Wow! Very nice!
Your sheet will definitely serve me well! It really, really helps! Thank you!
However, that sheet is quite similar to the sheet I extracted. Well, I had accidentally deleted the 240×160 on that sheet, so either way, it helps!
“MisakaMikoto Apocalypse port to fe7 JP” patch I tried to download, but for some reason it didn’t download, so I’m giving up on downloading this patch.
Well, I actually have the patch myself, but I would first need MisakaMikoto’s permission to send it to you. If you could get that, I would happily send you the ups patch.
I tried to recreate Blood Tome.
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Made by SHYUTERz
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Recolored by Lovemachine
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These are only compatible with up-and-coming CSAs. If you want to use them in FEditor’s CSA, just let me know and I’ll stretch the image to make it available in FEditor.
So I’m using CSA_Creator in FEBuilder to import the Blood Tome Recolor CSA. Unfortunately I get this issue, where the game stalls when the attack misses:
Maybe I’m doing something wrong. Here’s a report7z if anyone wants to replicate the issue:
First off, if you’d like to submit a report.7z you should do that in the febuilder topic. That aside I can tell you without even looking at your report that there is nothing wrong with your game. It’s a problem with the spell animation script that needs to be fixed. By default the script has the termination code (~) all the way at the bottom of the script. It needs to be in after C1A but before C1F like so:
For the time being you can implement this fix yourself until SHYUTERz uploads an official fix. I’ll bring this to SHYUTERz’s attention if they don’t see this post.
I have changed a little from the original.
In FE, the enemy is displayed on the left side, so I try to cause the explosion to occur on the left side.
To make it look better, the stars are moved a bit slower than the original.
Also, in the original, the screen is flashed when it explodes, but it is deleted because lighting one frame damages health.