The Story Written by Us is a narrative adventure that combines visual novel elements with Tactical-RPG features.
Throughout the game, you will make decisions that influence the story while using combat strategies and unique abilities to defeat armies across the continent.
This is a project I started around 2017-2018, that is why was originally created in 2020, but I needed to drop it due personal complications and I resumed it recently.
Synopsis
The game focuses on two simultaneous stories that are indirectly related.
Meet the Sixth Squad
The Sixth Squad of Lorem Military Academy is a group of energetic students, each with their own motivation for joining.
But as soon as war breaks out, they will all share the same fate.
Meet the High Priestess’s Bodyguards
London Lacarde, the High Priestess of Elysium, is sent to fight in the war and then separated from her childhood friend, Emil Musel.
Defying orders to stay behind in the capital, Emil and his friends set off on a journey to protect London.
Download Link
Credits
Direction, Programming, Game Design: @Kokué
Art Direction, Writting, Game Design: @Blaggi
Main Artist: @LadyBaphy
Pixel Art Artist: @Kinchan
Sound Composer: José Neumann - Lydium Music
EN Localization: @Ilmoro - Dear Ñ, @Lycanfrost
Features:
-9 planned chapters, each with between 2 and 4 maps.
-Two stories, plus the addition of relevant supporting characters participating in both stories.
-Great focus on decision-making, decisions made during conversations can affect the stats of the units, objects obtained, objectives of the maps, etc. In addition the secondary objectives achieved or not, and the performance on the maps are considered.
-Reimagined combat system:
-Melee weapons can be equipped with different fighting styles that give advantages and disadvantages.
-Range weapons require ammunition that improves different aspects of combat, such as increasing the power or inflicting altered states on the opponent.
-In addition to the great variety of magic effects, it can also be used outside of combat with various purposes, such as strengthening allies, altering the terrain, or doing damage in the area. Using this requires magic points (MP) that are partially recovered every turn.
-Casual, Normal and Hard difficulty modes.
-Languages: English, Spanish.
Target platforms:
Developing for Windows & Android
Expecting to be in Steam late 2026 - early 2027
Current State: Required documentation being reviewed by authorities to open SteamWorks account.









