Map Sprite/Class Card Repository

Tags: #<Tag:0x00007f55fac21f30>

#63

I can’t insert the moving bow armour image because GBAGE is blocking it. It seems to cause data overflow or something.

************** Testo dell'eccezione **************
System.OverflowException: Overflow di un'operazione aritmetica.
   in Nintenlord.GBA.GBAGraphics.ToTile4bit(Bitmap image, Color[] palette)
   in Nintenlord.GBA.GBAGraphics.ToGBARaw(Bitmap image, Color[] palette, GraphicsMode mode)
   in Nintenlord.GBA_Graphics_Editor.Program.InsertBitmap()
   in System.EventHandler.Invoke(Object sender, EventArgs e)
   in System.Windows.Forms.Control.OnClick(EventArgs e)
   in System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   in System.Windows.Forms.Control.WndProc(Message& m)
   in System.Windows.Forms.ButtonBase.WndProc(Message& m)
   in System.Windows.Forms.Button.WndProc(Message& m)
   in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assembly caricati **************
mscorlib
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
    Base di codice: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
GBA Graphics Editor
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.0.0
    Base di codice: file:///C:/Users/xxxxxxxxxxxx/Documents/Hack/GBA%20Graphics%20Editor/GBA%20Graphics%20Editor.exe
----------------------------------------
System.Windows.Forms
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
    Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
    Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
    Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Windows.Forms.resources
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.5420 (Win7SP1.050727-5400)
    Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_it_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
mscorlib.resources
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
    Base di codice: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------

#64

Try reinserting as a PNG? I never had this problem (it’s the same image that I used) so I’m not sure why this is happening


#65

'K done.
I opened it in Usenti and resaved it as a .bmp with (16) colors.
Really weird!

P.S. Thanks Matto ^^


#66

I think I also had this problem with the bow armor moving sprite. There is a stray pixel in one of the moving sprites so it uses 17 colors instead of 16.


#67

It’s working fine now!

P.S. @Agro There ARE some leftovers pixels in the mov bow knight, check it out sensei!
P.P.S. Now that problem has just disappeared. I think I fucked up something in my Rom


#68

you people are the whiniest little ungrateful shits

–I’ll fix it when I get home from work–


#69

A-Agro sensei I didn’t mean to be mean to you
feel free to whip me however much you want


#70

SNES FE Map Sprite Ripped:

http://tieba.baidu.com/p/2101983447


#71

you nailed it xD


#72

that’s kinky


#73

Here are my contributions:
https://dl.dropboxusercontent.com/s/4u564r7qcjp54fh/merchant_prototype.png?dl=0

https://dl.dropboxusercontent.com/s/5hk1jhyud70n673/merchant_prototype_red-hair.png?dl=0

https://dl.dropboxusercontent.com/s/n1ejzy3p20jey7n/merchant_prototype_male.png?dl=0


#74

They are the same link.


#75

Sorry 'bout that. It should be fixed now.


#76

Don’t know how good these are but for now:

Axe Cavalier:

Monk:

Feel free to edit them as you like if you think the base is good.


#77

axe seems kind of big, but other than that it’s pretty nice


#78

Xtreme foreshortening.


#79

I went and improved Dei’s Halberdier standing map sprite: [link removed, see below]

My issue with the old standing map sprite was that it was about 3 pixels shorter than the moving map sprite in addition to having a different shield size. It was also leaning to the left unnaturally and seemed to be missing the top of its head. I corrected the left lean, corrected the missing top of the head, made the sprite 2 pixels taller (which is consistent with differences between existing standing and moving map sprites), fixed the size of the shield, and made the lance bigger.

Also the moving map sprite (particularly the walking frames) is still too tall; I might work on fixing that later.

EDIT: Here’s slightly updated standing map sprite: http://i.imgur.com/RurUO04.png
And here’s an improved moving map sprite: http://i.imgur.com/0OLzrli.png

The standing map sprite grew taller yet another pixel; this time it’s the same height as the stationary moving map sprite. The new height compares more favorably to other infantry units, since the halberdier has a pointy helmet. The moving map sprite got a slightly different stance, and its first frame has the lance raised above the head instead of held to the side. The downward-facing and upward-facing moving map sprites lost one pixel in height; they’re now the same height as the side-facing moving map sprite. They’re still 1 pixel taller than the standing map sprites, but the difference is small enough that it looks acceptable.


#80

Are there FE5 map sprites ripped anywhere? I’d like to use them as a reference to make dismounted map sprites for GBA.


#81

Not yet. Maybe in a few hours.

E:
https://dl.dropboxusercontent.com/u/1287867/card%20images/0_8x8.bmp
Progress, just gotta fix these colors.

E²: Well, I’ve got most of a rule here
https://dl.dropboxusercontent.com/u/1287867/card%20images/fe6%20palette%20ref.png
https://dl.dropboxusercontent.com/u/1287867/card%20images/thracia%20rule.png
Colors 3 and 4 don’t exist on anything that I can find. If you notice something wrong after I post it, point it out and I’ll fix it.

E³: https://dl.dropboxusercontent.com/u/1287867/card%20images/thracia%20map%20sprites.zip Behold! I have brought forth Thracia sprites! These aren’t in GBAFE colors, so you’ll need to do some work on them to make them do what you want them to, but progress!


#82

Thanks for ripping the FE5 map sprites. I’ve wanted them for a while too.

EDIT:

Are these supposed to be only the standing sprites?