That is an AI thing.
Green units will prioritize their faction over player faction.
If no green unit is in need of healing then next turn the healer will target a player unit.
That is not a bug, but intentional coding from the vanilla game.
But for better understanding, the healers are set to heal when someone is 50% or lower.
But again, it takes a turn for AI to perform the heal on player units.
Trying to blind ironman this and not that far in. I havenāt lost anyone yet and so far the map design and all of the weapons, skills, and reinforcement placements are pretty good. The castle defense chapter was the best so far.
But Iāve run into a problem in part 1 on the chapter with the beserker boss. All my magic units deal 0 damage to him and all my physical units that do inflict damage have crit with the chance of 1hkoing themselves. I really have no clue how to take on the boss safely so Iāll be tabling this hack for now unless I think of something. I guess I havent tried having him equip the bolt axe and then chipping away with a longbow that might do less damage if its ineffective against magic axes, but the archer does like 48 to herself with a crit from an iron bow and has under 30 health so i doubt it would get the damage low enough. It would have to be 7 and at that point it would take 30 uses or something to get in range of a direct attack since he heals hp each turn. And Iād just be sitting there for 20 turns wasting all of my longbows which is annoying. Javelins have the same problem. That canāt be the intended way to beat him.
Also, no clue why Iām collecting all these specialized knives when I havenāt been given a thief. I hope I didnāt miss recruiting one. Same with the silver longbow I got from a boss, I used the devil bow as much as I could but unless I early promote Iām capped at b rank and have this random a rank bow I canāt use.
I have read some of the comments when I saw more updates were being released (so I guess not quite a blind ironman) and in general it seems like people are having trouble with bosses mostly in later parts which makes me worried Iām going to lose a challenging run to uncontrollable rng. Why would a berserker have 31 res and reflect peopleās physical attacks back on chapter 6? Makes no sense from a gameplay or lore perspective. Thereās other ways to make bosses hard like having him move off his throne after being attacked or having a time limit or something.
The rest of the game is designed really well so far, I like all the triangles and getting all 3 trainee classes in the prologue, but this boss needs some work if Iām not missing some glaring weakness. Its like 10 crit too and Iād have to hit him 6 times so Iām probably auto losing a unit or the whole run if I lose multiple and am left with only magic units that do no damage.
The only other thing I can think of is that I havenāt tried promoting anyone who deals physical damage yet, so maybe someone gets nihil on promotion, but knowing who and picking the right unit to promote would still be luck.
edit: thinking i mightve needed to train my magic units more and rally every turn, they are all pretty underleveled, and get him holding the bolt axe. maybe i could promote the cleric and use shade if she starts with c rank. ill see if that does any damage.
2nd edit: makes a lot more sense that it canāt 1hko, maybe put that in the tooltip but only matters in ironmans. Iāll continue and see how far i get.
Yeah, the āJokeā Berserker boss (Yes, he is supposed to be a joke-type boss) his counter skill does not kill on the rebound so it is okay to wail on him with sword units that dodge him well.
The knives on the other hand are fail-safe/rewards for incase the thief steals from you.
So if you kill the thief before he steals, you have a knife to save or sell for money.
A means of rewarding the player for taking out certain targets before they can cause trouble.
The other bosses after the berserker are not really that tough since that point is when promoted units
start to happen if you train them to lv 20. Things do get a little dicey, but not too crazy.
As long as youāre taking your time, it gets pretty tame.
Barely started to play, but I enjoy this hack a lot so far.
Edit : Giving to the player 3 āsuper unitsā in the prologue, allowing them to promote to 3 different types of unit for the first true chapter is a brilliant idea I think. Gives to the player some choice on how he wants to play the game from the very beginning, and itās good for the replayability as well.
I donāt think, up to this point, we get another member yet the limit is set to 7. With Payla being unplayable, I think the limit of units should be set to 6 to avoid any confusion ? Like, from what you said before, doesnāt seem like I missed any unit so⦠?
Second, in the current chapter 3, the king seems to offer some gold to the prince before it starts, yet I didnāt receive any gold ? I checked my funds, didnāt increase either.
Edit : Nevermind for the gold. You do get it after having actually started the chapter haha. A bit confused about how itās handled, but no problem then.
The extra slot is intended to teach the player that some units will temporarily leave
the group but not leave for a long time. For example: if you try to field Payla, it will
tell you she canāt partake in this chapter.
As for the Gold, I have to make it so the gold is given after battle preps because, if you save
in battle preps, the Gold, if it was given during the start event, will count over and over due
to the player reloading the save allowing infinite Gold.
Also, Iām in the part 2 right now, and I really need to give a potion to Bea, so what happens If I ever tried to trade one with another member ? Itās written that trade is absolutely not recommended during this part, soā¦
So, same question but for the different items I steal with my thief, what am I supposed to do with the powder giving +2 Magic ? Waiting for the part 3 ?
It is recommended to not trade weapons for they get restored. (I will fix that)
doing that will cause weapons you were supposed to get to just
vanish and delete themselves.
That is why it causes the boss fight in part 2 to softlock.
Iāll change it to weapons.
As long as you use the item before 2-END, you are good.
Thanks, so it seems like itās only limited to weapons looool. Good to know !!
While the issue is a bit problematic, If you canāt resolve it, I think you should at least be a bit more specific and tell people itās ok to trade magic powder and other stuff ? I guess the same goes for potions.
The āDO NOT TRADE ITEMS EVERā made me think powder and stuff were also included, I was in a pinch because my thief was stealing stuff and I was afraid of trading and using them.
Yo ! I reached the chapter 22 (3-8), so Iām half way through the game I think ?
Overall, Iām having a blast. I usually never write any reviews for the hacks but I will make an exception for this one because much more people should try it.
First thing first, all the typos I found. There were many others to be honest, but I didnāt always had the motivation to take a screenshot of it.
Many different and original classes/skills, making the hack refreshing for veteran players.
QoL features, but I need to insist on the one displaying the skills of units on the map itself. No need for checking every characters one by one. Itās a HUGE game changer for me haha. Other hacks lack usually this particularly useful feature, forcing the player to check units skills frequently. Really bothered me. On 3DS or Switch, you can directly check enemies skills without checking any stats screen, and it changed so much things for me haha.
Excellent ideas. Iāve been impressed by your ability to implement a 3 factions feature on the same map. Green, Red and Blue units being all different and fighting each other : you can target Green and Red, and they can target each other as well. I think Iāve never seen this feature in other hacks so far haha ? I wonder if itās because itās difficult to implement ? Anyway, it allows nice things ! I also liked the barrack thing, sending reinforcement but you can stop them by destroying the barrack.
Itās maybe the most important, but Iām so bad at explaining this⦠Maps feel good to play ? The part 3 is excellent for that. I agree with other people saying that, so far, itās the best one.
All the small but nice things : many different weapons, no need for many torches or antidotes thanks to the reusable charms, etcā¦
Well polished game in general
Etc haha
Now, things I didnāt really like so far :
About the story, Iām fine with it but way too much name dropping for me. Iām especially sensitive to this issue, so maybe itās only me though. I found the story difficult to follow because so many different names for regions, kingdoms, kings, knights⦠And so on. I think, as the creator of this story, itās easy for you to follow but for the average player reading everything only once, remembering all those names is difficult. So yeah, I donāt really understand anything to the story haha. I can follow chapter through chapter whatās happening, but I donāt have a global view.
The part 2 feels uneven and still under development. The first chapter is really easy, the second one is much harder and the third one was a living nightmare haha, before seeing the difficulty decreasing a bit. I also feel liked the explanation about the reinforcements for the chapter 3 is a bit confusing. The following chapters felt much easier/fairer in comparison. Only thing I hated about the last chapter: the completely unpredictable āBea getting her HP reduced to 1ā event. Itās unfair as fuck. No way to predict it, and I was poisoned at this moment. So yeah, I just died like that. It was IMPOSSIBLE to predict and once it happened, it was too late to do anything. I was a bit pissed off. I donāt know if you should remove the poison weapons in order to avoid this accident or warning the player prior to this, but in its current state, I felt like it was completely unfair haha. But yeah, you can keep it of course.
The way reinforcements work is a bit weird, sometimes ? Theyāre usually waiting one turn before attacking, but I also remember them attacking me right after appearing. Also, they tend to pop up from unexpected places, not only castles/exits.
I feel like I could make a more precise review, including a quick review for the different chapters, but Iām not really good at doing this so I prefer to make a more global review. Someone said that the defense chapter in the part 1 was his favorite, I think ? With the King and the Queen fighting with us. I felt the total opposite because the map was way too big for me haha. Difficult to have a solid grasp of whatās happening, especially with all those reinforcements lol.
Anyway, itās not an exhaustive review at all and I still have half of the game to do.
I really like this hack, I see ideas and QoL features which I never saw in other hacks so far, with many different classes and weapons. The word which could describe your hack is āgenerousā lol !
If you recruit āSwordmasterā by paying him without killing any of his men, but then some of them die to ennemies, does he still permanently join or not ?
Howdy, Iām here to give my honest thoughts on this hack of yours.
Please do keep in mind, however, that these are my honest thoughts, as such they may not be always what you want to hear.
More than likely I will have a lot more negative than positive things to say, this is more to help your hack grow that to hate needlessly, I would love to see this hack improve!
Units
Iām going to be real here, the units in this hack are not fun at all, the Part One units especially so.
Everyone but Payla just feels borderline unusable when the parties merge, or just after part 1 in general when the group is still solo, as the enemies are not toned down back to the levels of the likely grossly underlevelled Part 1 units.
There is also the matter of the part 1 party being like 10 units total, which is just not good for a healthy playthrough. You are grossly undermanned, but also the enemy quality is absurd, often times taking little to none damage from non Payla units and dealing crazy damage in exchange to you.
I feel the Part One party could use one or two more party members, namely a thief of some kind, and another infantry axe user, preferably a fighter, as it would also give you another bow user on promotion as well as giving you an axe user that isnāt just Jackson or a heavy cav Mio.
I have nothing much to say about the other parties, they all felt fine.
Graphics
I am going to preface this by saying that the graphics are the most forgivable part of the hack, as good graphics that fit what you want are hard to come across without making them yourself. but, holy crap dude, the amount of portraits that are just mainline FE units with different names,
the ones I counted were:
Lukas(Gaiden/Echoes)
Lena(Fe1/3/11/12)
Abel(Fe1/3/11/12)
Dice(BSFE/11/12)
Lorenz(Fe1/3/11/12)
Illios(Fe5)
Travant(Fe4/5)
Gandolf/Munnir(Fe4)
Cynthea(Awakening)
Characters from other game series:
Celes(Payla)(Valkyrie Profile)
Ginny Knights(Kila)(SaGa Frontiers)
Tressa(Kristi)(Octopath Traveller)
Ledin(Voraida)(Langrisser)
Sayori(Liam)(DDLC)
This isā¦absurd, and honestly cheapens the experience of your hack, your cast just fees like a hodgepodge of already existing characters.
This should frankly change, if you would like I could help you make some portraits to help with this issue.
Thanks for reading this section of my feedback.
Once Iāve collected more thoughts Iāll post the rest of them.
The reason why Raiders donāt have killing machine at base is because for some reason when
promoted they donāt get the skill⦠EVER.
So I made it so that they get it at lv.2.
Remember, once you sign the Onyx Kings contract, not only will it change the
enemies that start on the map, (Reinforcements will not be touched.) but will also spawn
Arbiters that provide rare items on death but are VERY dangerous.
And to add a little more to spice things up⦠Say hello to a new enemy.
New enemy spoilers
The Sealer!
This new enemy will only be seen at least 7 times.
That is the only amount of times it will spawn.