So far part 2 is kinda a disaster, will keep posting findings:
2-3: Way too spammy reinforcements that spawn literally every turn with too short break, enemy AI is incomprehensible (some enemies only move when approaching a region much smaller than their attack range). Would definitely recommend slowing down reinforcement spam to once every 3 turns
2-4: Final boss has a crit boost that can 1 shot Bea, which is a reset
2-5: Units do not get Master Seals if they trade around items so they have a few more than expected beforehand.
Dancers are obnoxiously RNG based for high priority targets, with high dodge, pavise, re-move to make sure you dont have a single idea of what they will do next.
I have found a massive oversight in part 3’s final boss.
If you make it there, wait for an update or have some siege tomes on hand.
You’ll know why if you get there.
I will have the update out as soon as possible.
Dear author, I really like your high-quality revision, but there is a very serious bug that will affect the game progress: the character Bea will lose the skill Nihil(Cancels the opponent’s
skills in combat) after moving, making it impossible to defeat the 2-boss,Hope you can fix this problem and look forward to your reply.
If you are given items like these for the new mode, then you KNOW
it is going to kick you in the teeth a lot!
And yes, the new mode has a reward for beating it… And yes, it is worth it.
Dear author, thank you very much for your update this morning. 3-2 Friendly Bishop will not use Physic to restore HP to our injured characters. We look forward to hearing from you