Spell Animation Archive/Let's Have More of Them Project

Wow! Very nice!
Your sheet will definitely serve me well! It really, really helps! Thank you!
However, that sheet is quite similar to the sheet I extracted. Well, I had accidentally deleted the 240×160 on that sheet, so either way, it helps!

“MisakaMikoto Apocalypse port to fe7 JP” patch I tried to download, but for some reason it didn’t download, so I’m giving up on downloading this patch.

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Well, I actually have the patch myself, but I would first need MisakaMikoto’s permission to send it to you. If you could get that, I would happily send you the ups patch.

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Apocalypse Animation

Apocalypse

For Production

The remake of the apocalypse animation is complete!

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Oooooooooooooooooooooooooooooooooooooooooooooooooooooooooohhhhhhhhh. Nice job, this is awesome.

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I tried to recreate Blood Tome.
ーーーーーーーーーーーーーーーーーーーーーーーーーーー
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Made by SHYUTERz
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Blood Tome

ーーーーーーーーーーーーーーーーーーーーーーーーーーー
Recolored by Lovemachine
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Blood Tome

ーーーーーーーーーーーーーーーーーーーーーーーーーーー
These are only compatible with up-and-coming CSAs. If you want to use them in FEditor’s CSA, just let me know and I’ll stretch the image to make it available in FEditor.

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Be careful with Lyon’s critical animation. Lyon’s critical animations will cause any Spell to malfunction in Lyon’s critical animations.

So I’m using CSA_Creator in FEBuilder to import the Blood Tome Recolor CSA. Unfortunately I get this issue, where the game stalls when the attack misses:

Imgur

Maybe I’m doing something wrong. Here’s a report7z if anyone wants to replicate the issue:

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First off, if you’d like to submit a report.7z you should do that in the febuilder topic. That aside I can tell you without even looking at your report that there is nothing wrong with your game. It’s a problem with the spell animation script that needs to be fixed. By default the script has the termination code (~) all the way at the bottom of the script. It needs to be in after C1A but before C1F like so:


For the time being you can implement this fix yourself until SHYUTERz uploads an official fix. I’ll bring this to SHYUTERz’s attention if they don’t see this post.

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Alright, thanks for the clarification!

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@lovemachine
@Huichelaar
Sorry, I rarely create animations in CSACreator, so I didn’t realize that mistake.I’ll release it later once I’ve fixed it.

Blood Tome

I’m eliminating the SHYUTERz colors and re-releasing them in the LOVEMACHINE color version.
m(_ _)m

Necromancer Critical Motion Fixed↓

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Oh, a fix was made for the Necromancer? Is there any fix needed for the staff animation?

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Does Stuff’s animation need to be fixed?
Stuff’s animation doesn’t have critical motion, so I don’t think it needs to be fixed.

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Got it! Either way, thank you for the Lyon submission! I’ll put it in the animation repository right away!

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That would be very much appreciated! Thank you!

Releasing both fixes in 1 post? :+1: :+1: :+1:
And you added an electrical effect at the beginning that looks awesome :star_struck:

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тнайк чoμ_〆(・ω・。)
I fixed the glitch and frame on the Bloodtome and added an electrical effect.

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Aureola

We have just completed the animated remake of Aureola.

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Earthbound PSI (Mother2 PSI)
magic_63_PSI1
https://cdn.discordapp.com/attachments/217431999911165963/740166795922636810/psi1.7z

I have changed a little from the original.
In FE, the enemy is displayed on the left side, so I try to cause the explosion to occur on the left side.
To make it look better, the stars are moved a bit slower than the original.
Also, in the original, the screen is flashed when it explodes, but it is deleted because lighting one frame damages health.

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Forblaze
↓↓↓Animation↓↓↓

↓↓↓Production↓↓↓

I just uploaded Folbray’s a while ago, but I found an anomaly and will release it again.

4 Likes