Although, unlike the past projects that I have left abandoned on the side of the road (cough fe6a cough), this project is actually mostly completed, so I plan to have part 2 released sometime in March and the entirety of part 3 done by this time next year (assuming I write all of the supports of course).
This project has actually been in the books for about a year, I started messing with ideas and story off and on while doing FE6A. So, a lot of ideas I initially planned for FE6A ended up here (to preserve the FE6-ness of it). As a result, I have no plans to ever return to FE6 and Elibe again; sorry for those who were waiting for FE6A HM, hopefully this sates that interest.
FAQ
What’s available right now?
The entirety of part 1 is now public. The game currently ends at the end of the interlude, right before the first route split. Is there hard mode?
Yes; all of the public chapters have hard mode available. Normal mode is the intended difficulty, though, so it’s recommended to start there. Will there be Lunatic/Maniac mode?
No. How many chapters are planned?
The game is set to end on chapter 23, with 4 gaiden chapters and 2 route splits. 47 available characters per route. Are there any guides available?
It’s a work in progress. Any questions can be asked either here or in my discord server. What kind of mechanic changes are here?
Critical hits deal x2 damage, while certain weapons do the standard x3 (think killer).
All forms of magic have different effects attributed to them.
Strength/Magic split
Split promotion options.
Every playable character and boss has 1 unique skill.
Knives add damage based on the user’s Dexterity.
Crossbows deal fixed damage, ignore some defense, and increase attack speed based on the user’s Strength.
Cavalry have Canter from Engage
Fliers can move again only non-attacking actions.
Ballistae need a turn to reload.
Anything else… idk, case by case basis.
Any secrets I should be looking for?
Yeah, there’s a secret chapter - 4x
Hopefully nothing breaks because I’ll be gone for a week lol
I’d like to give a shout-out to the playtesters in my server who put in overtime for all the nonsense I churn out; seriously thank you @Rubber@Bartz@GoudaGrabber@Chaz@Ryn@skitty
Another fantastic Tactile project with 10 chapters (one’s p secret, but come by the discord and I’ll tell you the secrets). Has an old-school Fire Emblem feel with the usual QoL from Tactile and more modern sensibilities. Difficulty curve is satisfying, makes you think tactically without being full of bullshit. Well written and very fun, with unique events and secrets, a few trainees, and cool lords. I’m very much looking forwards to more!
Heya, been a decent amount of time since the release, so I guess I can post an update to the current version. As always, big thanks to my playtesters and others for pointing out bugs and errors to address.
Link will be in the first post.
Changelog V1 -> V1.1 -> V1.11
Ch6 Monk now drops their Heal staff
Myrmidon base stats have been edited (+1 Def, -1 Skl)
Hammer is now classified as a Smash weapon
Item icons, skill icons, and some face sprites have been updated
Descriptions for both weapons and icons have been updated (no more eliza unfortunately )
UI is fully updated
Some interlude text has been retconned because I changed my mind about the story
4x Normal Mode has been adjusted (difficulty lowered)
Scripted battle at the end of the interlude actually has animations now! No idea how I didn’t notice that before the first release
Hard Mode stats for bosses actually exist now… (Ch8 and 8x were missing them for some reason)
@GoudaGrabber put their whole foot in the UI update as well as the new icons, I cannot understate this.
I told myself I’d make a post a month and I’m doing a pretty good job of that clearly.
Nothing new for download, but a proposed release date for Act 2: May 1st
Act 2 will be chapters 9 through 16, including an interlude and a route split.
Additionally, @rurisk and I (well I’m there but he’s playing for the most part) are doing a let’s play on my channel (I’m not going to be posting when each episode drops, but the playlist is linked here and will be in the first post).
And the thing most people are here for: screenshots
I decided to just release the Str/Mag split update along with the Ch9 (new) (Grab it in the first post)
Some text has been edited but the story isn’t any different (at least I don’t think I made any major changes?). However, a fair amount of new portraits have been added! Look for those!!!
There are a slew of new weapons (magic ones), and I would say that with the split, certain characters gained some viability (Brunhilda being a major benefactor as an example).
Oh, and you don’t need to restart your files; magic will automatically be added to your existing stats.
I figured that if the changelog is going to be accurate, I should probably update it, so I did that, along with the FAQ. There’s also a more detailed one linked in the first post if you want specific numbers. I will never say you need to restart your playthrough, but instead give incentives to do so (2 shiny new playable characters oh my!) I don’t foresee myself making any significant changes to part 1 following 1.23 though.
Next release 1.24? planned for October 2024 (I specified the year this time!) It will cover the entirety of the route split, as well as the midpoint chapter. Also, that trial map that existed in 1.1? It will be playable.
Also the screenshots, right.
Odr’s portrait is temporary.