Just somewhere to upload my ASM.
Usually, the healing staff routine performs a hardcoded check to several item IDs to determine the healing amount. This instead uses 2 bytelists - one for Mend staves (+20) and one for Recover staves (full heal). Any items in neither list are treated as heal staves (+10). Str/Mag and ItemEffectRevamp compatible.
Your asm is epic.
In the Japanese system FE8N, gaining an S rank in a weapon type allows you to ignore weapon weight while wielding weapons of that type. This mimics that behavior.
Allows for the prevention of both rescuing and being rescued (separately) by unit id. Also removes phantom rescuing hardcoding.
Nice! Can you make a version of this for classes?
Did you need both class and character simultaneously?
Nah just classes. Thanks!
You can change these two lines in TryAddUnitToRescueTargetList.s to these and recompile and it will be by class ID instead of unit ID
Line 39 - ldr r0, [r2, #0x4]
Line 47 - ldr r0, [r4, #0x4]
Simple togglable 1RN mode. When the user-defined flag/eid is active, all 2RN calls will roll 1RN instead.
Sets the options to the following upon loading Chapter 1:
- AutoCursor Off
- Text Speed Max
- Game Speed Fast
- Animations Mode 2
Makes the 1.5x price modifier on the prep shop only be applied on hard difficulty.
Prevents the status screen from being opened on any defined units.
Geez, you’ve been on a roll.
I’m probably doing something wrong, but whenever I try to install this onto a clean rom, it ends up crashing immediately. I even tried downloading a new copy of this hack, a new copy of event assembler, and a fresh rom online, but it still crashed. Any ideas?
you need to install to freespace
You know, I left the community just as buildfiles began to become popular, so I still completely forget about having to do stuff like that. Thanks!
[FE8] Fixed-range Warp
Not putting up a link for this since it’s incredibly minor.
PUSH ORG 0x1E380 SHORT 0x20XX 0x46C0 POP
Replace XX with the range you want (01 for 1, 02 for 2, etc).
Replaces all instances of Mag/2 with Mag/3 instead.
[FE8] Red and Green Summons
Once again not long enough to warrant a link.
PUSH ORG 0x7ADE6 SHORT 0x2540 ORG 0x244AA SHORT 0x2CFF POP
Allows for summons to be made into green units. You can also swap
SHORT 0x2540 to
SHORT 0x2580 for red unit summons if you’re some kind of evil mastermind.