N426's Mediocre Sprite Works and General Bad Ideas

So I just came to realize that my splice narrowly won the latest round of the splicing competition, so I decided to make a map to go along with the mug. The theme being “Temple Guard”, I made a nice temple for this masked figure to guard.
Temple Guard

Can anyone guess what this ruined temple is based on?

Here's a hint

I did cheat and add the palm trees using paint, but thanks to Flasu’s palette magic, they can very be easily added using palette 3.

*I was gonna post Gaiden or Three Houses maps today, but I didn’t like how they turned out, so you get this instead.

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Took a bit of a break from GBA FE stuff, but I’m back now, and with some more maps recreated to varying degrees of adequacy.

Following a Dream
Once again using my PoR Repatriation palette to serve as the main road to Gareg Mach. The village tileset may have fit a little better here, but I may update this map with a big something that the village tileset doesn’t have as well as the other variants…

Fodlan’s New Dawn
Pretty simple recreation with the oft used purple-water fields tileset. Didn’t feel like making new tiles for the rocks coming out of the swamp, but I think this’ll do. The dark default sand color also works wonders for the drained swamp which I conveniently haven’t fully made yet. Ignore the bridge part.
Fodlan's New Dawn

Oath of the Dagger
Another pretty simple one that I think turned out quite well. I’ve added a handful of new tiles to the castle tileset and got a little sneaky with a palette fix which I’ll post in a few days. Also made some nifty gazebos completely from scratch to match part of the unplayable part of the map, as I tend to do.

To the End of a Dream
Perhaps my favorite of the bunch and certainly most visually striking, behold the versatility of the stronghold tileset. I think this one pretty much speaks for itself, using the lava as charred earth, or rather charring earth. I’ve got an update coming to this tileset shortly as well with some other additions.
To The End of a Dream

Hope you enjoy; or better yet, get some ideas for your own maps. Stay tuned for some tileset and palette updates I’ll be posting relatively soonish. May post some more of the map sprties/class cards/animations I’ve been hoarding too eventually.

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Oh look, I remade some more maps for your viewing displeasure, since I’ve nothing better to do with my time. Take a couple seconds of scrolling to distract yourself from the current goings-on.

PoR
Moment of Fate pt 1
I seemingly have no recollection of this map, but it looked easy to make and I could use the banisters/pillared walls the Tellius games so prevalently feature. Little repalette of the dragon carpet using the floor colors to emulate the horse mosaics of the original. I also noticed that the og map had quite the height error with two extra rows of stairs on the two most outboard staircases (not shown here).
Moment of Fate pt 1

Moment of Fate pt 2
At least this part I remember. Real complicated, this one.
Moment of Fate pt 2

Solo
The one with the priests.
Solo

Radiant Dawn
Marauders
Let’s put a bunch of cavalry units on a map with a bunch of ledges. Still my favorite Crimean knights chapter though.
Marauders

Revelations
Featuring a nice fireplace for Oliver, and plenty of the railing tiles that look close enough to the many pillared walls of Tellius.
Revelations

Shadow Dragon/New Mystery
These are probably the two series entrants I’m least familiar with, with only one playthrough of SD (that I don’t even remember if I finished) and never trying NM. Something was a bit off putting to me about these games besides the graphics. Looking back, there were some pretty alright looking maps at least.

The Alterspire
Don’t really know the context of this one but thought the stronghold tileset fit it well what with the new torches. I particularly like how the torches facing right don’t have the typical wall shading and actually look likey they’re producing light, albeit just on one tile. Pretend the blank tiles at the top are clouds.
The Alterspire

The Lair of Fire
Yep, stronghold tileset.
The Lair of Fire

Awakening
Disowned by Time
Thought those tiles worked well with this map and more so with this palette. A bit reminiscent of FE6 14x.
Disowned By Time

A Shadow in the Sands
Laurent’s paralogue, a few creative liberties taken on this one…
A Shadow in the Sands

Fates
Bitter Intrigue
Surprised I haven’t seen anybody figure out how to get the barrels to work with grass tiles yet, or carpets for that matter…
Bitter Intrigue

Another Trial/Fort Dragonfall
I wanted a second Fates map, does this count as a third as well?
Fort Dragonfall

Echoes
The Dragon’s Maw
I pulled an Echoes and stuck too close to the original by keeping the random fort in the lava. I’m sure someone more well versed in mountain tiling could do justice to get the volcano slope affect I was going for, particularly on the lower right side.
Dragon's Maw

Duma Temple - Berkut and Rinea battle
Are those… animations I see…?
Duma Temple gif - Berkut Rinea

If you’ve made it this far, congrats I guess. Stay tuned a short bit longer, tilesets to follow soon.

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To be honest, I actually quite like a lot of the stuff you’ve got here- personally, I’d say a good few of these are, at the very least, perfectly servicable for hacks or anything of the sort (Speaking as an unprofessional sprite-artist or splicer here). Some of the ones on the far right look a tad iffy, but the ones on the left look pretty good (The old dude especially I like the look of).

As someone who’s never done animations or anything of the sort, I wouldn’t know how to even start here, but if I saw them in a proper project, I wouldn’t exactly be upset, y’know? Don’t look particularly janky (to me, mind you)

I’d definitely say what you’ve got here has potential!

Someone’s been having fun with the stronghold tileset. I like what I see so far, and I’m glad you’re adding tile animations in.

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I love the Improved Stronghold. Any chance of the tile anims for it becoming public soon? Hoping to showcase a map that uses it for FEE3 this year.

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Yes! They’re on their way! @flasuban is currently putting the finishing touches on the tileset update/animations. We keep getting distracted and working on other sets, but we should release Stronghold shortly, and definitely before FEE3.

Here’s a consultation frame as a reward for your continued patience: 0

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Figured it’s been a while and I should post something what with FEE3 soon and all. I was planning on posting a new class I’ve been slowly working on: multiple variants of map sprites, class cards, and of course, animations since Zora recently posted one. But I’m lazy, so the past few days I fell back on what I do best a lot: poorly remaking old maps not meant for GBA tilesets.

I’ll actually start with something other than one of those. This is the test map I made when I was ruining Gamma’s desert bastion set, and trying to turn it into a tropical island/jungle set.
island

Demake time
Path of Radiance: Gallia
Partially an excuse to try and use some of the new tiles I threw into my updated village tileset. I really have to apologize for those mountains though, I’d normally consider myself resoundingly adequate when it comes to mountains, but these are just rough to work with. Please distract yourself from viewing them and instead avert your gaze to the castle abomination. Or perhaps drunkenly sing a jolly ol’ sea shanty down on the beach. And speaking of drunk pirates and sea shanty’s, has anyone figured out what my village palettes are based on yet?
Gallia

Radiant Dawn: Winds of Rebellion
Yes, the chapter when two farmers have to defend their village. I didn’t add cows to the tileset, so they farm barrels instead. Come to think of it now, I could have put the animated horse sprites into the tileset… Think about that instead of whether or not those cliff heights make any sense.
Winds of Rebellion

New Mystery: Two Sorcerers
I wanted to do something with my castle tileset, and this was a perfect excuse to use the portcullis, even though those stairs are open on the actual map. Anyways, pretty simple this one, I added some more pronounced towers along the corners to spice it up a bit. Also add crenelated shadows that don’t really match up with the castles crenelations, but whatever, they look neat. Oh yeah, I also gave it a warm fall palette, tis the season after all.
Two Sorcerers

Awakening: A Dual Disgraced
This was a real quick one, since I haven’t used the stronghold set in a while, partially because the animations are a little broken and I need to redo some of them before finally posting those for everyone. I thought this would turn out a little cooler than it did, oh well, carpeted stairs.
A Dual Disgraced

Three Houses: Legend of the Lake
Jumping ahead a bit to Three Houses, the neat looking chapter with the turtle monster boss. I never knew this map even existed until my third playthrough. Not much to say here, but some of the stairs are weird, may fix that when I get around to ruining this tileset.
Legend of the Lake

Also 3H: Derdriu at sunset
Have to keep showing off my village tileset, and what better way to do it than with a boat map? The boats don’t look too awful shrunk down to this size, and the city is a little small for the capital of the Alliance, but I’m pretty happy with this map overall.
Derdriu Sunset

Still wanna see that new animation do ya? Well, eventually. But in the meantime, you can expect THREE fully custom animations Monday morning, dark and early! (hint for one: my profile pic. maybe.) “But your animations suck!” you shout! Fear not! There should also be another 7-ISH maps in the 2ish kinda chapters I’ve prepared, if you prefer that sort of thing. Hopefully, of course. I haven’t seen/heard anything about my entry so I assume all is well? Well enough to be on day 4?

My dumb self requested a 12am time slot, before actually getting a 6am slot and realizing I’m up that early anyways for work. That said, I’ll make the effort to join the video chat if anyone wants to watch all my progress get torn apart with me!

Edit: Looks like we’re not doing premiers with live chat; I’ll still try to keep an eye on the comments and add to what’s going on in the video/respond to any feedback.

Also, forgot to say big thanks to the FEE3 team taking my submission well past the due date!

Duh da da duh!
1 Frozen Throes Title

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Your amazing at almost everything I see you do! I guess you really give it your all.

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So, I’m curious. The moving map sprites, is there a reason these four look so different from the others? Is this unintended, unfinished, something else?

https://i.imgur.com/PLKSEIJ.png

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I think those are the frames used when the class moves up, or a view of it’s back, with it’s backpack taking up alot of the sprite

Hm… you’re probably right. The map sprites also don’t include left/right moving frames tho. Oversight, maybe?

They do. The first four frames are left/right moving frames. Don’t blame you for thinking they look like down frames since they look very similar.

Jay and Flasu have it right, the upward moving frames are pretty much just the backpack, and the left/right frames are indeed very similar to down. Blame it on IS since this was based on the FE7 Zephiel sprite.

But for everyone’s troubles’ here, I’ve made some better versions to clear up any confusion (and fixed the shadows):
Merchant Move better Merchant Move Lance better

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Awesome! I’ll add those to the repo as V2’s!

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Haven’t posted here in a while, but thought I’d leave this here; in keeping theme with a few other bits in my first post, and given that today is the fourth anniversary of my favorite game of all time- NieR:Automata.

I actually made this towards the end of 2019, and is the only set of things where every pixel is 100% custom. I guess except for the class card frame… The animation palette has plenty of space for more colors, but right now all you can really get is the default, or golden if you want the courageous brother, hateful sister, or vengeful child (just be sure to give them 1000000 hp too). The mug uses the mouth frames to make the eyes glow differently, since small stubbys don’t have mouths. I guess it served as practice for sphere and cylinder shading.

Will anyone ever use any of this? Will Frozen Throes? Probably not. Oh well, enjoy, maybe.

The Small Stubby:
Stubby gif

stubbymug stubby2
stubby map stubby move2

~Edit~ Made a mug for another character today: Friedrich. He even brought with him a bucket to catch all your tears of oil!
friedrich

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Obligatory monthly post. Frozen Throes has a newish update (v.1614387600). Give it a shot if you need something to help procrastinating doing something else, and tell me what’s wrong with it. There’s also a discord too if you’re into that sort of thing.
Optional Title

That’s enough of one great big bad idea, so here’s some mediocre sprites in the form of a bad idea itself. Here are a couple pixel amalgamations for some class cards I’ve made of varying lack of quality. Some of these go back to my initial foray into spriting mediocrity in late 2019, and some are from my continued foray into such mediocrity this year. I think these all also have map sprites, and a few even will come with custom animations. Problem is, you need to decipher them from the image below. If anyone does, I’ll be slightly encouraged to finish the animation if applicable and post the rest of the bits and pieces. Have at it:
silhouette puzzle

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I’m getting a general “sea creatures” read on these? :eyes:

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Good eye! 3.5 are sea faring creatures, 2.5 are terrestrial, and 2 are fliers

Merry magical monotreme rabbit day. To celebrate such an occasion that makes just as much sense, here’s my sea creatures/aquatic/amphibious class asset dump. Some of these go back to my early foray here back at the end of 2019. Rather than wait several more years for them to debut in Frozen Throes, I’ll just unleash them all here so they can go unnoticed for even longer.

Basilisk:
This was a real early one, pretty much just a splice of the gorgon and draco zombie class cards proportioned a bit more to suit a giant snake/sea serpent. It was largely a spur of the moment idea while making the next class.
Basilisk2

Mermaid:
Zora had already made assets for a mermaid class, but I wanted to try myself. That said, my map sprites are based on his, but a little more detailed and made to appear as though the sprite is in water. The class card was also based on the gorgon, and the Ghast’s villager. I’m really happy with how the scales turned out.
Mermaid2 mermaid idle gif mermaid move gif
mermaid idle edit mermaid move edit

Shark:
You may have already seen this in Frozen Throes, but here it is for all to probably not use. Before the small stubby, this was previously the only thing I’ve made where every pixel was placed by me. I’m still really happy with how the class card turned out. Could also be cool to call the class “karcharías” to fit FE8’s monsters’ greek themes.
Shark Transparent shark idle gif shark move gif
shark map2 shark move2

Shark rider:
Remember the spriting contest from last year with the “seafarer” theme. Yep. Finally got around to finishing what I started there, it’s a pirate riding a shark. I borrowed some fun parts from Gamma for the female class card, but everything else was a product of my boredom, including the clunky animations. The trident crit also has a nifty light flash when the bolt hits that didn’t get exported I think since it’s a command in the script.
Shark Pirate pirate shark idle gif pirate shark move gif
Shark Pirate F pirate shark idle f gif pirate shark move f gif
pirate shark idle pirate shark move pirate shark idle F pirate shark move F

axetrident

Oh and here’s the lovable fleet unit, but with some treads salvaged from an advance wars tank for good measure, because amphibious.
boat tank idle gif boat tank move gif
boat tank idle boat tank move

That’s it for now, go enjoy some eggs. Any suggestions for my next mediocre asset dump?

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