I think it should be called “Title Screen Animated BG”
Also. Holy shit, this looks SICK!!!
I think it should be called “Title Screen Animated BG”
Also. Holy shit, this looks SICK!!!
Actually, im dumb. Are these two things? I think they should be 2 separate patches:
The Anim after the Game Opening byt before the Title Screen
And
The Title Screen Animated Background.
Yes, they are different
Awesome! Looking forward to the release
Hello everyone, this is Mokha.
As I restarted the plan on GBA remake on FE-TH, I feel increasingly constrained in areas outside of my expertise, such as inspiration, design, and artwork. As far as I know, this is a common phenomenon for GBAFE hacker with no quite good solution. But I think there may be more valuable exchanges to achieve a more complete project.
As my current goal is GBA remake of Fire Emblem: Three Houses, assets related to that game for GBAFE development will be prioritized. Materials related to Fire Emblem: Engage are also welcome.
Cash is also okay if you’re willing to pay. :>
If you have functional development requirements, or interested on involved in project on GBA remake of Three Houses or just some ideas, feel free to contact me on Discord: @mokha.li
Hail, and well met.
I was attempting to use your ClassChg Expansion, and I ran into an issue.
Whenever a trainee unit attempts to auto-promote during battle preparations, the game fails to load the promotion choice screen and instead causes an infinite battle of that unit fighting itself. I thought it was my hack, but when I tried installing on a clean ROM, I ran into the same issue.
This is how it looks when a trainee attempt to auto-promote during battle preparations:
I see, I think the main reason is that the promoted character failed to find his anim. Shall you help to confirm:
If he does not have the proper battle anim, the same situation should also happen on vanilla.
I also thought that to be the case since that was the case when I was testing with my actual hack, but in the example screenshot above, all the applicable classes have proper animations.
Ross is currently Journeyman equipped with an Iron Axe, and the promotion options are Fighter, Pirate, and Brigand, all of which have working animations and can equip axes.
I see, I may take a look later.
How do we do this? can we share?
l like this dragon background
Those not open-sourced outputs are mainly bounty projects. If you have custom requests, you can see the announcement
Is this “bonus-claim event” also available for FE6?
Or is it only for FE8? And can you edit these items in FE7?
that hack can only work on fe8u
Thank you for the reply! ![]()
I have a different question. is it possible to make a requirement like in FE7? In FE7 you can only redeem the items starting in Chapter 11 or 12.
Maybe FE7 has additional restrictions on this kind of function, I’m not sure, this issue needs further research.
Thank you for the reply! ![]()
Trying to integrate banim-intro & banim-IDLE as a whole. Here is my progress:


Looking forward for any nice guy to share F2E anim with both intro anim and IDLE anim. Only graphics will be okay and no need script. I wanna take more assets for testing and demonstration ![]()