Some Fire Emblem Battle Sprites I'm working on

Personally, I prefer it without the headdress, just for sheer customizability. While the hair is still visible on the version with the headdress, it makes far less of an impact, so the hair having more area helps break the colors of the sprite up some.

1 Like

Without the headdress looks better imo. Looks like it will be a smooth animation when fleshed out overall.

FE BAT SC War Cleric Magic-1

Magic/Staves rough animation idea.

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War Cleric Melee

^^ War Cleric Melee ^^

War Cleric Magic

^^ War Cleric Magic ^^

War Cleric Melee Crit

^^ War Cleric Melee Crit ^^

War Cleric Magic Crit

^^ War Cleric Magic Crit ^^

I just have to do the Hand Axe sprites now… Hmmm how to make a ranged mace…

29 Likes

A flail (with a bit of inspiration from the General’s chain and how Yeti uses that for Generals having a ranged usage of melee weapons in Tactile)?

In buildfiles It’s possible to use two palette slots for a battle animation. This way you can have access to 32 colours. Vanilla FE8 doesn’t support it, but by making some edits to the code, this can be changed. AAA is an animation assembler that can prepare such 32-colour animations to be inserted in the game.

https://feuniverse.us/uploads/default/original/3X/2/2/220344362df24692c9f42ea7917ae9aa3c7b9705.gif

As an example, the sprite on the left is using more than 16 colours.

I thought about a chained morning star styled weapon, but I went with the thrown BONK stick

WIP:

War Cleric Melee Ranged

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ChocoKnight_FE_Battle1-1

Workingbon uograding the Chocobo Knight to be more fluid and less jank.

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lorf_sw1

lorf_sw1 hand

magf_mg1

I’ve been tinkering with FEBuilder and got all the War Cleric animations to work!

Only thing I have to figure out now is making the skirt blowing animation loop during the casting animation.

Class Icon

(no the class card totally isn’t just a poorly edited Priest)

Overworld

War Cleric Moving Animation

War Cleric Standing Animation

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That’s pretty nice! I like how they attack with the staff.

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Yeah I decided “If Hammer can count as an axe, then War Clerics can use Maces that are technically Axes”.

Maybe a class exclusive weapon that has the Hammer effect and can heal or something…

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Hooded Assassin is done!

Complete with the new attacking style!

asnm_sw1

Class Card

Moving Map Anims Fire Emblem - the Sacred Stones # GBA.GBA_22@17 Assassin_9A2EB0

Standing Map Anims Fire Emblem - the Sacred Stones # GBA.GBA_18@12 Assassin_8AF910

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Cool but the critical is kinda boring

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pakm_sw1

The totally not Chocobo Knight, the Ostro Rider is now implemented too!

Portrait Editor SSDXv4.gba_144@90 Ostro Kn._8ADB84

Moving Map Anims SSDXv4.gba_14@0F Ostro Kn._9A2E70

Standing Map Anims SSDXv4.gba_10@0A Ostro Kn._8AF8D0

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asnm_sw1

I’ve added some more “flair” to the Assassin crit, but I don’t think it should be too flashy since the whole schtick of the Assassin is stealth kills from the shadows, not flash over the top cuts like the Swordmaster.

If anything I’d change the Silencer animation from being a 2 frame purple starburst to being a 2 frame “Cut and Spray” like thing.

(But I’ve not even begun to look at learning how to make Spell Animations).

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Fire Dragon Gif

Fire Dragon went in surprisingly smoothly.

Fire Emblem - the Sacred Stones # GBA.emulator-0

Eirika’s had a bad day.

Fire Emblem - the Sacred Stones # GBA.emulator-2

She burnt her baguet…

What if Mage Knights were Anima x Sword?

Mage Knight Sword

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Links to the sprites I’ve completed so far!

Succubus

Lich

Fire Dragon

Chocobo Knight

War Cleric

Assassin (hooded, new Attack pattern)

32 Likes

I love your work so much man

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Water Dragon

Thinking of finally getting this behemoth done since the Fire Dragon inserted so smoothly.

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Gladiator

He’s been in so many gifs, time to showcase what he can do!

Gladiator, replaces Warrior as a promotion choice for Brigand/Pirate.

Uses Axes and Lances.

Lance rough animation:

Gladiator Lance

36 Likes