WARNING: Strong language, possibly sensitive religious elements, violence, gore, adult content.
A hack of Fe8, focused on demons, devils, monsters, and possessed humans.
Fire Emblem Inferno started as simply a reskin of Sacred Stones where the monsters were super strong. But I got to liking the idea of a true monster campaign, so I decided to make it more of a religious take as well, taking elements from traditional Christianity and Catholicism, (I’m not religious myself, but I find many of them interesting) anyway, so I started replacing human enemies with monsters or demons and the “human” foes as possessed enemies. I really started to roll with the idea. I’m up TO chapter 4 right now, chapter 5 is essentially vanilla. I have reworked every item, all classes and characters, added the skill system, but very light skills, so it’s nothing crazy. I made a lot of custom icons, some are pretty good, some are just okay, I hadn’t done that before. I intend to replace all the base weapons eventually, I also have reworked/better descriptions for every weapon and item as well as adding them to items that didn’t have one. Every character has 1 personal skill, and every promoted class has 1 skill, the exception being any unit with canto, they’ll have 3 technically. Heavy reworks of the combat system, silver weapons are effective against demons and monsters, gold weapons are effective against dragons, also light magic is effective against monsters and demons, but likewise hell-forged demon weapons are effective against holy units. Some little quality of life changes as well, like stat items having 2 uses, but granting +1 each instead of +2. Weapon durability reworks, especially staves and magic, 2 range weapons are weaker instead of being ridiculously heavy, and not as common. Bows can shoot at 1-2 range, and some of the less used staves have a better range, idk I thought it would help them lol, most of them have like 1-3 now, like barrier, restore, hammerne, etc. A few animations added from the repo, like an animation to allow Erika to use staves, a really detailed portrait of a zombie that looked good as a placeholder for the demons, and another one for the “possessed” units. I will credit them, and edit at the bottom with the names, I just gotta go back and look at the names, BUT all the item icons were made by me, and if you like them feel free to use them, just give me credit and let me know, I’d be stoked to see someone like them enough to use them! Anyway, I’m working on touching up the dialogue, it doesn’t need to be changed extensively for what I’m aiming for. Also in the works, you’ll eventually fight the embodiment of the 7 Deadly Sins as major bosses, kinda like the Grado generals in base Fe8, or the Black Fang in Fe7, but they’re monsters instead. And in a gaiden chapter after the base game, you’ll fight a supreme Demon Overlord named Xolgrammand from a endgame boss in a D&D story I wrote a few years back. But yeah, give it a whirl, and post screenshots too if you see something you like! I’m also in the process of copy/pasting over all the weapon and item descriptions from a text document, its tedious, I wish I had just typed it right into the game lol anyway, try to check (R) everything, I like to add a lot of life into the game, idk if it’s a still a “reskin” or a custom game at this point. But eventually it’ll be a pretty much fully custom game. Oh here’s a hint “Use” the Silver Rapier on a teammate, gotta be adjacent.
Current UPS patch: Alpha 04
https://www.dropbox.com/scl/fi/t93gfww8yhzzzqnu4emcp/Fire-Emblem-Inferno-Alpha-04.ups?rlkey=97840js5th6qz0903kb4z93k3&st=cxupub9g&dl=0
Credits:
Red Bean for the Erika animations.
Alexsplode for the Boss Zombie portrait.
Cynon for the Generic Zombie portraits.
Dutch Introvert for the Faceless Armor portrait.
Nuramon for the Generic Soldiers portraits 1, 2, 3 & 4.
Damo for the Moloch Sorcerer portrait.
GenericPretsel for the Skeleton Armor portrait.
L95 for the Cyclops portrait.
Mel for the Gargoyle portrait.