Hello all, my name is Nick, or N426, because that’s a creative username, no?
I’m not much one for introductions, so let’s consider ourselves acquainted. Now, let’s see if I can keep this short and sweet.
I’ve made a few posts before, but figured I should dump all my work somewhere (tis the season) and somewhat properly introduce myself. Intro stuff is spoilered, since no one should really care about that.
Introduction
I started with FE7 upon it’s US release, and have since played some version of every main series game save for FE4/FE5. In terms of hacking, I spent some time with the early Nightmare modules back in the day, and whatever mapping utilities existed.
That didn’t last too long for me, and I found my way into the Pokemon hacking community. I’ll forgo the details, but it particularly piqued my interest in map design, and really pushing what could be done therein. I can share some stuff if interested.
Life happened for a few years, and I’d still kept up with the current releases of any given year, but found my overall interest in the series waning after a playthrough or two.
Earlier in 2019, I stumbled upon Order of the Crimson Arm, and really quite enjoyed the game. In my search for another gba hack to play, I stumbled on into this little niche of the internet and found FEBuilder. I started playing around with it this summer, until Three Houses came out and occupied my free time for awhile. After I was content with 3H, I started reallocating my efforts here, and will hopefully stay for awhile.
I currently have two hacks in progress, one unique and one kinda pseudo remake sort of thing. The bulk of the hacks exist in a spreadsheet as of writing this, with most of the maps/mugs complete as well. I’d like to announce and share the first demo of the first project within the coming weeks.
I said I was going to keep this short and sweet right? Let’s get on to the good stuff.
A hint of things to come:
Let me preface all of this by saying I by no means consider myself adequate at any of this yet. Just about everything I’m posting was created in the latter half of 2019, with little to no actual practice before then. Just an eye for detail.
Portraits:
Here are some of the various splices I’ve created. I’d rather they not be used yet until I release them along with the little project I’ve been working on, hence the lack of blinking/speaking frames/mini mugs. They’ll be free to use eventually though, if you’re patient.
I tried some new things I haven’t really seen much of in the community with a few of these. Let me know what you think!
Fire Emblem x NieR: Automata
Some accompanying yet to be animated stills…
Animations:
Not too proficient at these yet (particularly timing), but here’s what I’ve created/spliced together thus far, all free to edit/use!
A female version of Eldritch Abomination’s Mage Lord, also with corrected staff script:
JonoTheRed’s ridiculously charming merchant, now with a lance a la Awakening:
Need some map sprites/class cards to go along with that?
And a proper promotion for Jono’s original “staff” merchant:
Bow myrm:
And some "Bow"masters, that I’m using for my generic Blade Lord under a different name.
Wyvern Knight Bow:
And some bow variant class cards for the existing wyverns:
I have a few more animations nearly completed, and a few more after that planned. Stick around.
Still here?
Map Sprites/Class Cards:
Starting with things I’ve already posted, then some new works.
Skeleton Mage (that I call Skeletonwitch, because metal):
Ryn made the crownless map version, keeping it alongside the moving anim here.
Griffins. I recolored and added weapons to what was originally created by Haifried:
Missionary. Want to make a rather lackluster class look a slightly different? Map sprites based on Flasuban’s improved Priest. Card based on the Aruka/Yggdra Strategist.
I am sitting on quite a few more new class cards and a couple more map sprites, they’ll all be released in due time. Two of which are completely unique and should offer some fun little addition to the game that I’m really looking forward to sharing.
Maps/Palettes:
I’d post some more of my custom maps (will save for another post), but for now I’ll just stick to mainly showing off some new palettes.
Frozen Black Temple
Ever wonder what the Black Temple would look like frozen over?
Pink Mountains
How about something a little less chilling? How does that sound? A nice pink hue to the mountain tileset. A bit nostalgic perhaps?

Snowy/Frozen Better Desert
A wintery version of the Sme/Zoramine better desert tileset. Two different palettes for the walls, one normal, one frozen.
Do you think the folks of Jehanna like the cold as much as I do? Also, pay no mind to the lazy tile choices of this chapter, which this palette really brings out.
Frozen structures version:

Snowy Fields
Very similar to the FE6 snow tileset, but now with some more castles, more diverse forest tiles, and snags.
More of everything still to come! Let me know what you think so far!