Edit: The landing frame where she returns to standing position is a bit ‘jittery.’ She doesn’t land and turn correctly, you can see in in the re-timed gif.
Any chance you could adjust that? You’ve probably gotten a lot better since formatting this first anim.
In cases like this, it’s best to reference the vanilla animation, when Eirika returns, and see if you can mimic that.
Also your frame timings are absolutely whack, so I’m not sure how it will look ingame at all. If you dump with FEBuilder, it ruins the gif timings. Instead, dump with FEB, then run BwdYeti’s tool on the animation folder. (Drag and drop the folder onto the .exe)
Well, I’m going to upload this to “My Repo” this will called “[Eirika]Lance(Rework)” or something so; It’s going to be in the same folder the first try of the animation formatting (I want rework the walking style for that works appropially in a future but isn’t will be soon).
Where have you eliminated the files of Sprite Sheets, from the Repo in GitHub or in Drive?
BTW I found some folders in the repo of GitHub that do not have a download button; some folders are portraits repository or the folder of sprite sheets.