Show me your hack's class tree!

hi! heres my classtree :smile:

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oh my god it’s all s’s

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Too many S’s ahhhhh

Here’s mine. This took way too long to put together. However, it is pretty neat to see everythin’ visually instead of a compiled list with only the map sprites bein’ viewable.

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How the heck did I independently come up with both Outrider and Cataphract without ever touching your games? Wild.


This is the Current Class tree for the Flux’s Conquest Duology (2.0 and the sequel I am working on). Excluding the Lords, also in the sequel anima is replaced by crossbows for snipers.
Edit: wyvern warden and captain gets bows I forgot the weapon icon.

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I liked this, is it a whole bew story for FFTA or just changing class tree?
Can you share a link?

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The community is really tiny so we haven’t broken apart the event system yet & the first user friendly text editing utility was only released in the last couple years.

That said, I’ve documented mission and cutscene triggers quite a bit so making a custom campaign really shouldn’t be that far off (we just need someone to find and document the cutscene/battle commands).

My mod is just a full gameplay overhaul. Pretty much everything gameplay related is different, but designed in a way as to feel similar to the original game. The real significance of this project is that many people have attempted overhaul mods through the years but due to the excessive size of TA (About 100hours to fully clear casually), I’m the first person to actually finish their project.
If this is something that interests you I’d be glad for you to take a look at it. (My mod is marginally faster than the base game coming in at about 75hrs to full clear.)

Everyone’s looks so good. I will be back when I fine tune mine. So far only have the magic class tree I made but still intend to make a ton more physical based classes.

Unconventional or not, this is incredible and also well formatted. Thanks for sharing!

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here’s mine

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ohg my gog please please I hope that hacking community gets good

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Pika!

Im in the super concept phase of mine but itll have a group of heroes in the first part that are trainees who will promote via branched promotions.

  1. Swordfighter → Myrmidon, Mercenary or Thief
  2. Recruit → Soldier, Knight or Lance Cav
  3. Rider → Pegasus knight, Wyvern Rider or Cavalier (lance and sword)
  4. Pupil → Mage, Shaman or Monk
  5. Healer → Cleric, Troubador or healing peg class
  6. Ruffian → Fighter, Brigade or Pirate
  7. Bow user → Archer, Nomad or Armored Bow knight

Not too crazy with choices but the big gimmick is the story is split into 2 with a short 6-10 chapter beginning that focuses on these 7 stopping some minor problem. Then part 2 will be 20 years later. Bigger issue and someone getting the gang back together but youll recruit them based on their classes. So say in chapter 2 (of part 2) you recruit the soldier. If your dude from the beginning is a soldier then you get him but if not youll recruit a “alternate” character instead. So im hoping thatd add replay value as any given playthrough means your missing out on 7 alternate characters.

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It’s more of a “proof of concept” than anything else, but anything’s worth sharing I guess, doesn’t account for the innate class skills the tier 2 classes would get apart from the Crit bonus classes

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I posted mine on discord, but here’s mine as well!

how do I get people to stop calling cavalier “Social Knight”, this is The Worst Thing™

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Sol and luna knight
I wonder what their class skills are

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I bet they both have Aether.

Ik mystical lancer isnt being used unless that’s a pre-promote.