Alright, having completed the current version of the game, I wanted to get down some short-form (read: not essay-length) thoughts. But first, some more bugs I encountered.
Bug Reports, contains spoilers up to Floor 35
Turnwheeling often caused enemies to equip items they didn’t have equipped in the initial turn (I believe this was due to the item that was originally equipped having been in the second slot of their inventory as opposed to the first one). This bug caused many of the properties of the weapon that was initially equipped to be transferred onto the one that was now equipped. There are a few examples that stuck out in my head about this, most notably (to me) was on Floor 35, when:
The Pegasus knight reinforcements that, initially, had their Accel lances equipped, ended up moving and swapping to their axereavers after I’d turnwheeled back to an earlier turn with them, before they’d charged Hero, my tank. The axereaver ended up gaining +1 mt and +5 hit for each tile they’d moved, like the Accel lance. Weirder still, the axereaver doubled Hero (even though the Accel Lance can’t double) and killed him from nearly full HP, causing me to need to burn another turnwheel use and deal with them less optimally.
Also noteworthy example of what I believe was the same bug (though perhaps this isn’t the case) was Zelg having the Defender status when the Defender sword was just… in his inventory, not even equipped. It was a really nice buff to him, though, so uh, you can say I didn’t bring it up out of selfish reasons, lol. I’m fairly certain this bug persisted through maps, even when I unequipped and re-equipped the item to him, even when I dropped it into the convoy (wherein he lost the buff) then picked it back up into his inventory without equipping it.
You have my saves, I’m fairly certain this bug has been impacting my Zelg since like… floor 10, maybe floor 15. I have no idea precisely when it started, but it sure did start, and now I’m not complaining.
All of that seems to be a known, if strange, error. No clue how I’d help you fix it, though.
Now, my thoughts on the game. This was a really unique, fun experience! I had a ton of fun with the gameplay (even if it was quite hard in places), the vibes of the music choice made the downtime between maps feel relaxed and chill, the mystery segments were fun and enjoyable (even if they made me feel like an idiot once or twice or thrice), and the actual character interactions were funny and surprisingly chill. Honestly, Loonie’s characterization made her stand out perfectly all throughout the game as the de’facto star of the show, and it’s done quite well, giving the rest of the cast someone to contrast themselves against. The inspirations and references (both diegetic like Hardman’s “Space, the final frontier” line, and non-diegetic like the cat people being called “Cat Boomers”) felt cheeky, like a wink to the camera but never like you were running out of ideas, more like you thought it’d be cool. Also, because like… y’know… that’s how nerds talk. That’s how I talk.
My overall thoughts are that this was really fun. The game was exactly up my alley, entirely unique from what I’d played, and I enjoyed it a ton. I hope that, should the next version be released, it will be just as good as what I’ve finished playing.