This looks very promising, I can see the potential. As a christian myself I would like to offer my feedback.
Okay so first off I am putting this out there that I have not played vanilla fe8.
As I boot up the game I notice that there is no text on the normal mode option, when I go to the hard mode option it has text that is words that describe the mode, and then if I move my cursor back over the normal mode option it has text like it should. As for the gameplay, Iāll get back to you on that as I am currently playing through the prologue. I did notice that you removed the cutscene after the exposition dump, do you plan on replacing that sometime in the future or just do without it. If it is the latter a shame because I was looking forward to see demon Valter early on.
Greetings I have returned.
Thoughts on Prologue
I played the prologue, I have a few thoughts and I will understand if you choose to ignore all of them because in the end what does it matter.
When Seth tells Erika that they must warn King Hayden of the ādemon Invasionā that phrase seems off because demons are all around hiding in the shadows staying out of sight, so to say āinvasionā makes it seem as though the demonic forces wereānt already there lurking in the corner wait for just the right moment of weakness to strike. I think the word tresspass would be more appropriate as it shows that there is this unspoken agreement (for lack of a better word) between God and the demons. When they decided to make physical war with the humans they violated that understanding.
Next thought when Seth presents the silver rapier to Erika he says āthe creatures of hell harbor a weaknessā to say creatures reside in hell is incorrect only spirits are permitted entry, you might call them denizens, but the terms I would recommend are forces or powers because they give the sense that what you a fighting is not physical.
Now onto gameplay I do appreciate that you increased the numbers of enemies on the prologue from 2 to 5 giving every enemy poison is interesting, to represent how fighting spiritual forces is draining on ones body I wonder if that will be a constant threat in this hack. Somthing you could add would be to give the demons that donāt have poison weapons the skill that cuases them to not give experience to show how sometimes when you fight it feels like youāre getting nowhere and all you can do is resist. I do like aethetics of the stat screen with the black background and the custom item icons give a nice midevil feel. On the topic of giving bows a niche I have always been a fan of 2-3 range inorder to distinguish them from magic and all other 1-2 range weapons, if you wonder how longbows might work in that system just make them a 3-4 range weapon an advantage over normal bows but not the range of ballistaes while also establishing them as a purely offensive weapon, becuase historicaly longbows could be 7 feet tall and I cannot see someone retalliating with that. Last thought on the chaper. I donāt think that demons would use a word like āfuckā the reason being, that was a term created by the church that stood for Found Under Carnal Knowledge refering to sex outside of marrige. It sounds unfitting for a demon to use it, different phrases I could understand a demon to use would be
Filthy worms
Unworthy maggots
or something similar becuase when it comes to mental warfare demons try to degrade your self esteem and plant these little seeds of doubt that you are unloved and it is impossible that the blood of Jesus could ever wash your soul.
In the end I may be taking this a little seriously, but I do look forward to see how you progress with or without my feedback.
Edit 1
Thoughts on Chapter 1
I really like the new armour portrait for the Frelian knights it matches Tanaās armour pretty well, might you consider touching up King Haydenās armour to better match his soldiers?
Not much to say on the text of this chapter itās pretty vanilla with alterations when needed.
The cyclopās sounds just as depraved as I would imagine a demon to sound. I see how you worked around not giving all enemies poisen.
I learned how the silver rapier worked, pretty neat but I like that it uses 1 durabilityof the rapier in order to balance it. When the group arrives at Frellia castle, the conversation that King Hayden has with Erika almost sounds like he does not know that Grado has a demon army at their disposal is that intentional or are you still finalizing the text for that chapter?
The chapter was not to hard, I do like the older Franz do you plan on updating his battle sprite?
P.S. rip Gilliam (he got crit by the cyclops).
Thoughts on chapter 2
The opening is good I can see no errors. When Erika recommends they head south through Serafew, Moulder says āthat seems sensible in order to avoid any encounter with Grado soldiersā when they say Grado are we to assume they refer the demons?
Are they 2 separate things?
Are the terms used interchangebly?
When the demons are speaking Bone is given temporary command in bazbaās absence, yet the boss of this chapter is named Atticus.
Ross tells his dad ābandits are approachingā should he not say ādemons are approachingā
Like when he speaks to Erika and tells her demons are attacking, or is that new information he discovered after leaving the village?
Ross tells his dad that he got a scratch should he start with poisen status?
Vanessa tells Erika the east village is being attacked by ābanditsā when non of the enemies of this chapter are axe fighters.
Did you expand the map to the east?
I like the axe you gave Garcia it gives him the feeling of being experienced without being a prepromote.
Was this map a route map originally? With all of the droppable items you might encourage the player to seek them out more strategically if it was a kill boss map.
All the village text makes sense within the new context.
Final text,
After the battle ends a man from a village mentions how we were fighting Bazbaās bandits is that still correct or does that text need to change? The rest of the text is just vanilla
P.S. Is saints blood really a thing I am not catholic soā¦
I greatly appreciate all the feedback. due to ā¦.many⦠life related situations I had basically given up hope of ever proceeding on this, but now as luck would have it, I have the opportunity and drive to do so.
Okay after a long string of personal/life issues I am back, and determined to finish this or at least get a lot more done lol expect some updates in the next few days, possibly tonight!
Iām also at the point where I have the game planned out, maps made, items made etc, I need some help on some custom portraits, particularly for some monster/demon characters. I have placeholders for now, also in advance I might be able to possibly scrounge up some monetary incentive for portrait works, (i donāt expect anything or anyone to do things for free, everyoneās time is valuable) and definitely some play testers and anyone interested in religion or the occult, particularly catholic centered fantasy elements.
Lookin forward to this one!
welcome back to hacking, i sorta remember your hack
Hello everyone, Iāve been working on finishing many little details on my hack Fire Emblem: Inferno. The last handful of item icons, 2 custom portraits, and found many good place holders portraits for enemies until I either learn to make them well (doubtful </3) or I commission someone to make some for me. The first 5 chapters should be playable within the week, so probably like right after christmas.
Fingers crossed I donāt get laughed off the site ;-;
Here is the latest playable patch until the big update, if anyone wants to poke around and check it out.
All advice, opinions, critiques, etc are much wanted and very appreciated, okay now Iām gonna get off here and sleep because holy genealogy war, itās 6:00 AM </3
Oh hey coincidentally, i just opened up commissions for portraits! And heres my thread of my work. All my custom stuff is under the Not F2U/F2E section
Feel free to DM me here if interested ![]()
Patch 4.2 fixed a couple text errors and a mis-click that gave the boss weapon in chapter 5 inflated bonus on strength. Also adjusted a few palettes as well as an incorrectly assigned portrait, and added the last item icons. (They should all be done now, except tomes, I like how the base tomes look.)
Let me know, any and all feedback is needed and appreciated! Hope you all had a good holiday!
Link to patch 4.2