early WIP, because why not :D)
smol update:
(Gifs go here, whenever they want to load) Download link
I gave the reaver a little bit of foot movement, mostly noticeable in the crossbow animation. Flasuban has already volunteered to improve the animation further. Thanks man!
A few animations I made using a part of Mikey Seregon’s Arcwind animation. There’s not much to it but it gives an alternative to the Exaccus wave for a ranged physical sword. It’s basically one animation but I’m including a couple of recolors I did as well. Sword Wave FE10 Ragnell Wave FE10 Alondite Wave
I forgot to mention but the SE reference is for the Exaccus ranged SE. You can simply import it to the slot 11E from FE6 and you’re good to go.
Made a more game-accurate FE10 Alondite Wave for my hack. Figured I should just post it here too. I’m sure it looks kinda similar to the one Dededester made but it’s a bit darker.
Hi again.
I made animations for the winner of “Best Wizard Hat” award for 25 years straight, the Red Mage from Final Fantasy. It’s meant as a promotion for tricksters or battle sages. I used Pikimin’s stills’ F2U Adventurer sprite as a base. The akward pauses are usually from loops and rarely play in-game.
Magic:
(The last loop, with the glitch effects was supposed to play in case of miss. But it won’t ;_; )
Got another updated animation! This is an edit of the original Tactician Mark by @marlon0024 and @asael (no account on here unfortunately). As you can tell I used the Bionicle symbols from the previous sorcerer animation posted, so thank you again @Huichelaar! Last but not least some credit goes to @Klokinator for help and ideas for the attack and crit.
Hunter
Based off a still by Leolink and the Shadow Dragon Animation.
The animation has a free unused color that was originally intended to be used as a third hair color in alternate versions without a bandanna
Download
Credit: Leolink and Spud
As always these are free to edit or improve, the hunter in particular could easily be converted to utilize that free color.
I made small improvements and an unarmed animation for Leolink & Spud’s Hunter. For example, the bow string no longer goes through the right arm as if the Hunter was a ghost.
I finally finished my improved FE10 soldier. Took me a long, long while to get around to it. No class cards or map sprites, I will get those finished at some point. Just want to get the animation out there before I forget about it.
Credit goes to Leo_link and Nuramon. Leo animated most of the critical and Nuramon helped me with the initial still.
After months of work, I finally finished my edits of the frontier tileset. Credit goes to Wave and Zoramine for their original edits that I worked off of.
Package includes tile config, 8x8 tiles, and tile animations.
To put this issue to rest, here’s the animated zone of the tileset. Anything outside of this will not animate at all. There are non-water tiles in this area, but they aren’t animated with the rest of the water and they aren’t the bridge tiles. The bridges are outside the animated zone, can confirm. It’s likely just a trick of the eyes, since I see no bridge movement on the gif I posted either.
@RedBean’s Bernadetta lance animation got scripted. Also there is an alternate bow animation by me as well. Turns out @Marlon0024 had already made a script for it.