So yesterday I cam across this topic in reddit:
where peps were simply shitting on the map and difficulty design choices in the TLP game.
I’ve never played TLP btw.
Everyone had a heart attack or something,
especially on the second map which is basically a straightforward “U” shaped map
which with a bit help from fliers can be tackled in many ways.
Also there were some ridiculously fun arguments for promoting at Lv10 instead Lv20.
To me it just shows that very few understand that FE is a RNG manipulation RPG
where the main “game” is pushing the RNG in your favour
or how to use various in-game mechanics like rescue and other mechanics.
Concerning the above maps, we can argue that they could be 10%~20% smaller
but from a design perspective personally I see way many pros than cons.
Another argument was that RomHacks in general are broken hard
or more hard than they should be
but that has to do more with the creator having better understanding of the mechanics
and the usual complaining that the official FE games are too easy.
Unfortunately, practice and repetition is what makes you better and more efficient
at this type of games
and most people aren’t willing to replay a romhack more than once.
My 2 cents