Terrible Romhack Ideas (and some not so bad ones too)

Five nights of the Emblem of fire: “What you have to do easy, watch the cameras, check that everything is in order and most importantly, don’t let anyone in.
And also, no matter what you do, no touches Freddy”
An security guard of the night shift

It’s basically about surviving five nights (lie, are six nights and possibly seven counting the customized night)
but in fire emblem… with cameras, Doors and various endings…

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Nothing’s topping this. It’s time to shut down the thread.

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This goes hard and is definitely possible

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ASCII emblem: FE game in the style of the game Rogue made in some primitive programming languages like java, c++. Theoretically it works and I feel like someone would do this but none actually did.

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Boom, there’s your Carcino 802 pitch.

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You thought all the other ideas posted in this thread were terrible? Well, I think I’ve got them beat!
The Adventures and Misadventures of the Hikikomori Fujoshi Aoi Yamada, who Lived an Ordinary Life and whose Only Friends were Other Strategy Role-Playing Game Forum Users until the age of Sixteen, when she was Transported to a Fantastical Realm With Ice Icon Mechanics Full of Scantily-Clad Adonises who Aid her in her Journey to Attack and Dethrone God

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Celica’s route but from Leon and Kamui’s perspective. Perhaps the historical records don’t show that Saber sent his sister as a decoy to be sacrificed to Duma in Celica’s place, who knows?

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Fire Emblem but it’s “A tale told from historical documents” except it is very, very clearly biased in somebody’s favour to an utterly comical degree.

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what the hell is happening emblem: all of the above

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I was going to make this thread then I found out this thread already exists. How awful does this sound?

A Ryoma parody named something stupid who dies in his join chapter.

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why are you like this

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1-N Range Emblem: There are no blind spots. Every single weapon has the same range. It can be 1-2, 1-3, or higher if you want to be more cancerous.

The same chapter reimagined in many ways.

Examples:

  • Units have different weapons (you may notice that the nice young morality chain priest or the caring older sister trobairitz has a staff that may be useful for the specific strategy in a variant or two)
  • Different units are on the map with different purposes
  • Units start at a different area on the map
  • Classes have different stats
  • Different objectives (rout enemy, defeat boss, escape, survive 10 turns)
  • Different terrain
  • Different battle calculations
    • CON’t, STR offsets weapon weight
    • CON’t, SPD offsets weapon weight
      • No weapon weight at all
    • Each unit has an FCM
    • Different follow-up threshold
  • No Weapon Triangle/Trinity of Magic
  • Different weapon triangle on the same level as the OG (tomes beat daggers beat bows beat tomes)
  • Anima has its own sub-Trinity of Magic
  • Weapon level instead of ranks
  • Weapons aren’t locked by class
  • Valentia/Fodlan-style magic
  • Priority countersmash
  • Turnwheel
  • Unbreakable weapons
  • Different rescue system
  • Capturing
  • Skillsys

And that’s not even getting into the potential story variants like a perspective flip where you control the antagonists and fight against the strategy you employed!

The one consistency throughout all variations is the characters, who are representations of different common archetypes: Mario Bros (and their Nabbit squire), seasoned archer, noble armor knight, humble pegasus knight, you get the idea. (Names are after numbers/days/months in Old High German: Ein, Zwene, Dri, Fior, Fimf, Sehs, Sibun, Ahto, Niun, Zehan, Einlif, Zwelif; Sunnun, Mane, Ziu, Wuotan, Donar, Frija, Inguin; Wintar, Hornung, Lenzin, Ostar, Winni, Brah, Hewi, Aran, Witu, Windume, Herbist, Hailag)

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Backstab Emblem: Every unit “faces” the cardinal direction they chose for the last action they took (e.g. the last direction they attacked or walked). You can only counterattack attacks from that direction, and any attacks from the opposite side automatically crit.

Protagonist Emblem: You play as Death, a single, ultrapowerful unit, and your goal is to kill the parents of every fire emblem protagonist ever in a single grueling battle. If you kill the protagonists themselves, you lose.

Orphan Emblem: FE8 but characters who even mention their parents, alive or dead, are not included in the game. Erika and Ephraim are replaced with civilians with no lines and 1 in every stat

Fire Nation Emblem: All your units know Fire and eventually Elfire in addition to their normal weapon proficiencies. Your goal is to defeat the other three nations and then face off against the Avatar.

Amnesia Emblem: After battle preps, all your units are represented by a black square, and you cannot view their names, portraits, abilities, stats, or inventory. You may attempt any action with any unit, but if the unit is unable to perform that action (attack at 2-range, for example) its turn is wasted.

Emblem Emblem: Letters, words, and numerals are replaced with pictographs. Good luck.

Eliwood is the hardest despite the fact he has 1 max HP

Oh hey, Pyoro mentioned something kinda like this in my art thread!

In Chapter 2 you get Mayfly and anthropomorphic Mayfly.

They leave your party at the end of the chapter, If you get an A/S rank support with another unit by the end of the map you will get Mayfly’s child on the next map.

Mayfly’s child will also leave at the end of the map unless you pair them up with an A/S rank support with another unit, The next map you will get Mayfly’s child’s child on the next map, the unit can not be the unit that A/S ranked Mayfly.

Mayfly’s child’s child will also leave at the end of the map unless you pair them up with an A/S rank support with another unit, The next map you will get Mayfly’s child’s child’s child on the next map, the unit can not be the unit that A/S ranked Mayfly, Mayfly’s child, or Mayfly’s child’s child.

Mayfly’s child’s child’s child will also leave at the end of the map unless…



If skills exist the child units have Mayfly’s personal plus one random skill from the other parent.

The children will be auto leveled based on an average or some other math taking from Mayfly’s growth/bases and the other parent’s growth/bases.

All children have unique names and portraits.

Mayfly each child you make will appear in the credits with the ending “Died at [map unit was present on]”

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So like tactics ogre?

My suggestion would be to use old RPGs to make a remake, like Ultima 4, Emerald Dragon, Lodoss War and other traditional RPGs.
Another idea I can give is an adaptation of Jason and the Argonauts, I think the fantasy elements and monsters would fit the engine like a glove.

Somehow I must’ve missed this post.

I’m actually gonna play 1 hp emblem, it sounds like it could be fun.

EDIT: So I actually meant every unit has 1 hp, not just player units.
I got excited so I went ahead and created it myself. (Patch to a clean FE6 Japan file)

Could it be? Campaign for North Africa playable in a reasonable amount of time?! Nah…

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