Show me your hack's class tree!

Been getting into a the mood of Class trees or promotion trees lately. It’s fun to theory craft and think about where one class would start and where it’s gonna end up as well as balancing the potential benefits of 2 different promo branches. SO naturally I’d be pretty curious what yall’s class trees would look like. What unconventional ideas do yall have? why did you decide on that promoted class to be the promo of a base class? I’m really curious, so post em up pics or text!!.

For me personally, i designed Wolf knight to be a thief and myrm promo, which is weird and feels strange i think because they commonly stay foot locked.

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You didn’t specify FE, so here goes nothing.

Here is the class tree for a hack I released 1 week ago (November 16th)

The main thing I went for when deciding promotions was to keep consistency between base classes and their promotions, usually while simultaneously swapping out a single key attribute.

For example, the Archer is a simple ranged unit which specializes in status effects and can do a little chip damage to enemies. The Hunter on the other hand specializes in heavy ranged damage at the cost of overall mobility and doing only minor status effects. The hunter can also deal effective damage to beasts with its skills.

By doing this, each promotion is both a buff and a trade-off. This makes for a system where the abilities of one class may go really well with the stats or equipment choices of another. Easy re-classing makes it very easy to combine the promotion skills of one branch with the basic skills of another.

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If you look down at the Nu Mou Part of the class tree, you’ll see that Black Mage and White Mage both have split promotions (Like FE8, but much earlier in the game). With these I tried to make splits which take the basic idea of the original class, but then splits it off into two very different directions.

Black Mages deal magic damage from medium range, while illusionists are more fragile and deal extremely long range magic damage.
The alchemist goes the other direction, with better defenses and higher damage weapon choices (maces/flails). The alchemist’s magic is focused on medium range status disruption, but learns 2 powerful medium range attacks at the end of the game.
So one promotion takes the idea of the base class and cranks it up while introducing new weaknesses, while the other mitigates the original’s weaknesses and has a skillset which is best used in conjunction with the base class abilities.

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I know it’s a lot, but I’ve spent a lot of time designing this over the last few years & wanted to share some stuff I thought was neat. :slight_smile:

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This is the class tree that I used for way back on my very first project (FE7 PME):

I believe it’s not too unconventional compared to other hacks lol.
Still, feel free to take a gander and even use it as a base/reference for anyone’s new class ideas on their future projects and hacks. :star:

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While it’s not out yet, I do have a project on the backburner where the whole thing is that you start with trainee units and work up through the giant class tree. Not the most original, but it makes for a cool visual lol.


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SaGa emblem but more practical?

this is a idea i had a while back

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I have taken base FE8 and grafted some extra hybrid classes onto it.

Hmm idk if it’s time to show my hand…
Fine, consider this a sneak peek.
Still a WIP
I took inspiration from Alice’s class sheet.

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My good civilian, what is the name of the hack with such a class tree?

Fire Emblem: Oathbreaker
It’s a none branching class tree so fighter #1 will go warrior fighter #2 will go berserker, etc.
I made this more as a visual representation for my own sanity.

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Still looks super cool!
I’ll have to check it out later

Not currently looking to have split promotions, but here are the promotion paths for the classes in Liberty’s Beacon (sans visuals)

Sword Infantry
Mercenary (Taleezian)>Hero (Sword/Axe)
Myrmidon (Vrothian)>Swordmaster (Sword, Crit+15)

Axe Infantry
Fighter (Taleezian)>Warrior (Axe/Bow)
Ruffian(Vrothian)>Berserker (Axe, Crit+15)

Lance Infantry
Armor Knight(Taleezian)(Lances or Tomes or Axes)>Baron/Baroness (Lance, Axes, Tomes)
Freelancer (Vrothian)> Dragoon (Lance, Crit+15)

Tome Infantry
Mage(Lightgift)(Taleezian)>Sage (Tomes, Lightgift, Summon)
Dark Mage(Shadowgift)(Vrothian)>Sorcerer/Sorceress (Tomes, Shadowgift, Staves)

Healers
Retainer(Taleezian)Sword/Staff>Strategist (Sword, Staff, Tomes)
Field Medic (Vrothian) Knife/Staff/Locktouch>Trickster (Sword, Staff, Knives, Locktouch)

Fliers
Pegasus Knight(Taleezian)(Sword)> Falcoknight (Sword, Lance)
Wyvern Rider(Vrothian)(Axe)> Maligknight (Axe, Tomes)

Bows
Archer(Taleezian)(Bow)>Sniper (Bow)
Outlaw(Vrothian)(Bow, Locktouch)>Adventurer (Bow, Staff, Locktouch)

Cavalry
Cavalier(Taleezian) (Lances or Swords)>Paladin (Lances, Swords)
Outrider (Vrothian) (Bows or Axes)> Cataphract (Bows, Axes, Lances)

Special Classes
Marauder (Axes, Locktouch) > Trailblazer (Axes, ???, Locktouch)
Elegist (Tomes, Shadowgift, Dance)
Spiderskin (Arachnestone)
Wolf (Claws)
Ballistician (Ballistae)
Noble (Lance)>(Count) Lance/Sword

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No trainee?

Where we’re going, we won’t need trainees! >) (I’d rather not make a trainee class just incase my hack ends up being shorter)

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This looks great!

Since im here, I’m gonna share mine too

Skills may be a bit outdated.
Feel free to ask any questions.

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Was this before the transport had sword animations or just wanted them to be defenseless?

This should still be accurate W.Ranks are fixed skills exist but are not on chart might add them later… maybe

light spoiler

full spoiler

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here’s my wip

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Gotta ask what is the differences in the Striker promotions besides skills?

The main issue was squaring the circle between wanting a faster axe class and also not really liking the vanilla t1 axe classes, and also giving warrior - which was a slightly odd misfit in both DoW and Do5 - a more logical class identity to go with a hulking sprite. So Brute - using the Vest Guy Brigand - going into warrior as the pure hp/str/some skl beatstick and Fighter - using Salvaged axe-merc - going into champion (hero) as a balanced, spd/def-slanted class worked out. There’s a mounted class of each weapon type.

This was made for DoR but has wound up being the bones of HC, though HC doesn’t have light magic and adepts don’t promote to Valkyrie. DoR will probably have more niche and t1-only classes.

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what do people think? i worked very hard on it. note that ive renamed some of the promo items and weapon types. it’s all for that singular uncompromised creative vision and stuff, im sure you’ll be able to figure it all out

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