I like to make Battle sprites form time to time. I just started learning how to script them (please bear with me!) and I’d like to share some of them with everyone!
This is just nice, and really high quality, I like the effort to make it a bit easier on the eyes because…yeah, the king classes generic palette is just really hard on the eyes. Looking forward to this stuff being completed and seeing more from you in the future
Looks cool
Though one issue I noticed, in the sword and lance zephiels, it shifts by like a pixel on the frames for returning to the idle pose (watch the feet). The staff one doesn’t have the issue
I’m also working on a new class (beta name: Stormaiden) that’s a split class for the Pegasus Knight (I always found it weird they’d ditch their mount for a Wyvern since bond between pegasus and rider is important to them).
The concept is a Rider and Steed who have flown through the storm and bonded so strongly that they trust each other completely, hence the jump attack from the rider, knowing her steed will catch her.
I’m still working on the frames where the steed swoops in to save the rider.
That’s an interesting concept, but I feel like the attack would be more powerful if the Rider and Pegasus worked in tandem rather than separately
The like how the regular Pegasus/Falcon knight’s attack where they work together, here it’s just the rider falling onto the enemy without the mount really doing much for the attack itself
I think it might help if maybe the Pegasus helped launch the rider into the air so it’s a cooperative effort rather than the rider seemingly jumping off the mount solo, kinda like how the Nomad Trooper does it for the critical where the rider is launched by both themselves but also by the horse jumping upwards
Solid concept nonetheless, and i’m excited to see the end result
Trying to figure a good way to incorporate the Nomad Horse Co-Op into the animation, at the top you won’t see the Pegasus buck off the rider too much. The mid-fall catch is a good “trust” showing though!
I think what you could do would be have the Pegasus do a small but fast leap into the air and then have the Rider jump at the apex of the Pegasus’ jump, so it’d look something like this:
Pegasus lands then bends it’s legs and preps its wings > leaps into the air > rider jumps off at the apex of the leap > Pegasus flys off screen and the attack continues as usual
Pegasus jumps up (towards the left a little, turns) flaps once, carrying them to the and up right a little, then the rider jumps and the Pegasus swoops off to intercept.
Can I point out how much I hate horses? They look so weird and are impossible to draw!
Succubus Axe Attack.
Succubus Axe Crit, would play the screechy noise a Gorgon or a Gargoyle uses when they crit during her “shake” frames.
Succubus Magic, she ‘blows’ you a kiss.
Magic Crit, a shuffle before the kiss.
Instead of Axes, it might be better to make a custom scythe monster weapon for her instead (Iron Scythe, Hell Scythe (Brave effect), Lust Cleaver (Silver Weapon equivalent)). Gorgon and Mogall magic is still normally available though.
Also, how do you make drop down tags here? I wanna condense everything under a single tab so all the animations are not playing when you first load up.