Myth of Blight. (Full Game out!) [42 Chapters]

That is an AI thing.
Green units will prioritize their faction over player faction.
If no green unit is in need of healing then next turn the healer will target a player unit.
That is not a bug, but intentional coding from the vanilla game.

But for better understanding, the healers are set to heal when someone is 50% or lower.
But again, it takes a turn for AI to perform the heal on player units.

Trying to blind ironman this and not that far in. I haven’t lost anyone yet and so far the map design and all of the weapons, skills, and reinforcement placements are pretty good. The castle defense chapter was the best so far.

But I’ve run into a problem in part 1 on the chapter with the beserker boss. All my magic units deal 0 damage to him and all my physical units that do inflict damage have crit with the chance of 1hkoing themselves. I really have no clue how to take on the boss safely so I’ll be tabling this hack for now unless I think of something. I guess I havent tried having him equip the bolt axe and then chipping away with a longbow that might do less damage if its ineffective against magic axes, but the archer does like 48 to herself with a crit from an iron bow and has under 30 health so i doubt it would get the damage low enough. It would have to be 7 and at that point it would take 30 uses or something to get in range of a direct attack since he heals hp each turn. And I’d just be sitting there for 20 turns wasting all of my longbows which is annoying. Javelins have the same problem. That can’t be the intended way to beat him.

Also, no clue why I’m collecting all these specialized knives when I haven’t been given a thief. I hope I didn’t miss recruiting one. Same with the silver longbow I got from a boss, I used the devil bow as much as I could but unless I early promote I’m capped at b rank and have this random a rank bow I can’t use.

I have read some of the comments when I saw more updates were being released (so I guess not quite a blind ironman) and in general it seems like people are having trouble with bosses mostly in later parts which makes me worried I’m going to lose a challenging run to uncontrollable rng. Why would a berserker have 31 res and reflect people’s physical attacks back on chapter 6? Makes no sense from a gameplay or lore perspective. There’s other ways to make bosses hard like having him move off his throne after being attacked or having a time limit or something.

The rest of the game is designed really well so far, I like all the triangles and getting all 3 trainee classes in the prologue, but this boss needs some work if I’m not missing some glaring weakness. Its like 10 crit too and I’d have to hit him 6 times so I’m probably auto losing a unit or the whole run if I lose multiple and am left with only magic units that do no damage.

The only other thing I can think of is that I haven’t tried promoting anyone who deals physical damage yet, so maybe someone gets nihil on promotion, but knowing who and picking the right unit to promote would still be luck.

edit: thinking i mightve needed to train my magic units more and rally every turn, they are all pretty underleveled, and get him holding the bolt axe. maybe i could promote the cleric and use shade if she starts with c rank. ill see if that does any damage.

2nd edit: makes a lot more sense that it can’t 1hko, maybe put that in the tooltip but only matters in ironmans. I’ll continue and see how far i get.

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Yeah, the ā€œJokeā€ Berserker boss (Yes, he is supposed to be a joke-type boss) his counter skill does not kill on the rebound so it is okay to wail on him with sword units that dodge him well.

The knives on the other hand are fail-safe/rewards for incase the thief steals from you.
So if you kill the thief before he steals, you have a knife to save or sell for money.
A means of rewarding the player for taking out certain targets before they can cause trouble.

The other bosses after the berserker are not really that tough since that point is when promoted units
start to happen if you train them to lv 20. Things do get a little dicey, but not too crazy.
As long as you’re taking your time, it gets pretty tame.

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Barely started to play, but I enjoy this hack a lot so far.

Edit : Giving to the player 3 ā€œsuper unitsā€ in the prologue, allowing them to promote to 3 different types of unit for the first true chapter is a brilliant idea I think. Gives to the player some choice on how he wants to play the game from the very beginning, and it’s good for the replayability as well.

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Two things I noted so far (chapter 3)

I don’t think, up to this point, we get another member yet the limit is set to 7. With Payla being unplayable, I think the limit of units should be set to 6 to avoid any confusion ? Like, from what you said before, doesn’t seem like I missed any unit so… ?

Second, in the current chapter 3, the king seems to offer some gold to the prince before it starts, yet I didn’t receive any gold ? I checked my funds, didn’t increase either.

Edit : Nevermind for the gold. You do get it after having actually started the chapter haha. A bit confused about how it’s handled, but no problem then.

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The extra slot is intended to teach the player that some units will temporarily leave
the group but not leave for a long time. For example: if you try to field Payla, it will
tell you she can’t partake in this chapter.

As for the Gold, I have to make it so the gold is given after battle preps because, if you save
in battle preps, the Gold, if it was given during the start event, will count over and over due
to the player reloading the save allowing infinite Gold.

So it is set that way to prevent that.

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Thanks for your answer !

Also, I’m in the part 2 right now, and I really need to give a potion to Bea, so what happens If I ever tried to trade one with another member ? It’s written that trade is absolutely not recommended during this part, so…

There is a typo btw (it’s ā€œRestoredā€).

So, same question but for the different items I steal with my thief, what am I supposed to do with the powder giving +2 Magic ? Waiting for the part 3 ?

It is recommended to not trade weapons for they get restored. (I will fix that)
doing that will cause weapons you were supposed to get to just
vanish and delete themselves.
That is why it causes the boss fight in part 2 to softlock.
I’ll change it to weapons.
As long as you use the item before 2-END, you are good.

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I SEE !!!

Thanks, so it seems like it’s only limited to weapons looool. Good to know !!

While the issue is a bit problematic, If you can’t resolve it, I think you should at least be a bit more specific and tell people it’s ok to trade magic powder and other stuff ? I guess the same goes for potions.

The ā€œDO NOT TRADE ITEMS EVERā€ made me think powder and stuff were also included, I was in a pinch because my thief was stealing stuff and I was afraid of trading and using them.

I noticed Fire has WTA over the Frost Edge, but not the Wind Edge. This seems like an oversight.

Wind edge is a physical weapon.
If you played Radiant dawn, you would know that.

Wind, Storm, and Tempest swords are physical range weapons for sword users.

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Yo ! I reached the chapter 22 (3-8), so I’m half way through the game I think ?
Overall, I’m having a blast. I usually never write any reviews for the hacks but I will make an exception for this one because much more people should try it.

First thing first, all the typos I found. There were many others to be honest, but I didn’t always had the motivation to take a screenshot of it.

happened (the whole conversation had like 3 or 4 typos If I remember correctly…)
process
you should add ā€œwithā€ ?
business
image you’re*, twice
image We don’t have*

Now, positive things about this hack :

  • Many different and original classes/skills, making the hack refreshing for veteran players.
  • QoL features, but I need to insist on the one displaying the skills of units on the map itself. No need for checking every characters one by one. It’s a HUGE game changer for me haha. Other hacks lack usually this particularly useful feature, forcing the player to check units skills frequently. Really bothered me. On 3DS or Switch, you can directly check enemies skills without checking any stats screen, and it changed so much things for me haha.
  • Excellent ideas. I’ve been impressed by your ability to implement a 3 factions feature on the same map. Green, Red and Blue units being all different and fighting each other : you can target Green and Red, and they can target each other as well. I think I’ve never seen this feature in other hacks so far haha ? I wonder if it’s because it’s difficult to implement ? Anyway, it allows nice things ! I also liked the barrack thing, sending reinforcement but you can stop them by destroying the barrack.
  • It’s maybe the most important, but I’m so bad at explaining this… Maps feel good to play ? The part 3 is excellent for that. I agree with other people saying that, so far, it’s the best one.
  • All the small but nice things : many different weapons, no need for many torches or antidotes thanks to the reusable charms, etc…
  • Well polished game in general
  • Etc haha

Now, things I didn’t really like so far :

  • About the story, I’m fine with it but way too much name dropping for me. I’m especially sensitive to this issue, so maybe it’s only me though. I found the story difficult to follow because so many different names for regions, kingdoms, kings, knights… And so on. I think, as the creator of this story, it’s easy for you to follow but for the average player reading everything only once, remembering all those names is difficult. So yeah, I don’t really understand anything to the story haha. I can follow chapter through chapter what’s happening, but I don’t have a global view.
  • The part 2 feels uneven and still under development. The first chapter is really easy, the second one is much harder and the third one was a living nightmare haha, before seeing the difficulty decreasing a bit. I also feel liked the explanation about the reinforcements for the chapter 3 is a bit confusing. The following chapters felt much easier/fairer in comparison. Only thing I hated about the last chapter: the completely unpredictable ā€œBea getting her HP reduced to 1ā€ event. It’s unfair as fuck. No way to predict it, and I was poisoned at this moment. So yeah, I just died like that. It was IMPOSSIBLE to predict and once it happened, it was too late to do anything. I was a bit pissed off. I don’t know if you should remove the poison weapons in order to avoid this accident or warning the player prior to this, but in its current state, I felt like it was completely unfair haha. But yeah, you can keep it of course. :neutral_face:
  • The way reinforcements work is a bit weird, sometimes ? They’re usually waiting one turn before attacking, but I also remember them attacking me right after appearing. Also, they tend to pop up from unexpected places, not only castles/exits.

I feel like I could make a more precise review, including a quick review for the different chapters, but I’m not really good at doing this so I prefer to make a more global review. Someone said that the defense chapter in the part 1 was his favorite, I think ? With the King and the Queen fighting with us. I felt the total opposite because the map was way too big for me haha. Difficult to have a solid grasp of what’s happening, especially with all those reinforcements lol.

Anyway, it’s not an exhaustive review at all and I still have half of the game to do. :slight_smile:
I really like this hack, I see ideas and QoL features which I never saw in other hacks so far, with many different classes and weapons. The word which could describe your hack is ā€œgenerousā€ lol !

4 Likes

Hello again ! Small question.

If you recruit ā€œSwordmasterā€ by paying him without killing any of his men, but then some of them die to ennemies, does he still permanently join or not ?

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Once he is recruited, any event that happens after will not remove him from the party.
The only thing that CAN do that, is his death.

But I will adjust it so that event of him saying he is leaving is disabled once you
recruit him through money.

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Is there any reason to why Dori doesn’t have access to Killing Machine ?

Howdy, I’m here to give my honest thoughts on this hack of yours.
Please do keep in mind, however, that these are my honest thoughts, as such they may not be always what you want to hear.
More than likely I will have a lot more negative than positive things to say, this is more to help your hack grow that to hate needlessly, I would love to see this hack improve!

Units

I’m going to be real here, the units in this hack are not fun at all, the Part One units especially so.
Everyone but Payla just feels borderline unusable when the parties merge, or just after part 1 in general when the group is still solo, as the enemies are not toned down back to the levels of the likely grossly underlevelled Part 1 units.

There is also the matter of the part 1 party being like 10 units total, which is just not good for a healthy playthrough. You are grossly undermanned, but also the enemy quality is absurd, often times taking little to none damage from non Payla units and dealing crazy damage in exchange to you.

I feel the Part One party could use one or two more party members, namely a thief of some kind, and another infantry axe user, preferably a fighter, as it would also give you another bow user on promotion as well as giving you an axe user that isn’t just Jackson or a heavy cav Mio.

I have nothing much to say about the other parties, they all felt fine.

Graphics

I am going to preface this by saying that the graphics are the most forgivable part of the hack, as good graphics that fit what you want are hard to come across without making them yourself.
but, holy crap dude, the amount of portraits that are just mainline FE units with different names,
the ones I counted were:

  • Lukas(Gaiden/Echoes)
  • Lena(Fe1/3/11/12)
  • Abel(Fe1/3/11/12)
  • Dice(BSFE/11/12)
  • Lorenz(Fe1/3/11/12)
  • Illios(Fe5)
  • Travant(Fe4/5)
  • Gandolf/Munnir(Fe4)
  • Cynthea(Awakening)

Characters from other game series:

  • Celes(Payla)(Valkyrie Profile)
  • Ginny Knights(Kila)(SaGa Frontiers)
  • Tressa(Kristi)(Octopath Traveller)
  • Ledin(Voraida)(Langrisser)
  • Sayori(Liam)(DDLC)

This is…absurd, and honestly cheapens the experience of your hack, your cast just fees like a hodgepodge of already existing characters.
This should frankly change, if you would like I could help you make some portraits to help with this issue.

Thanks for reading this section of my feedback.
Once I’ve collected more thoughts I’ll post the rest of them.

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The reason why Raiders don’t have killing machine at base is because for some reason when
promoted they don’t get the skill… EVER.
So I made it so that they get it at lv.2.

Set the level they learn killing machine at to 255, they’ll now have it upon promotion, or no matter what level the enemy is

Already did that, that is why it is set to lv.2.
For some reason, it is only the raider that has this issue.
No other class does this.

Remember, once you sign the Onyx Kings contract, not only will it change the
enemies that start on the map, (Reinforcements will not be touched.) but will also spawn
Arbiters that provide rare items on death but are VERY dangerous.
And to add a little more to spice things up… Say hello to a new enemy.

New enemy spoilers

The Sealer!

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This new enemy will only be seen at least 7 times.
That is the only amount of times it will spawn.