Ok, now that I’ve finished this behemoth of a hack I feel like giving some of my feelings on it.
Story:
The Beginning honestly feels like a drag chute early on with a lot of names and places being thrown around. It was also slightly surreal having the events being told to me summarised before the actual events occurred. The narrative being broken up into 3 parts was interesting, however I felt parts 1 and 2 should have been happening simultaneously with how little the events of part 1 matter to it. Overall I did enjoy the story fairly well, even if it was tripping over itself from time to time.
Gameplay:
Here’s where the real meat of this monster comes in. While on the whole every map works I felt that some of the maps just took forever to clear. Due in part to either the map being a bit too big or having to wait for certain reinforcements for a thief to show up in part 1 (had a chest key but no door keys, it taunted me for 12 turns, 10 for the thief to spawn 2 to open the damned door). Part 2 was better but replaced the large map with heavy enemy density, the prelims map was certainly a hassle due to just the sheer number of guys to deal with on top of your limited effective weapons. Part 3 starts off kind of rough with having 2 thieves a dancer and a warrior but once you start getting other units back it gets manageable.
Mechanics wise my only real gripe was the Nihil weapons granting Foresight. With how crit heavy and skill-proc heavy some of your units become seeing these weapons became a pain in my ass. Pavise being almost as bad, having several generals and marshals chain proc pavise without many mages was a headache, would have just preferred them to keep Barricade.
Also some skills just felt like downgrades to me, like going from astra to double-lion sounds good at first but then shelli caps her skill at 49 and it kinda hits you she’d get way more out of astra from such a high proc chance, even with halved might. Mio’s personal skill is completely useless until the last two chapter of part 1 and almost completely in part 3, and even then only helps if you turned her into an armor knight herself.
However one character strikes me as a baffling unit, Yardan. He’s the only unit you get who has a choice on promotion and isn’t really suited to the only exclusive class he gets, which gives him access to anima with an extremely low magic stat and growth. He and the cavilier both just severely under performed for me, only two units with under 40 in their attacking stats out of my entire army, so i couldn’t do much with them. Bereth and Vein are also contenders for bench warmers, Bereth speed base and growth are so rough only speedwings guarentee he isn’t doubled by everything and Vein can barely qualify as an attacker with that strength.
The preperation chapter was a really nice idea even if the auto leveler took 8-ish minutes to actually level every one 3 levels. (Played EDF while waiting)
Characters:
Not much to say here, without supports its hard to get a real feel for these characters personalities. I know that there was limitations, still kinda make the cast at large feel faceless though.
Ending Thoughts:
I did really enjoy myself even if some of this came off as harsh or like I didn’t like it. I always find hacks that are more girthy to be enjoyable compared to a 10-chapter one. I know everyone has their own preferences on length but thats just my opinion. So I can safely say whatever you’re cooking up next, count me among those waiting.