Having played through a couple romhacks that emulate the ye olden days of Kaga-era, pre-GBA Fire Emblem, and looking back at Geneology and Thracia for ideas, I’ve been mulling around in my head how having 20 as promoted stat-caps across the board compares to the aggressively high caps of the Three Houses and FE9/10. It seems to me that it breaks down into some strong pros and cons in favor of 20 being the highest stat for non-HP, but I was curious what the vibe from the FE community was and how they felt
My Thoughts:
Pros
+The value of Bases and promotion gains is much more significant, a +2 to Strength on promotion is now a 20% boost in combat ability and represents anywhere from 2 to 5 levels of jump in viability
+Encourages early promoting- there’s a loss of 5 to 10 levels of potential stats, which could potentially hurt some endgame stats like hit points, but the benefits of capping, large stat bumps, and weapon ranks frequently outrank the costs
+Increases the value of passive stat buffs- more and more, I like seeing little bonuses on personal and legendary weapons to carve a stat based niche for characters, and with everyone having an even initial playing field of a max of 20, the flat bonuses stand out more on the relevant characters, without feeling like too much stat inflation
Cons:
-Growth Units/Classes factor less into character design; Over a 20+ chapter rom-hack, the value of high growths and/or trainee classes seems less valuable and viable compared to a pre-invested character; its likely both the high base and the high growth character can reach 20 in their relevent stats, its just the formerr has less chance to be a liability and doesn’t need time to snowball to reach those same stat values
-Strategic Quagmire: This is more a personal problem then a design problem, but when everyone has 20 speed, its much harder to both strategize as a player and design a map as a designer where it doesn’t turn into some kind of bottle-neck or scrum where whoever has more units or healing to throw into the mix comes out on top. I’ll take the L on that one and just admit I need to think moer creatively and leverage more then raw stats when it comes to late game maps