WE GOT THE PERMS LESGO
The reason I wanted to join this forum was because I wanted to share some of the maps I made based on the levels in FEW; 3H. I started poking around the FEMapBuilder and such because I idly thought it would be neat to make at least Azure Gleam into functional actual FE gameplay, and so I started screenshotting the map layouts and seeing what I could do experimentally and realized it was fun as hell actually, so here’s what I have so far (as screenshots, because if the map editor has a way to export maps as images I have not found it yet lol)
Hopes Chapter 2
Hopes Azure Gleam Chapter 3
I split this one into two maps, since that made the most sense from a size perspective, a tileset limitation perspective, and also a “what would a game following the same story beats but in the style of a proper FE game on the GBA actually do here” perspective. They’re both somewhat works in progress because I’m messing around with details on 3-1 and I made 3-2 a bit wider near the end and haven’t resized and redecorated everything yet lol but the basic ideas are there.
So I’ll keep maps on this post, editing-wise, then I’ll make another post after this for the other little set of things I’ve been working on
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And now we have project 2: animated talking Pokemon sprites!
I’m not sure why this hasn’t been done yet, and I’m the last person I’d ASK to do this job, but sometimes you discover things you’re good at in weird ways. I was noticing that a lot of Pokemon themed games on here were using what looked like sprites traced from 3D models, and I figured I may as well experiment to see if I could get the PMD sprites working in some way that might work for these projects, and it worked surprisingly well!
I’m not an animator by any means, I just know some of the basic concepts from watching animators talk about the process and examining animation sheets in gamedev stuff. A lot of my spriting is just playing frankenstein and Vibing™ until it looks good, but so far it’s been going pretty well!
Here are the kids I have so far, both in their original size and in a size closer to FE portrait sizes. I had to remove some of the anti-aliasing because these were originally meant to go on backgrounds and started out a bit blurry, but it wasn’t too tough. I may have missed a few pixels of shades that don’t belong in my excitement lol
EDIT 1: Added Meowth and Eevee and moved everything to dropdown boxes for space optimization lol
Original Size






Double Size (FE Portrait height)






I still need to make them blink, and I have no idea if these would actually function in place of FE portraits without a lot of work because the dimensions are different and I don’t fully know how all of the tools available handle sprites, but I figure I could at least mess around and find out what I could do. Stay tuned for a possible rendition of Sacred Stones but everyone is a talking Pokemon, lol.
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Pikachu, Chimchar, and Treecko have small enough mouths that they can probably be made to work if placed correctly. Tototototototototototototototo, though… that long, crocodillian snout is not gonna do them any favors on that front. Not moving the upper jaw is a good call for that purpose.
Ah, cool, see, I’m learning. I did think something along those lines but it’s nice to have it confirmed. I’ll have to look into that more myself eventually, even if the process is mildly overwhelming, lol
Alright, having looked at the dimensions for how the talksprites seem to work, I would have to do some alterations to get Totodile to work but it would mostly just be a matter of having its mouth open a little less wide, I think? I’ll experiment later today since I have work lol but for now, I come bearing More™!




Two excellent Normal-types I hold close to my heart. Time to edit the original post to have dropdown menus for big and small ones lol
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